Technology Acceptance of Internet-based Information Services: An Integrated Model of TAM and U&G Theory

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Association for Information Systems AIS Electronic Library (AISeL) AMCIS 2006 Proceedings Americas Conference on Information Systems (AMCIS) 12-31-2006 Technology Acceptance of Internet-based Information Services: An Integrated Model of TAM and U&G Theory Margaret Meiling Luo Yuan-Ze University William Remus University of Hawaii Sophea Chea University of Hawaii Follow this and additional works at: http://aisel.aisnet.org/amcis2006 Recommended Citation Luo, Margaret Meiling; Remus, William; and Chea, Sophea, ": An Integrated Model of TAM and U&G Theory" (2006). AMCIS 2006 Proceedings. Paper 153. http://aisel.aisnet.org/amcis2006/153 This material is brought to you by the Americas Conference on Information Systems (AMCIS) at AIS Electronic Library (AISeL). It has been accepted for inclusion in AMCIS 2006 Proceedings by an authorized administrator of AIS Electronic Library (AISeL). For more information, please contact elibrary@aisnet.org.

Technology Acceptance of Internet-based Information Services: An Integrated Model of TAM and U&G Theory Margaret Mei-ling Luo Yuan-Ze University luo@saturn.yzu.edu.tw William Remus University of Hawaii remus@hawaii.edu Sophea Chea University of Hawaii Sophea@hawaii.edu ABSTRACT The goal of this research is to develop and test a theoretical model of the effects of intrinsic and extrinsic motivations on user acceptance of Internet-based information services. We integrate the technology acceptance model (TAM) and uses and gratifications (U&G) theory to create an integrated model that can predict both usage and satisfaction of Internet-based information services. Two pilot studies were conducted to test the concepts and develop the measures and then three surveys were administrated to develop the integrated model. The results from the Partial Least Squares (PLS) analysis support our proposed model which posits that the use of Internet-based service is determined by the intention to use and the entertainment motivation. Plus it also suggests that the level of use influences the degree of satisfaction. The integrated model should improve our understanding of user acceptance behavior, providing new theoretical insights into the successful design and implementation of Internet-based information services. Keywords Information Services, Internet, Technology Acceptance Model, Uses and Gratifications Theory, Online Newspapers, Technology Adoption, Satisfaction, Partial Least Squares INTRODUCTION Recent Internet surveys documented the wide use of Internet-based information services in a customer context (The Graphic, Visual, and Usability Center, 1998; The UCLA Internet Report, 2003). As a number of these services are being designed with the needs of customers in mind, why and how the users will adopt and continue to use these services become more important. Researchers found that the adoption and continued use of World Wide Web (WWW) involve not only extrinsic motivations, as suggested by the technology acceptance model (TAM) (Davis, 1989), but also intrinsic motivations such as feeling of fun or entertaining (Moon and Kim, 2001; van der Heijden, 2004). Since TAM has been developed and tested in workplace settings where adoption and use of information technology (IT) often involve extrinsic factors; intrinsic motivations are not well captured by TAM. To improve our understanding of user acceptance behavior in a consumer context, we propose to integrate TAM with another theory from mass communication that concerns the usage behavior in a consumer context. It is the uses and gratifications theory (U&G theory) (Ruggiero, 2000; Stafford, Stafford, and Schkade, 2004). It offers insights from consumer perspective to possibly augment TAM s perspective that focuses on IT use in the workplace settings. The goal of this research is to develop and validate a theoretical model of the effects of intrinsic and extrinsic motivations on user acceptance of Internet-based information services. The present research takes several steps toward establishing a valid motivational model. These steps include: (1) choosing U&G theory to formulate an integrated technology acceptance model with TAM; (2) developing and pre-testing the measures for the model s factors in two pilot studies; (3) conducting three rounds of data collection and analyze the data to prove that the integrated model is applicable to the present context; (4) reviewing literature in both information systems and mass communication to demonstrate that empirical support exists for various elements of the proposed model, and (5) using advanced statistical technique, Partial Least Squares (PLS), to validate the model. 1139

