Sound Interfaces Engineering Interaction Technologies. Prof. Stefanie Mueller HCI Engineering Group

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Transcription:

Sound Interfaces 6.810 Engineering Interaction Technologies Prof. Stefanie Mueller HCI Engineering Group

what is sound?

if a tree falls in the forest and nobody is there does it make sound? <30 sec brainstorming> [George Berkley, 1710]

yes and no! sound:: pressure transmitted through a solid, liquid or gas mechanical wave (atoms vibrate) sound = perception of this wave through the ear + brain we can only hear specific sounds (20Hz - 20KHz)

example: drum drum has flexible membrane when being hit, membrane oscillates pushes atoms in the surroundings -> vibrate your ear perceives the vibrations and your brain transforms into the notion of sound

machines don t perceive sound they just perceive the vibration

example: contact microphone also called a piezo (piezo = pressure) piezo-electric effect = electricity from pressure

capture sound (use as microphone): sound in surrounding -> piezo vibrates, creates electricity create sound (use as speaker): electricity from computer -> piezo vibrates, creates sound piezoelectric material (positively charged) metal (negatively charged)

2015: MOGEES contact mic + gesture recognition software

let s look at different categories of sound interfaces

sound interfaces: speech output text-to-speech synthesizers input siri, google glass put that there non-speech notifications, earcons microphones as sensors

#1 speech output

Stephen Hawking used speech synthesizer cheek movement to select letters cheek movement detected with sensor

1993 GloveTalk gesture interface

1993 GloveTalk gesture interface

challenges: concatenating sounds emphasis on words sentence melody tone, pauses

draw-to-sing synthesis

has anyone used speech output before? <raise you hand>

hard to master, but easy to get started with in terminal: > say hello

great for debugging spatial UI when you have no text-output

sound interfaces: speech output text-to-speech synthesizers input siri, google glass put that there non-speech notifications, earcons microphones as sensors

#2 non-speech output

we get a lot of feedback from out computers often in the form of..

earcon: auditory equivalent of an icon (eye + con) can you come up with other examples? <30s brainstorming>

arbitrary rely on social conventions some similarities but not exactly as real-world meaning depends on real-world physics

Windows (symbolic) Mac trash (nomic) (be careful with mapping)

sound interfaces: speech output text-to-speech synthesizers input siri, google glass put that there non-speech notifications, earcons microphones as sensors

#3 speech input

1980! Put that there

benefits of speech input: voice commands are useful when hands-busy voice commands make interactions very human -like ( create yellow circle here rather than click > menu: select shape > circle > click)

easy to integrated today! has anyone used this for their projects / classes? <raise you hand>

live translation - holy grail speech-to-text translate text-to-speech

2014: Microsoft Skype Translator demo

live translation - holy grail speech-to-text translate text-to-speech

sound interfaces: speech output text-to-speech synthesizers input siri, google glass put that there non-speech notifications, earcons microphones as sensors

#4 non-speech input

command computer with voice but not speech..

2001: voice as sound: more immediate feedback in contrast to put-that-there

2007: voice draw

command computer with sounds from the environment

1999: pingpongplus a touch screen made from microphones

measure time signal needs to travel to each microphone

similar triangulation as seen in multitouch lecture

which of these would you use for making a touch sensor? <30s brainstorming>

contact microphone: vibration through surfaces (if you speak into this, nothing happens) other microphone: vibration through air none of these good for touch sensor

2002: before any major touch screen technology

also works with feet

microphones are still used today as part of touch sensing in mobile phones.

acoustic features: acoustic signature of the touch (frequency, amplitude)

implicit mode switching -> less graphical UI

2011 paper, startup 2014.

more acoustic gestures

not just good for touch screens, but also for markers!

2012 acoustic barcodes

2015: 3D printed passive sliders, dials

no training data needed, they use the 3D model geometry to do the prediction!

the future

but there s more touch input anywhere!

2010 Skinput: input on 3D deformable surface

2010 Skinput: input on 3D deformable surface

2008 Scratch Input: walls are all connected

conclusions

sound interfaces: speech output text-to-speech synthesizers input siri, google glass put that there non-speech notifications, earcons microphones as sensors

end.