Affect/Emotion in Design

Similar documents
MODULE 41: THEORIES AND PHYSIOLOGY OF EMOTION

Affective Game Engines: Motivation & Requirements

Chapter Eight: Emotion and Motivation

Emotions and Motivation

Affective Computing for Intelligent Agents. Introduction to Artificial Intelligence CIS 4930, Spring 2005 Guest Speaker: Cindy Bethel

Affective aspects. HCI Application: Computers and Emotion

Emotions. These aspects are generally stronger in emotional responses than with moods. The duration of emotions tend to be shorter than moods.

Emotions of Living Creatures

EMOTIONS S E N I O R S P E C I A L I S T I N P S Y C H I A T R Y A N D S E X T H E R A P Y

Introduction to Psychology. Lecture no: 27 EMOTIONS

References. Note: Image credits are in the slide notes

Spotting Liars and Deception Detection skills - people reading skills in the risk context. Alan Hudson

PSYC 222 Motivation and Emotions

Emotion Theory. Dr. Vijay Kumar

Feelings. Subjective experience Phenomenological awareness Cognitive interpretation. Sense of purpose

Aspects of emotion. Motivation & Emotion. Aspects of emotion. Review of previous lecture: Perennial questions about emotion

6.1 Introduction. 6.2 What makes emotion emotional? Text in black is from the DD307 course book.

Not All Moods are Created Equal! Exploring Human Emotional States in Social Media

Emotion October 16th, 2009 : Lecture 11

Emotion Lecture 26 1

EMOTIONS BY L Y D I A H M A I N G I

Sociable Robots Peeping into the Human World

Outline. Emotion. Emotions According to Darwin. Emotions: Information Processing 10/8/2012

Emotion-Aware Machines

Borderline Personality Disorder (BPD) FACTS Families and Carers Training and Support Programme

Emotions. What makes you ick? What makes you love?

Where do emotions come from? What are they made of? Why do we have them? ADAPTIVE - Survival. Emotion. AP Psych Myers Ch. 13

Contrastive Analysis on Emotional Cognition of Skeuomorphic and Flat Icon

Chapter 13: From Social Cognition to Affect

Recognising Emotions from Keyboard Stroke Pattern

A Vision-based Affective Computing System. Jieyu Zhao Ningbo University, China

What is Emotion? Emotion is a 4 part process consisting of: physiological arousal cognitive interpretation, subjective feelings behavioral expression.

University Counselling Service

Chapter 7 Motivation and Emotion

EXPLORING THE EMOTIONAL USER EXPERIENCE. Bill Albert, PhD Executive Director User Experience Center Bentley University

1/12/2012. How can you tell if someone is experiencing an emotion? Emotion. Dr.

INTERPERSONAL RELATIONSHIPS (IR)

Emotional Design: A Strategic Imperative. Agenda 5/7/10. You don t get points for must have s. Joely Gardner, PhD ASP, May 22, 2010

Culture and Emotion THE EVOLUTION OF HUMAN EMOTION. Outline

Human Emotion. Psychology 3131 Professor June Gruber

Bio-Feedback Based Simulator for Mission Critical Training

Motivation represents the reasons for people's actions, desires, and needs. Typically, this unit is described as a goal

General Psych Thinking & Feeling

Introduction to affect computing and its applications

The Vine Assessment System by LifeCubby

Nature of emotion: Five perennial questions. Motivation & Emotion Nature of emotion. Five questions. Outline Nature of emotion. Remaining chapters

Learn how to more effectively communicate with others. This will be a fun and informative workshop! Sponsored by

Self - Management. Overview. So what is Self-Management? Developing your Performance Edge

Motivation and Emotion

Depression: Dealing with unhelpful thoughts

EMOTION CARDS. Introduction and Ideas. How Do You Use These Cards?