LITERATURE REVIEW Technology Acceptance Model (TAM) Technology acceptance model (TAM) postulates that information system use is determined by two belief constructs, perceived usefulness and perceived ease of use. In TAM, these two belief constructs are the determinants of behavioral intention. Additionally, perceived ease of use influences behavioral intention through two causal pathways, a direct effect as well as an indirect effect through perceived usefulness. Behavioral intention predicts behavioral usage (Davis, 1989). The definitions of the TAM constructs are summarized in Table 1. Apart from TAM there are also other more recent technology acceptance related models such as TAM2 (Venkatesh and Davis, 2000) and unified theory of acceptance and use of technology (UTAUT) (Venkatesh, Morris, Davis, and Davis, 2003). We choose to study TAM for two reasons. First, TAM2 and UTAUT take into account three belief constructs, external variables, and moderating constructs of IT adoption in the workplace settings. Thus, they are more complicated than TAM which has only two belief constructs as predictors of behavioral intention. In developing a model it is desirable to have a more parsimonious model and in our case TAM is more parsimonious. Second, TAM has been tested and applied in online context more extensive than either TAM2 or UTAUT. Since we attempt to study the behavior of online services customers, TAM is a better choice. Uses and Gratification Theory (U&G Theory) The uses and gratifications theory (U&G theory) is a media use paradigm that inquires into the reasons why people use the media and the gratifications derived from media usage and access. It posits that users media consumption is purposive and they actively seek to fulfill their needs from a variety of use (Katz, Blumler, and Gurevitch, 1974). Motivations, behavioral usage, and gratifications are three major U&G constructs which were extensively examined by communication researchers. The relationships between motivations, behavioral usage, and gratifications, are shown in Figure 1 (Kaye, 1998; Stafford and Stafford, 2001; Ferguson and Perse, 2000; Papacharissi and Rubin, 2000; Burgoon and Burgoon, 1980; Palmgreen, Wenner, and Rayburn 1981; Rayburn, Palmgreen and Acker, 1984; LaRose and Atkin, 1988). Table 1 summarizes the definition of the core constructs in U&G theory. Theory/Model Core Constructs Definitions Technology Acceptance Model (TAM) Uses and Gratifications Theory Percieved Usefulness Percieved Ease of Use Motivations Behavioral Usage Satisfaction/ Gratifications the degree to which a person believes that using a particular system would enhance his or her job performance. (Davis, 1989, p. 320) the degree to which a person believes that using a particular system would be free of effort. (Davis, 1989, p. 320) Motivations general dispositions that influence people s actions taken to fulfill a need or want. (Papacharissi and Rubin 2000, p. 179) Five motivations were identified as reasons that users use the Internet: Convenience: easy and cheap access to information or others. Information Seeking: use the Internet as an information tool to learn about people, places, and events. Interpersonal Utility: use the Internet to fulfill needs of affection, inclusion, expression, social interaction, and surveillance. Pass [the] time: use the Internet when there is nothing to do, to occupy idle time, and to relieve boredom. Entertainment: use the Internet for amusement and enjoyment. refers to patterns of exposure of use (i.e., amount of use, duration of use, and type of use). (Papacharissi and Rubin, 2000, p. 181) an affective outcome derived from the reinforcement of behavior (Hecht, 1978) and it refers to the gratification of needs and confirmation of expectations (Hecht, 1984). Table 1. TAM, U&G theory and Core Constructs 1140

