Experiment Design 9/17/2015. Mini summary of Green & Bavelier

Similar documents
Types of questions. You need to know. Short question. Short question. Measurement Scale: Ordinal Scale

CHAPTER 8 EXPERIMENTAL DESIGN

Supplementary experiment: neutral faces. This supplementary experiment had originally served as a pilot test of whether participants

Experimental Research. Types of Group Comparison Research. Types of Group Comparison Research. Stephen E. Brock, Ph.D.

Conducting a Good Experiment I: Variables and Control

Designing Experiments... Or how many times and ways can I screw that up?!?

Measures of Dispersion. Range. Variance. Standard deviation. Measures of Relationship. Range. Variance. Standard deviation.

5/14/2014. Repeated Measures Designs. Why Researchers Use Repeated Measures Designs. each individual participates in each condition of the experiment.

Lecture 3. Previous lecture. Learning outcomes of lecture 3. Today. Trustworthiness in Fixed Design Research. Class question - Causality

Sample Exam Questions Psychology 3201 Exam 1

Section 3.2 Least-Squares Regression

Putting the Function in Function Analysis: Effective Functional Analyses of Problematic Behaviors

AP Psychology -- Chapter 02 Review Research Methods in Psychology

EXPERIMENTAL METHODS 1/15/18. Experimental Designs. Experiments Uncover Causation. Experiments examining behavior in a lab setting

USING STATCRUNCH TO CONSTRUCT CONFIDENCE INTERVALS and CALCULATE SAMPLE SIZE

Single-Factor Experimental Designs. Chapter 8

2013/4/28. Experimental Research

Sampling for Success. Dr. Jim Mirabella President, Mirabella Research Services, Inc. Professor of Research & Statistics

Lesson 11.1: The Alpha Value

Chapter 9 Experimental Research (Reminder: Don t forget to utilize the concept maps and study questions as you study this and the other chapters.

Types of Group Comparison Research. Stephen E. Brock, Ph.D., NCSP EDS 250. Causal-Comparative Research 1

Automatic detection, consistent mapping, and training * Originally appeared in

EXPERIMENTAL METHODS IN PSYCHOLINGUISTIC RESEARCH SUMMER SEMESTER 2015

Connexion of Item Response Theory to Decision Making in Chess. Presented by Tamal Biswas Research Advised by Dr. Kenneth Regan

AP Statistics TOPIC A - Unit 2 MULTIPLE CHOICE

Piloting the use of the Modified Attention Network Task in Children

The Simon Effect as a Function of Temporal Overlap between Relevant and Irrelevant

LIFETIME OF MEMORY FOR SELF-GENERATED INFORMATION

IMPRINT models of training: Update on RADAR modeling

Numerical cognition is the idea that a living being has a number sense similar to a

Question: What steps do scientists follow in conducting scientific research?

DECISION QUALITY WORKSHEET TREATMENTS FOR DEPRESSION

Topics. Experiment Terminology (Part 1)

Topic #6. Quasi-experimental designs are research studies in which participants are selected for different conditions from pre-existing groups.

One-Way Independent ANOVA

Empowered by Psychometrics The Fundamentals of Psychometrics. Jim Wollack University of Wisconsin Madison

Previous Example. New. Tradition

HPS301 Exam Notes- Contents

Human Computer Interaction - An Introduction

Observational Category Learning as a Path to More Robust Generative Knowledge

INTRODUCTION TO STATISTICS SORANA D. BOLBOACĂ

Name Assignment (circle, as instructed): Date Due problems ALL

Measuring the User Experience

REPEATED MEASURES DESIGNS

EXPERIMENTAL AND EX POST FACTO DESIGNS M O N A R A H I M I

Supplementary Materials

Descriptive Statistics Lecture

Psy201 Module 3 Study and Assignment Guide. Using Excel to Calculate Descriptive and Inferential Statistics

Experimental Design. Dewayne E Perry ENS C Empirical Studies in Software Engineering Lecture 8

OVERVIEW TUTORIAL BEHAVIORAL METHODS CLAIM: EMLAR VII EYE TRACKING: READING. Lecture (50 min) Short break (10 min) Computer Assignments (30 min)

about Eat Stop Eat is that there is the equivalent of two days a week where you don t have to worry about what you eat.

