Outline for Chapter 2. Agents. Agents. Agents and environments. Vacuum- cleaner world. A vacuum- cleaner agent 8/27/15

Similar documents
Intelligent Agents. Outline. Agents. Agents and environments

Dr. Mustafa Jarrar. Chapter 2 Intelligent Agents. Sina Institute, University of Birzeit

Intelligent Autonomous Agents. Ralf Möller, Rainer Marrone Hamburg University of Technology

Web-Mining Agents Cooperating Agents for Information Retrieval

Intelligent Agents. Chapter 2 ICS 171, Fall 2009

Web-Mining Agents Cooperating Agents for Information Retrieval

Outline. Chapter 2 Agents & Environments. Agents. Types of Agents: Immobots

Chapter 2: Intelligent Agents

CS 771 Artificial Intelligence. Intelligent Agents

Agents & Environments Chapter 2. Mausam (Based on slides of Dan Weld, Dieter Fox, Stuart Russell)

Artificial Intelligence Agents and Environments 1

Artificial Intelligence. Intelligent Agents

Intelligent Agents. Soleymani. Artificial Intelligence: A Modern Approach, Chapter 2

Agents & Environments Chapter 2. Mausam (Based on slides of Dan Weld, Dieter Fox, Stuart Russell)

Intelligent Agents. BBM 405 Fundamentals of Artificial Intelligence Pinar Duygulu Hacettepe University. Slides are mostly adapted from AIMA

Intelligent Agents. CmpE 540 Principles of Artificial Intelligence

AI: Intelligent Agents. Chapter 2

Princess Nora University Faculty of Computer & Information Systems ARTIFICIAL INTELLIGENCE (CS 370D) Computer Science Department

Lecture 2 Agents & Environments (Chap. 2) Outline

Agents and State Spaces. CSCI 446: Ar*ficial Intelligence Keith Vertanen

CS 331: Artificial Intelligence Intelligent Agents

CS 331: Artificial Intelligence Intelligent Agents

Introduction to Artificial Intelligence 2 nd semester 2016/2017. Chapter 2: Intelligent Agents

CS 331: Artificial Intelligence Intelligent Agents. Agent-Related Terms. Question du Jour. Rationality. General Properties of AI Systems

Artificial Intelligence CS 6364

Intelligent Agents. Instructor: Tsung-Che Chiang

Ar#ficial Intelligence

Intelligent Agents. Instructor: Tsung-Che Chiang

Rational Agents (Chapter 2)

22c:145 Artificial Intelligence

Vorlesung Grundlagen der Künstlichen Intelligenz

Agents and Environments

Intelligent Agents. Russell and Norvig: Chapter 2

Agents. Environments Multi-agent systems. January 18th, Agents

Agents. This course is about designing intelligent agents Agents and environments. Rationality. The vacuum-cleaner world

Intelligent Agents. Chapter 2

Agents. Formalizing Task Environments. What s an agent? The agent and the environment. Environments. Example: the automated taxi driver (PEAS)

Foundations of Artificial Intelligence

Artificial Intelligence Intelligent agents

Contents. Foundations of Artificial Intelligence. Agents. Rational Agents

Intelligent Agents. Philipp Koehn. 16 February 2017

Artificial Intelligence

What is AI? The science of making machines that: Think rationally. Think like people. Act like people. Act rationally

Agents and Environments. Stephen G. Ware CSCI 4525 / 5525

How do you design an intelligent agent?

KECERDASAN BUATAN 3. By Sirait. Hasanuddin Sirait, MT

Artificial Intelligence

Artificial Intelligence Lecture 7

Agents and State Spaces. CSCI 446: Artificial Intelligence

Agents and Environments

Overview. What is an agent?

CS324-Artificial Intelligence

AI Programming CS F-04 Agent Oriented Programming

Module 1. Introduction. Version 1 CSE IIT, Kharagpur

Solutions for Chapter 2 Intelligent Agents

Rational Agents (Ch. 2)

Silvia Rossi. Agent as Intentional Systems. Lezione n. Corso di Laurea: Informatica. Insegnamento: Sistemi multi-agente.