Extrinsic and Intrinsic Motivations Figure 1. Relationships of Motivations, Usage, and Gratifications Motivation theories posit that an individual s behavior is driven by their needs; ultimately, the goal-directed action is to fulfill the individual s needs (Maslow, 1954; Locke, 1991). Motivations of need fulfillment are dichotomous concepts. Intrinsic motivation is defined as performing an activity for itself, in order to experience pleasure and satisfaction inherent in the activity; whereas, extrinsic motivation refers to a wide variety of behaviors where the goals of action extend beyond those inherent in the activity itself (Deci and Ryan, 1985). Intrinsic motivations are not addressed in TAM. This limits the ability of TAM to be applied in a customer context where the acceptance and use of information technologies is not only to achieve tasks but also to fulfill the emotional needs. This problem can be solved by involving U&G theory with TAM. Because the Internet-based information services have mass media features and the adoption of these services often occurs at a home-setting context, IT choices may involve diversified intrinsic motivations (Table 2). U&G theory provides a theoretical basis for involving these intrinsic aspects to TAM. Authors Medium Intrinsic Extrinsic Berelson (1949) Newspaper Source of security Ceremonial Ritualistic Tool for everyday living Escape Social prestige Rubin (1983) TV Pass time/habit Entertainment Escape Kaye (1998) WWW Entertainment Pass time Escape Papacharissi &Rubin (2000) Ferguson & Perse (2000) Stafford & Stafford (2001) Charney &Greenberg (2002) Internet TV-related Web surfing Motivations Commercial Web sites Internet Entertainment Pass time Interpersonal utility Entertainment Pass time Relaxation Entertainment factor Division entertainment Peer identity Good feelings Coolness Searching for information Social contact for conversational purpose Information Companionship Table 2. Intrinsic and Extrinsic Motivations of Technology Use Social interaction Information Web Site Preference Information seeking Convenience Social information Search factor Cognitive factor News and Unique factor Keep informed Communication Sights and sounds Career 1141

Augmenting Satisfaction to TAM User satisfaction and technology acceptance are two important research streams that have been developed in parallel. They should be integrated because both contribute, ultimately, to IS success (Wixom and Todd, 2005). U&G approach provides the theoretical support for the integration. According to the findings of previous studies (Burgoon and Burgoon, 1980; LaRose and Atkin, 1988; Palmgreen et al., 1981; Rayburn et al., 1984) and the assumption of U&G theory, we can infer that adding post-consumption satisfaction/gratifications to TAM as the attitudinal outcome of behavioral usage is theoretically sound. More specifically, the terms satisfaction and gratifications both mean affective outcome derived from the reinforcement of behavior (Hecht, 1978); as a result, they were sometimes used interchangeablely in U&G studies (Palmgreen et al., 1981; Rubin, 1983; Rayburn et al., 1984). Adding this construct to TAM is logically and theoretically plausible because satisfaction/gratifications refer to the gratification of needs and confirmation of expectations (Hecht, 1984). It is the outcome of behavioral usage based on the logic of U&G theory. In sum, we argue that U&G theory provides a strong theoretical foundation when studying IT choice in a customer context. Secondly, intrinsic motivations should be included in TAM because users often seek to fulfill emotional needs while engaging in Internet use. Finally, satisfaction/gratifications is an important criterion for IS success. Thus, U&G theory provides theoretical support for adding satisfaction/gratifications to TAM. RESEARCH QUESTIONS Figure 2 illustrates the conceptual framework of the integrated model. There are two bases for integrating TAM and U&G theory. First, both theories have a common construct which is behavioral usage. Second, both theories concern with the likelihood of an information service being used by customers. Figure 2. The Integrated Model of Technology Acceptance To test the explaining power of our proposed model, we ask the following research question: How well does an integrated TAM and U&G model explain the use of Internet-based information service? Note that motivations in Figure 2 represent both intrinsic and extrinsic motivations. At this point, these constructs are not distinguished for conceptual clarity. After the motivations items are analyzed by conducting principal component analysis, we are able to distinguish the dimensionality of motivations. RESEARCH METHOD Surveys were conducted for data collection. The empirical setting was online news information services, namely, online newspapers. In this study, an online newspaper Website refers to a WWW page whose primary offering is news content. Prior to the main surveys, we conducted two pilot studies for scales development. All studies were administered at a major U.S. university. Pilot Studies First, twenty-three business school students in a 300 level IT course responded to a questionnaire with four open-ended questions that were designed to elicit a list of motivation items associated with the use of online newspapers. These questions were: (1) what is the first thing that comes to mind when you think about what you enjoy the most when accessing an online newspaper? (2) what other words describe what you enjoy about interacting with an online newspaper? (3) using single, easy- 1142