PSY 216: Elementary Statistics Exam 4

SINGLE-CASE RESEARCH. Relevant History. Relevant History 1/9/2018

HUMAN-COMPUTER INTERACTION EXPERIMENTAL DESIGN

Final Exam: PSYC 300. Multiple Choice Items (1 point each)

Main Study: Summer Methods. Design

Exercises: Differential Methylation

Lab 4: Perception of Loudness

Empirical Research Methods for Human-Computer Interaction. I. Scott MacKenzie Steven J. Castellucci

Single-Factor, Dependent-Groups Designs

The Feature of the Reaction Time for Performing Personality Self-rating 1) : Conditions by Personality Trait Terms and by Sentence

Experimental Research I. Quiz/Review 7/6/2011

Regression Discontinuity Analysis

Causation and experiments. Phil 12: Logic and Decision Making Spring 2011 UC San Diego 5/24/2011

EEG Analysis on Brain.fm (Focus)

Experimental Design I

Übung zur Vorlesung Informationsvisualisierung

HARRISON ASSESSMENTS DEBRIEF GUIDE 1. OVERVIEW OF HARRISON ASSESSMENT

Hierarchical Bayesian Modeling of Individual Differences in Texture Discrimination

RECALL OF PAIRED-ASSOCIATES AS A FUNCTION OF OVERT AND COVERT REHEARSAL PROCEDURES TECHNICAL REPORT NO. 114 PSYCHOLOGY SERIES

SPECIFICITY OF TRANSFER EFFECTS FROM VIDEO GAME TRAINING

CHAPTER ONE CORRELATION

NIH Public Access Author Manuscript Curr Dir Psychol Sci. Author manuscript; available in PMC 2010 May 17.

Essential Skills for Evidence-based Practice: Statistics for Therapy Questions

Chapter 10 Quasi-Experimental and Single-Case Designs

Production, reproduction, and verbal estimation of duration. John Wearden Keele University U.K.

The obligatory nature of holistic processing of faces in social judgments

Basic Statistical Concepts, Research Design, & Notation

Employee Musculoskeletal Discomfort Report (Office) yorku.ca/ergo Revised 2013-Dec-2

Formative and Impact Evaluation. Formative Evaluation. Impact Evaluation

MEASUREMENT OF SKILLED PERFORMANCE

Research Approaches Quantitative Approach. Research Methods vs Research Design

Lab 3: Perception of Loudness

3.2 Least- Squares Regression

Designing a Questionnaire

FLEXIBLE DIETING. What it means is, you ll have the choice to take a flexible (yet still calculated) approach to your diet. THE MACRONUTRIENT BASICS

CRITICALLY APPRAISED PAPER (CAP)

Motor Programs Lab. 1. Record your reaction and movement time in ms for each trial on the individual data Table 1 below. Table I: Individual Data RT

Acta Psychologica 134 (2010) Contents lists available at ScienceDirect. Acta Psychologica. journal homepage:

Results & Statistics: Description and Correlation. I. Scales of Measurement A Review

Agenda 2/28/08. Warming up

DOOM d to switch: superior cognitive flexibility in players of first person shooter games

7 Statistical Issues that Researchers Shouldn t Worry (So Much) About

Reliability of Ordination Analyses

Research Design & Protocol Development

Students will understand the definition of mean, median, mode and standard deviation and be able to calculate these functions with given set of

DEPENDENT VARIABLE. TEST UNITS - subjects or entities whose response to the experimental treatment are measured or observed. Dependent Variable

Chapter 8 Estimating with Confidence

The Research Roadmap Checklist

One slide on research question Literature review: structured; holes you will fill in Your research design

Transcription:

Experiment Design Main Parameters Experimental design is not a linear Independent Variable planning process What will you manipulate either between subjects or within subjects? Task What will subjects be asked to do? What will the stimuli be? Dependent Variable What will you measure on the subject? Sample Who are the subjects, how will you recruit them, and how assigned to groups? Mini summary of Green & Bavelier What was the research question? What did they find? Why is that a big deal? Hypothesis: Videogame playing enhances attention Research Types Controlled Experiment an experiment that isolates the effect of one variable on a system by holding constant all variables but the one under observation via random assignment of subjects to experimental and control conditions or balancing of experimental and control conditions in within-subjects designs. Natural Experiment an empirical study in which individuals (or clusters of individuals) exposed to the experimental and control conditions are determined by nature or by other factors outside the control of the investigators. Case Study a process of research in which detailed consideration is given to the development of a particular person, group, or situation over a period of time. SOURCES: Encyclopedia of Psychology, Wikipedia What type of research was the Green & Bavelier paper? Controlled Experiment People trained to play action videogames vs control (people trained non-action videogames) Natural Experiment People who play videogames versus people who don t Case Study What aspects of people s psychology/experience did Green & Bavelier manipulate or vary? Videogame Experience Attention Independent Variables the traits or factors that you manipulate or vary because changes in their value are expected to predict the value of the dependent variable (ie., the subjects performance or behavior) 1

How to vary the independent variables: Between-subject Designs (comparing different groups) Each participant contributes to one condition Baseline Group vs Treatment Group ( treatment can be a drug, stimulus condition, environment, etc.) Advantage: Easy Disadvantage: Group differences in personal characteristics (eg. IQ, age, culture, ability) Each participant contributes to all conditions Baseline Condition vs Treatment Condition Advantage: Eliminates between-group subject differences Disadvantage: Order Effects & Carryover Effects Mixed Design (a little of each) What type of experiment was the Green & Bavelier paper? Mixed Some comparisons were made between-subjects (eg., videogamers versus non videogamers; action game trained vs non-action game trained) Some comparisons were within-subjects (pre- vs posttraining) Between-subject Designs (comparing different groups) Non-videogame Players (NVGP) versus Videogame Players (VGP) Comparing different groups of people who do and don t play videogames Which is the control group? Equal N in the two groups? Does it matter? How were subjects assigned to the control group? Between-subject Designs: Define Control Group Control Group (for between-subjects group characteristics) Forms a baseline for comparison with experimental group Random Assignment (subjects randomly assigned to groups) Matched Groups (groups assigned to match average age, IQ, gender, etc) Quasi-experiment (groups assigned by nature: age, gender) No Videogame Experience (Pre) versus Videogame Experience (Post) No Videogame Experience (Pre) versus Videogame Experience (Post) Within-subject is Pre vs Post = Squares vs Circles Between-subject is Control Game vs Action Game = Solid vs Dashed lines Random Assignment (subjects randomly assigned to groups) Matched Groups (groups assigned to match average age, IQ, gender, etc) Quasi-experiment (groups assigned by nature: age, gender) 2

What aspects of people s psychology/experience did Green & Bavelier manipulate or vary? Videogame Experience Attention Independent Variables the traits or factors that you manipulate or vary because changes in their value are expected to predict the value of the dependent variable (ie., the subjects performance or behavior) Task-based Manipulations of Attention (Exps1-4): Flanker Task Enumeration Task Useful Field of View Task Attentional Blink Task (Exp 5): Enumeration Task Useful Field of View Task Attentional Blink Task Define the Independent Variable Factors& Levels What are the specific factors that define the independent variable? How many levels does each factor have? Factors Videogame Exposure 2 levels: Pretest vs Posttest Videogame Type 2 levels: Action vs Control Number of Intervening Items to Target 8 levels: 1-8 items Factorial Design means it s a balanced design because all levels of one factor are represented at each level of another factor Species 5 x 5 Factorial Between-subject Factor Within-subject Factors Mixed Design (a little of each) Bettgelert Forest Study 1929 Factorial Design means it s a balanced design because all levels of one factor are represented at each level of another factor 2x 2 x 8 Factorial Possible & Predicted Results A good thing to do during design is to graph out the possible patterns of results that you might get from your experimental conditions Interaction: Post > Pre only for action videogame and only at intermediate num of intervening items 3

