Cognitive Modeling. Problem-solving. History. Lecture 4: Models of Problem Solving. Sharon Goldwater. January 21, 2010

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Cognitive Modeling Lecture 4: Models of Problem Solving Sharon Goldwater School of Informatics University of Edinburgh sgwater@inf.ed.ac.uk January 21, 2010 1 2 3 Reading: Cooper (2002:Ch. 4). Sharon Goldwater Cognitive Modeling 1 Sharon Goldwater Cognitive Modeling 2 Problem-solving Many daily and long-term tasks involve problem-solving. buying airline tickets given particular time and money constraints; finding and following directions to a new location; figuring out why your computer isn t behaving as you expect; devising a winning strategy in a board game. How do we solve these tasks? Historical approaches to studying problem solving: Early work focused on reproductive problem-solving, associationist explanations (stimulus-response). 1940s Gestalt psychologists studied productive problems, believed problem-solving reduced to identifying appropriate problem structure. Today we ll look at work by Herb Simon on well-defined, knowledge-lean problems. (photo: Wikipedia) Sharon Goldwater Cognitive Modeling 3 Sharon Goldwater Cognitive Modeling 4

Example: Towers of Hanoi Problems can be categorized on two dimensions: well-defined chess fixing computer problem Towers of Hanoi diagnosing a patient ill-defined?? win an election design a better car knowledge-lean knowledge-rich Starting point: all disks stacked on leftmost peg in order of size (largest on bottom); two other pegs empty. Legal moves: any move which transfers a single disk from one page to another without placing it on top of a smaller disk. Goal: transfer all disks to the rightmost peg. Using three disks: initial state goal state Sharon Goldwater Cognitive Modeling 5 Sharon Goldwater Cognitive Modeling 6 Well-defined, knowledge-lean problems Possible solution methods Computers often solve similar problems by exploring the search space in a systematic way. Can be characterized by a state space. Chess: configuration of pieces on the board Towers of Hanoi: configuration of disks and pegs, e.g. L123,M,R: All three disks located on leftmost peg (initial state) L3,M,R12: Largest disk on left peg, smaller two on right peg Sharon Goldwater Cognitive Modeling 7 L123,M,R L23,M1,R L23,M,R1......... L123,M,R L23,M,R1 L3,M1,R2........................ depth-first search, breadth-first search Might humans do this as well? Sharon Goldwater Cognitive Modeling 8

Cognitive plausibility Case study: Towers of Hanoi DFS and BFS strategies don t match human behavior. humans show greater difficulty at some points during solving than others not necessarily those with more choices. for complex tasks (e.g., chess), both methods can require very large memory capacity. human learn better strategies with experience: novices may not find the best solution, but experts may outperform computers. The problem can be decomposed into a series of sub-problems: 1 move the largest disk to the right peg; 2 move intermediate-sized disk to the right peg; 3 move the smallest disk to the right peg. Solve sub-problems in order: move largest disk to the right peg: achieve a state where this can be solved in one move (i.e., no other disks on it, no disks on right peg). Now move two-disk tower from left to middle peg: easier version of initial problem; the same principles used to solve it. Sharon Goldwater Cognitive Modeling 9 Sharon Goldwater Cognitive Modeling 10 Simon (1975) Anzai and Simon (1979) Simon (1975) analyzed possible solution strategies and identified four classes of strategy: problem decomposition strategy (see above); two simpler strategies that move disks (rather than towers), moves triggered by perceptual features of the changing state; a strategy of rote learning. Strategies have different properties in terms of generalization to larger numbers of disks and processing requirements. Analyzed verbal protocols of one subject in four attempts at five-disk task: 1 Initially little sign of strategy, moving disks using simple constraints avoid backtracking, avoid moving same disk twice in a row. 2 By third attempt had a sophisticated recursive strategy, with sub-goals of moving disks of various sizes to various pegs. 3 Final attempt, strategy evolved further, with sub-goals involving moving pyramids of disks. Developed adaptive production system to simulate acquisition and evolution of strategies. Sharon Goldwater Cognitive Modeling 11 Sharon Goldwater Cognitive Modeling 12

Selection Without Search Selection Without Search At each stage in the solution process: enumerate the possible moves; evaluate those moves with respect to local information; select the move with the highest evaluation; apply the selected move; if the goal state has not been achieved, repeat the process. This approach can be applied to any well-specified problem (Newell and Simon 1972). We require: one buffer to hold the current state; one buffer to hold the representation of operators; and one process to manipulate buffer contents. Sharon Goldwater Cognitive Modeling 13 Sharon Goldwater Cognitive Modeling 14 Representing the Current State Operator Proposal Each disk may be represented as a term: disk(size,peg,position) With this representation, the initial state of the five disk problem might be represented as: disk(30,left,5) disk(40,left,4) disk(50,left,3) disk(60,left,2) disk(70,left,1) In the operator proposal phase, we propose moving the top-most disk on any peg to any other peg: IF not operator(anymove,anystate) is in Possible Operators top disk on peg(size,peg1) other peg(peg1,peg2) THEN add operator(move(size,peg1,peg2),possible) to Possible Operators Some possible operators may violate task constraints. Sharon Goldwater Cognitive Modeling 15 Sharon Goldwater Cognitive Modeling 16