to-understand terms, what do you use an online newspaper for? (4) what activities are the most important to you when you go to an online newspaper Website? (Questions adapted from Stafford and Stafford s (2001) Web motive study). Next, four experts in academics with knowledge of survey design, IS implementation, and mass media were solicited to review all the list of motivation items. Ambiguous and poorly worded items were removed. Afterward, thirty business school students were given a paper-and-pencil survey questionnaire with the remaining items. Finally, problematic items were removed and minor wording changes were made prior to finalizing the instrument that includes 31 motivation and six satisfaction items. All items were measured on a five-point Likert-type scale. Each item of TAM constructs was measured on a seven-point Likerttype scale. The final survey included 58 items representing six constructs identified in Figure 2, as well as a series of demographic items and self-reported news consumption items. The news consumption items measure the types of news and newspapers (local and national) that participants often read. Table 3 summarizes the literature pertaining to the constructs. Main Surveys Constructs No. of items Literature corresponds to items Perceived Usefulness 6 Davis (1989) Perceived Ease of Use 6 Davis (1989) Behavioral Intention 5 Davis (1989); Agarwal & Karahanna (2000); Teo, Wei, & Benbasat (2003); Venkatesh et al. (2003) Behavioral Usage 4 Davis (1989); Papacharissi & Rubin (2000) Motivations 31 27 items from Papacharissi & Rubin (2000); 4 items from pilot study of this research Satisfaction 6 Papacharissi & Rubin (2000); Kim & Rubin (1997) Table 3. Constructs for Acceptance of Internet-based Information Services Three main surveys were conducted from Fall, 2004 to Spring, 2006. The participants in the first study were business school undergraduate students from six sections of statistics classes. In the beginning of the class section, students were given a fiveminute introduction to the research and then were asked to fill out a survey questionnaire. A total of 161 students participated in the survey. Among them132 respondents completed questionnaires and the data were used in data analysis. The second study was to validate the model with a new set of data. This study examined online newspaper usage among business school undergraduate students enrolled in six sections of statistics classes and two other IT classes. The data collection procedure of study two was the same as that of study one. A total of 225 usable questionnaires were completed. The third study was a replicated study of study two. Seventy-three questionnaires were completed by students who enrolled in two sections of statistics classes. DATA ANALYSIS Data analysis involved principal component analysis (PCA) and partial least squares (PLS) analysis. We first present the results of study one by performing the analyses. Then, we summarize the results of study two and three. Finally, we report the results of effect size calculation to evaluate the level of effect that factors has on behavioral usage. Study 1 Principal Component Analysis The principal component analysis was conducted with varimax (orthogonal) rotation, and specified the eigenvalues greater than one (Kaiser Criterion). Five components were identified and they together accounted for about 78.75% of the total variance. All the coefficients in the factors were above the acceptable level of.60, and the results of a scree test also indicated that these seven components can be retained for rotation. All five factors extracted from PCA were identical to motivation found in Papacharissi and Rubin s (2000) study. Factorial validity was tested and the results showed that all items loaded on distinct factors. The Cronbach s of each factors exceeded 0.70 (Table 4), which suggest high internal reliability of the measurement. 1143

