Testing models with models: The case of game theory. Kevin J.S. Zollman

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Transcription:

Testing models with models: The case of game theory Kevin J.S. Zollman

Traditional picture 1) Find a phenomenon 2) Build a model 3) Analyze the model 4) Test the model against data

What is game theory? Strategic behavior Economic interactions Incentives (c) Pen Waggener

Roadmap Models in Traditional Game Theory The theory Objections Foundational programs Evolutionary game theory Epistemic game theory Philosophical Questions

Roadmap Models in Traditional Game Theory The theory Objections Foundational programs Evolutionary game theory Epistemic game theory Philosophical Questions

Prisoner's dilemma Two people arrested Each given the chance to confess Cannot communicate (c) Michelle O'Connell

Examples Price war Mutual distrust Contributing to cooperative projects Environmental protection

Prisoner's dilemma

Outcomes to utilities <Scott free, 10 years in jail> Ms. Piggy prefers to <1 year in jail, 1 year in jail> Ms. Piggy prefers to <9 years in jail, 9 years in jail> Ms. Piggy prefers to <10 years in jail, Scott free>

Outcomes to utilities <Scott free, 10 years in jail> 4 <1 year in jail, 1 year in jail> 3 <9 years in jail, 9 years in jail> 2 <10 years in jail, Scott free> 1

Prisoner's dilemma

Prisoner's dilemma

Prisoner's dilemma

Prisoner's dilemma

Prisoner's dilemma

Prisoner's dilemma Nash Equilibrium

Many other games Coordination Zero sum Everything in between

Nash equilibrium A vector describing a plan of action for each player is a Nash equilibrium if and only if Each player is doing the best she can given what all the other players are doing

Prediction In a game, game theory predicts that everyone will be playing a Nash equilibrium Every game has at least one (with randomization) Many games have more

Non-concerns People care about more than money People aren't selfish

Real concern Do people play Nash equilibria?

Illustration N-player game Everyone guesses a number in [0,100] Let m = the average of all the guesses The people who guess closest to (2/3) m splits a prize Everyone else loses

Game theorist reasoning Don't guess more than 66.66 Suppose everyone knows that Don't guess more than 44.44 Suppose everyone knows that Don't guess more than 29.63 Suppose everyone knows that

Game theory versus reality Nash equilibrium: Everyone guess 0 Everybody wins. No one can improve. No other Nash equilibrium At least one person can improve by changing But that's not the outcome

Falsified Guess 2/3 of the average isn't the only trouble case Some suggest this is the end of the road for game theory

Two observations Suppose the game was played repeatedly Guesses would go lower Suppose everyone was capable of thinking all the way through and everyone knew it Everyone would guess 0

Roadmap Models in Traditional Game Theory The theory Objections Foundational programs Evolutionary game theory Epistemic game theory Philosophical Questions

Evolutionary game theory Suppose a group of people are put together to repeatedly play a game After each play they revise their strategy to try and improve how they did

Revision protocol Evolution via natural selection Experimentation and adjustment Reinforcement of more effective action Differential imitation Learning and myopic best-response

Revision protocol Evolution via natural selection Experimentation and adjustment Reinforcement of more effective action Differential imitation Learning and myopic best-response

Replicator dynamics ẋ i =x i (u(i, x) u( x, x)) Change in proportion playing strategy i Proportion playing strategy i Payoff of playing i against the population (represented by x) Average payoff of the population against itself

Replicator dynamics ẋ i =x i (u(i, x) u( x, x)) Change in proportion playing strategy i Proportion playing strategy i How much better/worse is i doing relative to the population

Does this justify Nash? In two-player two-strategy games: yes Any population which starts with both types ends up in a Nash equilibrium In other games: it depends In some games, all populations end in a Nash In some games none do.

Example

Never Nash

Example

Avoid Nash

Not the real world Population is represented by a real number Effectively infinite Each strategy gets exactly its expected payoff Random matching No stochasticity Time is continuous No generations

Not the real world Reproduction/Imitation is entirely payoff based No drift Strategies breed true No mutation/experimentation Population is not shrinking Extension is not an issue Reproduction is asexual No recombination

Question Where does this leave traditional game theory?

Roadmap Models in Traditional Game Theory The theory Objections Foundational programs Evolutionary game theory Epistemic game theory Philosophical Questions

Game theorist reasoning Don't guess more than 66.66 Suppose everyone knows that Don't guess more than 44.44 Suppose everyone knows that Don't guess more than 29.63 Suppose everyone knows that

Representing reasoning Logical language: Rationality Features of the game Knowledge of Knowledge of knowledge of

Does this justify Nash? The Nash equilibrium is the only outcome consistent with: (a) Everyone knows everyone else's strategy (b) Everyone is rational

Common knowledge of rationality S1 : Everyone is rational S2 : Everyone knows S 1 S3 : Everyone knows S 2 S : S 1 & S 2 & Sn : Everyone knows S n-1

Does this justify Nash? There exist non-nash outcomes that are consistent with common knowledge of rationality and common knowledge of the game.

Example I think he will play rock Because I think he thinks I'm going to play scissors Because I think he thinks I think he's going to play paper

Strictly more general Rationalizable Strategies (consistent with common knowledge of rationality) Nash equilibria

Not the real world Knowledge is represented as absolute certainty Do we ever have that? Common knowledge of rationality and the game Do we know people that well? Infinitely long beliefs S is an infinitely long sentence

Not the real world Logical omniscience I know all the logical consequences of my beliefs Beliefs are all static No process of reasoning Positive introspection If I know P, I know that I know P

Roadmap Models in Traditional Game Theory The theory Objections Foundational programs Evolutionary game theory Epistemic game theory Philosophical Questions

Big question Why all the trouble?

Options Galilean de-idealization Robustness testing Novel modeling programs

Options Galilean de-idealization Robustness testing Novel modeling programs

Galilean idealization We only idealize because we can't do better Better models are those that are more realistic Science is about constructing better and better models

Galilean de-idealization Traditional game theory leaves out strategy change/beliefs Evolutionary/Epistemic GT reintroduces those Are they more realistic? Which is the correct de-idealization?

What about traditional GT? Traditional game theory can only be used in those special cases endorsed by the foundational program(s) EGT replaces traditional game theory But scholars keep using traditional game theory

Options Galilean de-idealization Robustness testing Novel modeling programs

Robustness testing Some idealizations are okay, because they don't really make a difference Modeling tests whether their models are robust by embedding them in new models

EGT as robustness testing Are the conclusions of traditional game theory robust to variations in assumptions? NO! Is that all these programs are doing?

Options Galilean de-idealization Robustness testing Novel modeling programs

Novel modeling program Not foundational programs Instead alternative models which should be tested independently What the inter-relation?

Multiple models We come to understand the world by making many different idealizations EGTs are multiple models of the same phenomena Is there a general lesson?

New scientific technique? 1) Find a phenomenon 2) Build a model 3) Analyze the model 4) Test the model against data 1) Develop a modeling tool 2) Develop another modeling tool 3) Represent the former in the later and compare them