What is stress? Stress is an emotional/ bodily reaction to

Indian Institute of Technology Kanpur National Programme on Technology Enhanced Learning (NPTEL) Course Title A Brief Introduction of Psychology

Myers Psychology for AP*

Introduction to Emotion

Using simulated body language and colours to express emotions with the Nao robot

CO328 Emotions in HCI

Design Principles. from Don Norman s Design of Everyday Things and Preece, Rogers and Sharp s Beyond Interaction Design

Introduction to Cultivating Emotional Balance

Emotion. I. Mood vs. Affect/emotion

Maintaining and Improving Motivation. Presented by: Dr. Sal Massa

EMOTION. Joy, Sorrow, Anger, Fear, Love, Hate, Happiness

Comparison of Multisensory Display Rules. in Expressing Complex Emotions between Cultures

Visitors Preconceptions about Emotions and Actions. Joyce Ma. January 2002

Computational models of emotion

Drive-reducing behaviors (eating, drinking) Drive (hunger, thirst) Need (food, water)

Emotion, stress, coping & health. Emotion. Emotion and the body 11/30/11

Managing emotions in turbulent and troubling times. Professor Peter J. Jordan Griffith Business School

How to Use Emotional Control and Observation Skills to Become a Better Negotiator!

Background and KBDM Questions for Just for Tonight Bookmark Discussion

Social-Emotional, Pragmatic, and Language Concepts Highlighted in Children s Story Books

Emotional Intelligence The Other Kind of Smart

Chapter 11 Emotion. Emotion. The Nature of Emotion

Psychology in Your Life

Scientists have identified subtle differences in the brain circuits and hormones associated with different emotions. 2

Understanding Emotions. How does this man feel in each of these photos?

Cognitive Behaviour Therapy Resources

Virdina Gibbs 29 year old attorney

COMP 3020: Human-Computer Interaction I Fall 2017

Please take time to read this document carefully. It forms part of the agreement between you and your counsellor and Insight Counselling.

Understanding Emotional TRIGGER. What are triggers?

Does anxiety cause some difficulty for a young person you know well? What challenges does this cause for the young person in the family or school?

Relationship Questionnaire

Assertive Communication

Published in January Published by: Association for Dementia Studies. Association for Dementia Studies. Institute of Health and Society

Views of autistic adults on assessment in the early years

Information Session. What is Dementia? People with dementia need to be understood and supported in their communities.

Empowering Families Skills for Carers Workshops. Susan Ringwood Chief Executive Beat

My Review of John Barban s Venus Factor (2015 Update and Bonus)

Building Emotional Self-Awareness

Understanding Facial Expressions and Microexpressions

Understanding Your Own Grief Journey. Information for Teens

HEALTH FOCUS: MENTAL HEALTH

Affective Systems. Rotterdam, November 11, 2004

How to Help Your Patients Overcome Anxiety with Mindfulness

Bringing Your A Game: Strategies to Support Students with Autism Communication Strategies. Ann N. Garfinkle, PhD Benjamin Chu, Doctoral Candidate

Supporting Learning Play and Development Outside 3. Understand how outdoor learning can support learning, play and development 3.3.

Temporal Context and the Recognition of Emotion from Facial Expression

Integration of medication monitoring and communication technologies in designing a usability enhanced home solution for older adults

Strategies using Facial Expressions and Gaze Behaviors for Animated Agents

Transcription:

Affect/Emotion in Design

Administrivia Poster session Thursday NOT MY FAULT Critiques will be Tuesday NOT MY FAULT

What are we trying to do with designs?