Factor Item Factor 1 Factor 2 Factor 3 Factor 4 Factor 5 (1) Information Seeking V10 V11 V12 V13 (2) Interpersonal Utility V1 V2 V3 V4 V5 (3) Entertainment V18 V19 V20 V22 (4) Pass Time V7 V8 V9 (5) Convenience V16 V17 0.830 0.793 0.782 0.864 0.097 0.236 0.021 0.081-0.086 0.222 0.209 0.229 0.423 0.072 0.068 0.100 0.302 0.297 0.173 0.012 0.088 0.048 0.793 0.766 0.835 0.759 0.736 0.116 0.117 0.114 0.090 0.083 0.059 0.107 0.149 0.199 0.160 0.325 0.208 0.197 0.129 0.082 0.214-0.086 0.057 0.748 0.851 0.863 0.698 0.196 0.111 0.229 0.273 0.234 0.014 0.069 0.159 0.073 0.034-0.062 0.070 0.173 0.122 0.345 0.232 0.196 0.005 0.915 0.929 0.917 0.066 0.080 Eigenvalue 6.85 2.63 2.36 1.21 1.09 0.200 0.180 0.213 0.023 0.032-0.221 0.108 0.244 0.369 0.172 0.209 0.160 0.056 0.057 0.064 0.038 0.788 0.815 Variance explained 38.07% 14.65% 13.16% 6.77% 6.10% Cumulative Variance explained 38.07% 52.73% 65.88% 72.66% 78.75% Table 4. Factor loadings of U& G Motivation Items (Study 1) Partial Least Squares Regression Analysis PLS (PLS-Graph, Version 03.00) estimates item loadings with t-value; construct reliability is acceptable when loading is above.70 (Thompson, Barclay, & Higgins, 1995). Table 6 presents the item loadings from a sample of 132 subjects. All items loaded substantially high on their intended construct with relatively small cross loadings. The loading pattern found in the current work was highly consistent with most loadings being above.80. All loadings were found to be significant at p<.001 level (Table 5). We employed bootstrapping method (200 sub-samples) to test the validity of the constructs and the significant level of regression path coefficients. Table 6 reports the internal composite reliability, AVE (diagonal element), and the interconstruct correlations. In PLS, the convergent and discriminant validity were assessed by checking whether the AVE (average variance extracted) of each construct is larger than its correlation with the other constructs, and whether each item had a higher loading on its assigned construct than on the other constructs (Gefen, Straub, and Boudreau, 2000). In this study both criteria were met. Furthermore, the internal composite reliability of all constructs was larger than the acceptable level of.80. Thus, we conclude that all constructs were reliable and valid. 1144

Latent Constructs Perceived Ease of Use (PEU) Perceived Usefulness(PU) Behavioral Intention (BI) Behavioral Usage (BU) Entertainment Satisfaction (S) Latent Constructs Item PEU PU BI BU Entertainment S v32 0.738 *** 0.351 0.453 0.181 0.292 0.283 v33 0.915 *** 0.530 0.532 0.281 0.339 0.364 v34 0.842 *** 0.433 0.434 0.213 0.384 0.309 v35 0.904 *** 0.476 0.486 0.214 0.368 0.298 v36 0.919 *** 0.458 0.496 0.157 0.321 0.243 v37 0.927 *** 0.464 0.528 0.236 0.357 0.328 v38 0.582 0.827 *** 0.592 0.266 0.342 0.329 v39 0.426 0.911 *** 0.551 0.200 0.381 0.413 v40 0.561 0.915 *** 0.640 0.288 0.383 0.406 v41 0.461 0.934 *** 0.570 0.313 0.445 0.445 v42 0.351 0.920 *** 0.561 0.271 0.349 0.344 v43 0.377 0.903 *** 0.610 0.312 0.372 0.448 v48 0.498 0.655 0.886 *** 0.336 0.370 0.434 v49 0.548 0.610 0.907 *** 0.329 0.400 0.458 v50 0.544 0.615 0.927 *** 0.377 0.395 0.459 v51 0.196 0.280 0.635 *** 0.312 0.248 0.184 v52 0.537 0.585 0.938 *** 0.324 0.373 0.384 v44 0.285 0.265 0.447 0.860 *** 0.566 0.415 v45 0.122 0.222 0.218 0.754 *** 0.437 0.313 v46 0.148 0.244 0.196 0.774 *** 0.380 0.289 v18 0.283 0.329 0.317 0.558 0.908 *** 0.436 v19 0.407 0.416 0.434 0.554 0.945 *** 0.498 v20 0.406 0.432 0.420 0.544 0.946 *** 0.507 v55 0.210 0.410 0.353 0.331 0.264 0.744 *** v57 0.384 0.346 0.417 0.425 0.523 0.916 *** v58 0.268 0.375 0.393 0.337 0.500 0.869 *** Note: N=132 *p<.05, **p<.01, ***p<.001 Table 5. Item Loadings (Study 1) 1145

AVE/Correlation Latent Constructs Latent Constructs ICR (1) (2) (3) (4) (5) (6) (1) Perceived Usefulness(PU) 0.963 0.814 (2) Behavioral Intention (BI) 0.936 0.655 0.750 (3) Behavioral Usage (BU) 0.839 0.306 0.384 0.636 (4) Entertainment 0.953 0.420 0.418 0.591 0.871 (5) Satisfaction (S) 0.882 0.441 0.459 0.435 0.515 0.716 (6) Perceived Ease of Use (PEU) 0.952 0.519 0.558 0.245 0.391 0.348 0.769 Notes: 1. ICR: Internal Composite Reliability. 2. Diagonal elements are the square root of the shared variance between the constructs and their measures; off-diagonal elements are correlations between constructs. Table 6. Measurement Model Estimation (Study 1) Table 7 and Figure 3 present the path coefficients for each relationship, their respective t-value, and. variance explained for each dependent variable. The results show that all path coefficients were significant at p<.001 level. The levels of variance explained were reasonably consistent with past TAM studies. In PLS studies good model fit was established with significant path coefficients, acceptably high R 2 and internal composite reliability of constructs (Gefen et. al., 2000). Causal Relationship Path Coefficient (t-value) R 2 PEU PU 0.519 (7.4375) *** 0.269 PU BI 0.500 (6.6588) *** PEU BI 0.299 (3.7479) *** BI BU 0.166 (2.6391) *** Entertainment BU 0.522 (8.9123) *** 0.494 0.372 BI S 0.435 (6.3885) *** 0.189 Note: N=132 *p<.05, **p<.01, ***p<.001 Table 7. Significant Test of Path Coefficients and R 2 level Figure 3. Model with Results from PLS 1146