Agents. Robert Platt Northeastern University. Some material used from: 1. Russell/Norvig, AIMA 2. Stacy Marsella, CS Seif El-Nasr, CS4100

Rational Agents (Ch. 2)


CS343: Artificial Intelligence

GRUNDZÜGER DER ARTIFICIAL INTELLIGENCE

Four Example Application Domains

Embodiment in GLAIR: A Grounded Layered Architecture. with Integrated Reasoning for Autonomous Agents. Henry Hexmoor. Johan Lammens.

Unmanned autonomous vehicles in air land and sea

Solving problems by searching

Valuing ISR Resources

Classifying Cognitive Load and Driving Situation with Machine Learning

20 Kinesiotherapy. Types of base system:

Learning and Adaptive Behavior, Part II

ERGONOMIC STUDY ON THE VARIER MOVE CHAIR

Piaget s Studies in Generaliza2on. Robert L. Campbell Department of Psychology Clemson University June 2, 2012

Outline. Ra<onale. How does this apply to AAC? Working memory in intellectual/ developmental disabili<es: AAC Implica<ons AAC 7/30/12

Introduc)on. Anterior cervical discectomy (ACD) with fusion is a widely accepted treatment for cervical disc diseases.

ADVICE & DO s & DON Ts FOR LOW BACK PAIN

Chonhyon Park, Jia Pan, Ming Lin, Dinesh Manocha University of North Carolina at Chapel Hill

Sequential Decision Making

Identifying Engineering, Clinical and Patient's Metrics for Evaluating and Quantifying Performance of Brain- Machine Interface Systems

Insights from CISCRP s 2017 Percep9ons & Insights Study March 2018

A Ra%onal Perspec%ve on Heuris%cs and Biases. Falk Lieder, Tom Griffiths, & Noah Goodman Computa%onal Cogni%ve Science Lab UC Berkeley

Review of Pre-crash Behaviour in Fatal Road Collisions Report 1: Alcohol

Recording ac0vity in intact human brain. Recording ac0vity in intact human brain

Lecture 5- Hybrid Agents 2015/2016

Artificial Intelligence. Outline

CS148 - Building Intelligent Robots Lecture 5: Autonomus Control Architectures. Instructor: Chad Jenkins (cjenkins)

Introduction to Arti Intelligence

Office of Human Resources. Crime Scene Investigator I

Before taking field measurements, it is important to determine the type of information required. The person making the measurement must understand:

Advise and Do's and DoiVts for low back pain

OVERVIEW. Today. Sensory and Motor Neurons. Thursday. Parkinsons Disease. Administra7on. Exam One Bonus Points Slides Online

inter.noise 2000 The 29th International Congress and Exhibition on Noise Control Engineering August 2000, Nice, FRANCE

Update on the Global Use of Bedaquiline and Delamanid for Programma9c Management of Drug- Resistant Tuberculosis

Behavior Architectures

Reflecting on Reflexes

Single cell tuning curves vs population response. Encoding: Summary. Overview of the visual cortex. Overview of the visual cortex

5.8 Departure from cognitivism: dynamical systems

GRASP Graded Repe,,ve Arm Supplementary Program. Janice Eng, PhD, BSc(PT/OT) Dept of Physical Therapy University of BC GF Strong Rehab Centre

Prac%cing and Thriving in an Unlicensed State

The Misjudgment of Risk due to Inattention

Modeling Emotion and Temperament on Cognitive Mobile Robots

Transcription:

Outline for Chapter 2 Agents Dr. Melanie Mar/n CS 4480 Agents and environments Ra/onality (Performance measure, Environment, Actuators, Sensors) Agent types Agents Agents and environments An agent is anything that can be viewed as perceiving its environment through sensors and ac/ng upon that environment through actuators Human agent: eyes, ears, and other organs for sensors; hands, legs, mouth, and other body parts for actuators Robo/c agent: cameras and infrared range finders for sensors; various motors for actuators The agent func/on maps from percept histories to ac/ons: [f: P* à A] The agent program runs on the physical architecture to produce f agent = architecture + program Vacuum- cleaner world A vacuum- cleaner agent Percepts: loca/on and contents, e.g., [A,Dirty] Ac/ons: Le$, Right, Suck, NoOp 1