Operator Evaluation Evaluation Function In operator evaluation phase, assign numerical evaluations to all possible operators: IF operator(move,possible) is in Possible Operators evaluate operator(move,value) THEN delete operator(move,possible) from Possible Operators add operator(move,value(value)) to Possible Operators Possible operators that violate task constraints receive low evaluations. Other operators receive high evaluations. Further aspects of the subject s first attempt: she avoids backtracking and moving the same disk twice. she never moves the small disk back to the peg it was on two moves previously. How would we incorporate these into the evaluation function? Sharon Goldwater Cognitive Modeling 17 Sharon Goldwater Cognitive Modeling 18 Operator Selection Operator Application The selection rule should fire at most once on any cycle: IF not operator(anymove,selected) is in Possible Operators operator(move,value(x)) is in Possible Operators not operator(othermove,value(y)) is in Possible Operators Y is greater than X THEN add operator(move,selected) to Possible Operators Once an operator has been selected, others can be deleted: IF exists operator(move,selected) is in Possible Operators operator(anymove,value(v)) is in Possible Operators THEN delete operator(anymove,value(v)) from Possible Operators Applying an operator involves changing the current state: IF operator(move(size,frompeg,topeg),selected) is in Possible Operators disk(size,frompeg,fromposition) is in Current State get target position(topeg,toposition) THEN delete disk(size,frompeg,fromposition) from Current State add disk(size,topeg,toposition) to Current State clear Possible Operators Sharon Goldwater Cognitive Modeling 19 Sharon Goldwater Cognitive Modeling 20

Properties Goal Directed Selection Properties of selection without search: selection of the first move is random; if the model selects the wrong first move, it can go off into an unproductive region of the problem space; the model will find a solution eventually, but it can be very inefficient. Nevertheless subjects seem to use this strategy first (Anzai and Simon 1979). Strategy: set intermediate goals and move disks to achieve them. subgoal: move the largest blocking disk to the middle peg. maintain a stack for further subgoals, in case initial subgoal is not directly achievable. when completed, top subgoal is popped from the stack. Sharon Goldwater Cognitive Modeling 21 Sharon Goldwater Cognitive Modeling 22 A Revised Diagram Setting Primary Goals Possible Operators becomes a stack buffer, now called Goal Stack. IF the goal stack is empty there is a difference between the current and goal states THEN find the biggest difference between the current and goal states (the largest disk out of place) set a goal to eliminate that difference (move the largest disk to its goal location) Sharon Goldwater Cognitive Modeling 23 Sharon Goldwater Cognitive Modeling 24

Setting Subgoals and Making Moves Properties Setting Subgoals: IF the current goal is not directly achievable THEN set a goal to achieve current goal s preconditions Moving Disks and Popping Subgoals: IF the current goal is directly achievable THEN move the disk pop the goal off the goal stack Properties of goal-directed selection: selection of moves is no longer random; selection is guided by the goal of moving the largest disk that is in an incorrect position; if the goal is not directly achievable, it is recursively broken down into subgoals; efficient strategy that avoids unproductive regions of the search space. Goal-directed selection seems to be used by experienced players (evidence for learning; Anzai and Simon 1979). Sharon Goldwater Cognitive Modeling 25 Sharon Goldwater Cognitive Modeling 26 Switching to MEA The problem solving strategy in the previous model is known as means-ends analysis. In general, MEA involves locating the largest difference between current and goal state, and selecting an operator to eliminate this difference. To apply to a specific problem, must identify appropriate distance measure for differences; identify operators that can eliminate differences. Most people seem to have access to this general strategy. Why didn t the subject use MEA from the outset? She may have assumed a simpler solution strategy (selection without search) was sufficient. She may have lacked the knowledge of the problem space needed to perform MEA (operators and differences that they can be used to eliminate). Hypothesis: during her first attempt the subject acquired an understanding of how to decompose the problem into subgoals. Evidence: the explicit mention of subgoals became more common as she gained experience with the task. Sharon Goldwater Cognitive Modeling 27 Sharon Goldwater Cognitive Modeling 28

Learning to Solve Summary At least three types of learning were seen in the subject: switching from to Goal-directed strategy; changing the goal type from moving disks to moving pyramids; chunking subtasks (treating movement of top 3 disks as a single move). How could these be modeled? Tower of Hanoi case study shows how people s problem-solving strategies change over time. Strategies include: selection without search: enumerate all solutions, select the best one; goal-directed selection: decompose the problem into subgoals and solve those; generalized means-ends analysis: find the largest difference between the current state and the goal state and select an operator to eliminate it. Anzai and Simon s (1979) model captures individual stages, but less satisfactory explanation of transitions between stages. Sharon Goldwater Cognitive Modeling 29 Sharon Goldwater Cognitive Modeling 30 References Anzai, Y. and H. A. Simon. 1979. The theory of learning by doing. Psychological Review 86:124 140. Cooper, Richard P. 2002. Modelling High-Level Cognitive Processes. Lawrence Erlbaum Associates, Mahwah, NJ. Newell, Alan and Herbert A. Simon. 1972. Human Problem Solving. Prentice-Hall, Englewood Cliffs, NJ. Simon, H. A. 1975. The functional equivalence of problem solving skills. Cognitive Psychology 7:268 288. Sharon Goldwater Cognitive Modeling 31