Study 2 and 3 We conducted the data analysis for study 2 (N=225) and study 3 (N=73). The results suggested that the integrated model was successfully replicated in these two studies. Latent constructs were extracted and the relationships between these constructs were significant as expected. Effect Size Analysis To evaluate the level of effect that entertainment has on behavioral usage, we calculated the effect size, ƒ 2. It takes into account the change in R 2 due to the addition of entertainment into the structural model. It is calculated by using the formula below (Chin, 1998): R ƒ 2.= R 2 2 included excluded 2 1 Rincluded Where R 2 included and R 2 excluded are the percentage of variance of the dependent latent variable (BU) explained when the independent variable is included or excluded from the structural model respectively. According to Chin (1998), ƒ 2 of 0.02, 0.15, and 0.35, similar to Cohen s (1988) operational definitions for multiple regression, can be viewed as a gauge for whether the predictor has a small, medium, or large effect at the structural level. Table 8 shows the ƒ 2 values calculating when entertainment is added into the structural model. Effect sizes of 0.35, 0.16, and 0.23 (study1, study2, and study3) are considered large and medium effects. Furthermore, the effect size has to be considered together with the weight of standard path coefficient (Chin, 1998). Standard path of at least 0.2 and preferably 0.3 can be considered that the added construct has a place in the model beyond the variation happened by chance (Meehl, 1990). In all the three studies, the standardized paths between entertainment and behavioral usage are above 0.3. Thus, entertainment has a place in the model in predicting behavioral usage beyond the effect of behavioral intention. Post Hoc Analysis Study Description R-squared Study 1 Study 2 Study 3 BU = 1 BI 0.154 - Effect size ƒ 2 BU = 1 BI + 2 ENTM 0.372 0.347 0.52 BU = 1 BI 0.185 - BU = 1 BI + 2 ENTM 0.297 0.159 0.37 BU = 1 BI 0.142 - BU = 1 BI + 2 ENTM 0.304 0.233 0.42 Table 8. Effect Size (ƒ 2 ) of Entertainment as Additional Determinant of BU Std. Path of ENTM Note that recent IS studies hypothesize intrinsic motivation (perceived enjoyment) as a predictor of behavioral intention in the context of voluntary use of information systems or WWW (Davis, Bagozzi, and Warshaw, 1992; Moon and Kim, 2001; van der Heijden, 2004; Lee, Cheung, and Chen, 2005). So, it is reasonable to believe that our intrinsic motivation construct (entertainment motivation) also predicts behavioral intention. The results of study one data analysis suggested that regression coefficients of perceived ease of use and perceived usefulness were significant at.0001 level; however, the regression coefficient of entertainment motivation ( = 0.13) was not significant. We further conducted PCA by including items from fun and enjoyment related constructs (i.e., perceived enjoyment, perceived playfulness, and computer playfulness) appeared in IS literature (ven der Heijden, 2004; Moon and Kim, 2001; Venkatesh, 2000) with the items from entertainment motivation using the study three data. We found that entertainment motivation was a distinct construct from these constructs. DISCUSSION Before considering the conclusion and implications readers should be aware of the limitations of the study. First, our samples consist of university students. So, any generalization of the findings to other samples or populations should be made with caution. Second, the study is conducted in a context of online news and information services, the results might be different if the model is to be applied in other context of use and other technologies. Third, a snapshot research approach of survey 1147