Define the Dependent Variables A dependent variable is what you measure in the experiment and what is affected during the experiment. It is called dependent because it "depends" on the independent variable. Minimize the Error and Noise minimize performance & measurement error many measurements (trials) many subjects Dependent Variable % XsDetected (a type of Accuracy) Define the Dependent Variables What unique information does each measure provide? For example, if you have accuracy and RT will they provide redundant information? Or will RT be more useful than accuracy or vice versa? Types: Accuracy and Response Time are common What were some of the other dependent variables in the paper? SOURCE: https://www.ncsu.edu/labwrite/po/dependentvar.htm Task Details Instructions What will subjects be told about the task (the task instructions)? Will the instructions be written or spoken (script)? Stimuli What will subjects see/hear/taste etc. in each condition (the stimuli)? How many stimuli per condition? How many trials per stimulus? How many secs/mins will subjects be exposed to each stimulus (stim duration)? In what order will the stimulus conditions be presented (counterbalanced)? Response How will subjects make a response (mouse, keyboard, other peripheral)? How many secs/mins will subjects be allotted per response (response window)? Counterbalancing Design Example: Measuring ability to detect light flash with 3 levels of flash duration: Short, Medium, Long We need to counterbalance the order that subjects experience these levels Possible Orders (3! = 6): 1) Short, Medium, Long 2) Short, Long, Medium 3) Medium, Short, Long 4) Medium, Long, Short 5) Long, Short, Medium 6) Long, Medium, Short Fully Counterbalanced test all possible orders making sure each condition follows every other condition and each condition precedes every other condition once. Can test different subgroups of subjects on each order type (total N will be multiple of 6). Can test each order type within each subject s session (total trials will be multiple of 6). Full counterbalancing isn t always practical, depending on variable type & levels Counterbalancing Design 4 levels: Short, Medium, Long, and Longest 4! = 24 orders 5! = 120 orders 7! = 5040 orders Latin Square select a subset of orders in which each condition (short, medium, etc.) is tested once in each position (1 st, 2 nd, 3 rd,and 4 th ). Balanced Latin Square select a subset of orders such that each condition is tested once in each position AND each condition both precedes and follows each other condition once. Make an n x n table. The first row of the Latin Square will follow the formula 1, 2, n, 3, n-1, 4, n-2, where n is the number of conditions. For subsequent rows, you add one to the previous values, circling back to 1 after n. 1st 2nd 3rd 4th Order 1 Short Medium Long Longest Order 2 Medium Long Longest Short Order 3 Long Longest Short Medium Order 4 Longest Short Medium Long 1st 2nd 3rd 4th Order 1 Short Medium Longest Long Order 2 Medium Long Short Longest Order 3 Long Longest Medium Short Order 4 Longest Short Long Medium http://rintintin.colorado.edu/~chathach/balancedlatinsquares.html Define the Sample http://www.uv.es/uvetica/files/mccrum_gardner2010.pdf You ll already know some characteristics of your sample from the research question and independent variables: typical adults, children, people with certain experiences, etc. How many subjects? Replication Study: Same as original Original Study: Power Analysis Power is the probability of detecting a true significant difference Effect size is the numerical difference between groups/conditions in uits of standard deviation Alpha level is the cut-off for determining statistical significance How recruited? Is sample representative (age, gender, race, IQ, etc.)? Group assignment 4

Warning about sample size Larger is not automatically better Do people with curly hair weigh more than people with straight hair? Curly Hair 150.009 pounds In a t-test: N = 10, NO, p =.9 N = 1,000,000, YES, p <.001 Straight Hair 150.001 pounds Is a difference of.008 pounds meaningful? http://www.uv.es/uvetica/files/mccrum_gardner2010.pdf Always have to think: What number of subjects do I need to answer my question? Is 1 enough, 10, 100? What amount of difference between groups or conditions would be meaningful? How many subjects would be needed for that difference to be detected? POWER ANALYSIS What was the sample size in Bavelier & Green? Problematic? Or not? Pilot testing Test procedures and determine optimal values of the experimental variables before moving on to the main experiment Helps identify weaknesses in the experiment Typical Pilot Test is 5 Subjects per group Debriefing Subjects Ethics Inform subjects about the hypothesis and nature of the study. Allow participants to express discomfort. Methods Evaluate whether subjects guessed the hypothesis and whether any of their ideas influenced their behavior in the experiment. Check effectiveness of manipulation and subjects impressions of the task. Subjects can be excluded on the basis of idiosyncratic strategies that they adopted during the experiment. Control Condition Design Very important will talk about it in depth in class on MEASUREMENT which covers the subtraction method Design of Shepard & Metzler What type of research (natural, controlled, etc)? Between- or within-subject design? How many subjects? How were subjects assigned to study conditions? What were independent variables? How many levels? What were the dependent variables? Was it a factorial design? Were conditions counterbalanced? What were control conditions? 5