What is Affect? Affect: General emotional response Essentially, the desire of designers to: Create positive responses in users At ease, comfortable, enjoy using, etc. Motivate users Learn, play, be social Make users trust ecommerce, banking, etc. You want positive responses from users Positive response = generating positive emotions 4

Models of Affect in Design Norman et al. s Emotional Design Model (2004) Separates response into visceral, behavioral, and reflective levels Visceral = look, feel, sound (iphone, new car) Behavioral = traditional usability Reflective = meaning/personal value (Swatch/Luxury Car) Claims that state affects thinking Happy = more likely to overlook small problems Angry/Anxious = less tolerant Hard to apply in design Serious versus hobby systems? 5

Models of Affect in Design McCarthy and Wright s Technology as Experience Framework (2004) Propose four core threads to decribe technology Sensual thread Thrill, fear, pain, comfort Computer games, chat rooms, etc. Emotional thread Sorrow, joy, anger, happiness Intertwined with object: angry with computer Compositional thread Thinking we do during experiences Finding way through on-line shopping site Spatio-temporal thread Context of experiences Again, allows users to talk about affect during design 6

Models of Affect in Design Jordan s Pleasure Model (2000) Focuses on pleasure and benefits Four levels Physio-pleasure = touch, taste, smell (ipod) Socio-pleasure = being in company of friends (showing photos via LCD screen on camera) Psycho-pleasure = emotional/cognitive reactions to products (shopping on a clearly laid out website) Ideo-pleasure = cultural and personal values attributed to a product (hybrid car) Doesn t explain pleasure Allows designers to think about pleasure during design 7

Affect in Design Role of computers: Recognizing emotion Expressing emotion Inducing emotional responses Facilitating interpersonal emotional connections 8

Recognizing Emotions: Implications Implications Consider driving a car Consider playing a computer game Consider health and safety applications Consider military and/or first responder applications Consider using physiological sensors on keyboards Frustration? 9

Recognizing Emotions Psychological Theories of Emotion How many? How do we recognize emotions in ourselves? Techniques for detecting and recognizing emotions Technology areas 10

Recognizing Emotions: How Many? Ekman, Friesen and Ellsworth (1972) Most widely used method for detecting emotions Six basic/primary emotions: Fear Surprise Disgust Anger Happiness Sadness Recognized and expressed facially across all cultures Used these to develop FACS Facial Action Coding System 11

Recognizing Emotions: How Many? Plutchik (1980) Eight basic/primary emotions Combine to produce secondary emotions Contempt Aggressiveness Remorse Optimism Disappointment Love Awe Submission 12

Recognizing Emotions: How Many? Debate about number of basic/primary emotions Basic/Primary Adaptive (evolved for some purpose) Cross-cultural and common among individuals Quick onset (autonomic nervous system) Came up with these emotions through forced choice Russell et al. (1997) proposed alternative Two dimensions Pleasure Arousal Example: happy versus content Happy = positive pleasure, slight positive arousal Contentment = positive pleasure, slight negative arousal 13

Recognizing Emotions: How do we label emotions? James-Lange theory Action precedes emotion Someone comes at us Pulse/respiration rises, sweat Recognize fear in ourselves Canon-Baird theory Actions follow cognitive appraisal Someone comes at us We perceive this as something fearful Emotional and physiological responses occur together 14

Recognizing Emotions: How do we? (continued) Schachter-Singer/Lazarus theory Emotion experienced via cognitive labeling and appraisal Perception of changes Perception of stimulus Interpretation in context Physiological changes Experimental studies Four groups, induced arousal Found external information affected emotional choices 15

Recognizing Emotions Psychological Theories of Emotion How many? How do we recognize emotions in ourselves? Techniques for detecting and recognizing emotions Technology areas 16

Process for Recognizing Emotions (by computers) From Rosalind Picard s work (Book: Affective Computing) Input Sensors for face, hand gestures, posture/gait, respirations, electrothermal response, temperature, electrocardiogram, bp, blood volume, electromyogram Pattern recognition Feature extraction and classification Reasoning Incorporates context Learning Adapts to individual, as people differ Bias Recognize that designer s (or computer s) emotions might influence recognition Output 17

Recognizing Emotions Picard s work: using physiology Used electromyogram, skin conductance, blood volume pulse, respiration Studies people over a period of many weeks Recognized eight emotions at levels significantly higher than chance 18