method of our study might neglect the reciprocal relationships among constructs. Additional research that employs a longitudinal approach will best alleviate methodological concerns. The results of the data analyses support that the integrated model. So, it can be used to predict the likelihood of a type of news information service and online newspapers being used and gratified by users. The integrated model of TAM and U&G theory is a model of technology acceptance which encompasses both intrinsic and extrinsic reasons of IT use. Entertainment is an intrinsic motivation construct that affects behavioral usage beyond the effect of behavioral intention. The extrinsic motivation was perceived usefulness, whose antecedent was perceived ease of use. Both perceived ease of use and perceived usefulness are mediated by behavioral intention to influence behavioral usage. Another important component of this integrated model is post-consumption satisfaction; it is found to be positively associated with the level of use. In the given research context, information seeking motivation, often known as reason of using news media, accounts for only less than 2% of variance in behavioral usage. Perhaps in the virtual world, getting information is less important, neither do the rest of motivations (i.e., pass [the] time, convenience, and interpersonal utility), given the availability of myriad sources of information and communication tools (e.g., TV, radio, and magazine). Instead, users tend to be entertained by the content and process when surfing on the Internet. The pleasure obtained from surfing on news information services is relatively more important than killing some time, easily getting information, and interacting with friends and families. However, the results might be specific to our sample of undergraduate students; further studies are needed before the results can be generalized to other samples or population. Future research are needed to elucidate how users can fulfill physiological and psychological needs such as self-actualization, curiosity, aesthetic needs, and expressive needs which are inherent in every individual and central to human experience (Ruggiero, 2000). These physiological and psychological needs are more intensified given that different Internet-based applications can provide users diversified gratifications, yet cannot be categorized into either intrinsic or extrinsic motivations. We believe that future research may profitably seek to establish multi-dimensional motivational scales which reflect these physiological and psychological needs. CONCLUSION We integrated the theoretical perspectives and empirical findings of TAM and U&G studies by applying conceptualization of both information systems and communication studies. The results were consistent with the hypothesized model and demonstrated substantial evidences for the attempt of integrating theories from two different fields. Theoretical contribution of this study is to provide opportunity for researchers and practitioners to take an interdisciplinary perspective in investigating the phenomena of technology acceptance and to merge the strengths from both fields. Such an interdisciplinary perspective is particularly beneficial when examining Internet-based information services that have characteristics of both information system and mass media. This study also benefits practitioners in the pre-implementation stage to overcome complaints that system characteristics are arbitrary or in the post-implementation stage to determine the kinds of changes that provide the most meaningful impacts. Another contribution of the study is the introduction of post-consumption satisfaction/gratification as another dependent variable in TAM stream of research. It opens opportunities for further studies that can revitalize the mature stream of research. REFERENCES 1. Agarwal, R. and Karahanna, E. (2000) Time flies when you're having fun: Cognitive absorption and beliefs about information technology usage, MIS Quarterly, 24, 4, 665-694. 2. Berelson, B. (1949) What missing the newspaper means, in P. Lazarsfeld and F. Stanton (Eds.), Communication Research 1948-49, Harper & Row, New York, NY, 111-129. 3. Burgoon, J. K. and Burgoon, M. (1980) Predictor of newspaper readership. Journalism Quarterly, 57, 4, 589-596. 4. Charney, T. and Greenberg, B. S. (2002) Uses and gratifications of the Internet, in C. A. Lin and D. Atkin (Eds.) Communication Technology & Society: Audience Adoption and Uses, Hampton, Cresskill, NJ, 379-407. 5. Chin, W. (1998) The partial least square approach to structural equation modeling, in G. A. Marcoulides Modern Methods for Business Research, London (Eds), Lawrence Erlbaum Associates, 295-336. 6. Cohen, J. (1988) Statistical power analysis for the behavioral sciences (2 nd Ed.), Lawrence Erlbaum Associates, Hillsdale, NJ. 1148

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