Ra/onal agents An agent should strive to "do the right thing", based on what it can perceive and the ac/ons it can perform. The right ac/on is the one that will cause the agent to be most successful Performance measure: An objec/ve criterion for success of an agent's behavior E.g., performance measure of a vacuum- cleaner agent could be amount of dirt cleaned up, amount of /me taken, amount of electricity consumed, amount of noise generated, etc. Ra/onal Agents Ra/onal Agent: For each possible percept sequence, a ra/onal agent should select an ac/on that is expected to maximize its performance measure, given the evidence provided by the percept sequence and whatever built- in knowledge the agent has. Performance measure: An objec/ve criterion for success of an agent's behavior Ra/onal agents Ra/onality is dis/nct from omniscience (all- knowing with infinite knowledge) Agents can perform ac/ons in order to modify future percepts so as to obtain useful informa/on (informa/on gathering, explora/on) An agent is autonomous if its behavior is determined by its own experience (with ability to learn and adapt) : Performance measure Environment (task) Actuators Sensors Taxi driver: Performance measure: Safe, fast, legal, comfortable trip, maximize profits Environment: Roads, other traffic, pedestrians, customers Actuators: Steering wheel, accelerator, brake, signal, horn Sensors: Cameras, sonar, speedometer, GPS, odometer, engine sensors, keyboard Medical diagnosis system: Performance measure: Healthy pa/ent, minimize costs, lawsuits Environment: Pa/ent, hospital, staff Actuators: Screen display (ques/ons, tests, diagnoses, treatments, referrals) Sensors: Keyboard (entry of symptoms, findings, pa/ent's answers) 2

Part- picking robot: Performance measure: Percentage of parts in correct bins Environment: Conveyor belt with parts, bins Actuators: Jointed arm and hand Sensors: Camera, joint angle sensors Interac/ve English tutor Performance measure: Maximize student's score on test Environment: Set of students Actuators: Screen display (exercises, sugges/ons, correc/ons) Sensors: Keyboard Fully observable (vs. par/ally observable): An agent's sensors give it access to the complete state of the environment at each point in /me. Determinis/c (vs. stochas/c): The next state of the environment is completely determined by the current state and the ac/on executed by the agent. (If the environment is determinis/c except for the ac/ons of other agents, then the environment is strategic) Episodic (vs. sequen/al): The agent's experience is divided into atomic "episodes" (each episode consists of the agent perceiving and then performing a single ac/on), and the choice of ac/on in each episode depends only on the episode itself. Sta/c (vs. dynamic): The environment is unchanged while an agent is delibera/ng. (The environment is semidynamic if the environment itself does not change with the passage of /me but the agent's performance score does) Discrete (vs. con/nuous): A limited number of dis/nct, clearly defined percepts and ac/ons. Single agent (vs. mul/agent): An agent opera/ng by itself in an environment. Chess with Chess without Taxi driving a clock a clock Fully observable Yes Yes No " Determinis/c Strategic Strategic No Episodic No No No Sta/c Semi Yes No Discrete Yes Yes No Single agent No No No The environment type largely determines the agent design The real world is (of course) par/ally observable, stochas/c, sequen/al, dynamic, con/nuous, mul/- agent Agent func/ons and programs An agent is completely specified by the agent func/on mapping percept sequences to ac/ons Mathema/cal abstrac/on Program is implementa/on One agent func/on (or a small equivalence class) is ra/onal Aim: find a way to implement the ra/onal agent func/on concisely 3

Table- lookup agent LookUp(percepts, table) - > ac/on Drawbacks: Huge table Take a long /me to build the table No autonomy Even with learning, need a long /me to learn the table entries Agent types Four basic types in order of increasing generality: Simple reflex agents Model- based reflex agents Goal- based agents U/lity- based agents Simple reflex agents Model- based reflex agents Goal- based agents U/lity- based agents 4

Learning agents 5