Recognizing Emotions: Implications Still debate Accepted that some cognitive evaluation occurs Debate about relative dominance of cognitive evaluation versus physiological reaction For designing emotional recognition: More than just arousal Need context in order to identify emotion For creating emotion Features of the environment alter affect Consider perceiving heights in a virtual environment versus in real world Partial accuracy in emotion identification using physiological indicators Relatively simple to sense 19

Recognizing Emotions: Implications Implications Consider driving a car Consider playing a computer game Consider health and safety applications Consider military and/or first responder applications Consider using physiological sensors on keyboards Frustration? 20

Implications StartleCam Recall Memex 21

Affect in Design Role of computers: Recognizing emotion Expressing emotion Inducing emotional responses Facilitating interpersonal emotional connections 22

Computers Expressing Emotions Various instances of this Microsoft Office Assistant: Sulks Happy Mac/Sad Mac Kismet (MIT) Common in robotics research Can be done using very simple facial models More human-like David Hanson 23

Computers Expressing Emotions Uncanny valley Masahiro Mori Hypothesis about emotional response to robots Familiarity versus human likeness As robots become more human Reach a point where they appear more unusual One side or other of valley is fine In valley seems weird Examples Prosthetic hand May apply equally to computer software 24

Anthropomorphism Extends uncanny valley Issue is deception (Shneiderman) Adding human qualities like first names, first person, onscreen characters deceives People think computer is like a human Studies of tutoring systems Generally positive comments perceived better than negative comments However, some users still feel disconcernted/displeased 25

Affect in Design Role of computers: Recognizing emotion Expressing emotion Inducing emotional responses Facilitating interpersonal emotional connections 26

Inducing Emotional Responses Research systems Application characteristics that induce negative emotions Error messages and affect Persuasive technologies 27

Inducing Emotional Responses Common research and technology effort Microsoft Bob SenToy 28

Inducing Emotional Responses Negative Avoidable via system level programming Application bugs or crashes Avoidable through design System not doing what user wants System not meeting user s expectations Avoidable through UI implementation System not providing sufficient information Vague or obtuse error messages Noisy, garish, gimmicky, patronizing interfaces System requiring many steps to perform task, with one error undoing all work 29

Error Messages and Affect Notorious for incomprehensibility Consider error message to left Shneiderman s guidelines Do not comdemn; be courteous Avoid FATAL, ERROR, ILLEGAL, INVALID, BAD Avoid code numbers and uppercase Allow user control of audio warnings Use precise messages Provide help icon to get contextsensitive help Provide multiple levels of detail 30

Persuasive Technologies Goal is to change users behaviours Pop-up ads, warnings, reminders, prompts, personalized messages, recommendations Common on web Amazon s 1-click purchasing, itunes $0.99 per song Fitness Computer-aided exercise Gaming for physical fitness Environmental conscience Waterbot 31

Persuasive Technologies Can be used negatively Pfishing Bruce Schneier (author of Applied Cryptography) If you think technology can solve your security problems, then you don t understand the problems and you don t understand the technology Essentially social engineering Broader issue of security 32

Emotional Responses Rules for messages Design processes Persuasive technology SenToy 33

Affect in Design Role of computers: Recognizing emotion Expressing emotion Engendering emotional responses Facilitating interpersonal emotional connections 34

Facilitating Interpersonal Connections Three aspects to interpersonal connection Awareness Conversation Coordination Particularly remote connecting 35

Facilitating Interpersonal Connections Awareness Digital family portrait, CareNet, 6 th sense Mynatt et al. Landay et al. Tollmar and Persson Sixth Sense senses body movement close to lamp and sends to sister lamps 36

Facilitating Interpersonal Connections Other technologies Facebook Skype IM Email Twitter Many on-line forums Nintendo WFC MMORPGs Second Life 37

Firesheep Firesheep How do we encourage users to be more secure? Technological solutions? Education? Affect in Interaction