ExpEc I. Preliminaries

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ExpEc I. Preliminaries Giovanni Ponti Università di Ferrara Facoltà di Giurisprudenza LUISS Guido Carli LAboratory for Theoretical and EXperimental Economics Universidad de Alicante Roma, 7/6/2010 h t t p : / / m e r l i n. f a e. u a. e s / l a t e x /

Example # 1: the Ultimatum Game (UG) Player 1 makes a take-it-or-leave-it proposal to player 2 of how to split, e.g., 10. Player 2 can only accept or reject the offer x. If player 2 accepts, the proposed allocation is implemented: Payoff of player 2: x Payoff of player 1: 10 x. If player 2 rejects, both earn zero. This experimental protocol is named as the Ultimatum Game (Güth, Schmittberger & Schwarze,1982) This is one of the most researched game (see Camerer 2003, chap. 2 for a survey).

Sequential mini-games (Bimore et al. 2002) 1 2

Güth et al. s (1982) original results on the UG Perfect equilibrium prediction: player 1 asks for and gets (essentially) 100% of the pie. Observed results: the average demand of players 1 was for under 70%, both for players playing the game for the first time and for those repeating the game a week later. Notice that each subject played a single game in each session. Conclusions It seems that subjects often rely on what they consider a fair or justified result, punishing those players asking for too much.

Experimental results on the UG Güth, Schmidt & Sutter (GER, 2003) Newspaper experiment n=1035 readers of the Berliner Zeitung Offers Acceptance rates 60 100 90 50 80 Frequency (%) 40 30 20 Actual offer expected offer Acceptance rate (%) 70 60 50 40 30 Actual acceptance rate Expected acceptance rate 10 20 10 0 100 200 300 400 500 600 700 800 900 Offer 0 100 200 300 400 500 600 700 800 900 Offer

Example # 2: the Dictator Game (DG) In the DG a subject is given a fixed endowment, y. The Dictator can transfer any quantity x, from 0 to y, to the Recipient In this respect, one can think of the DG as an UG in which the Recipient is forced to accept the Proposer s offer. In the DG there is no strategic uncertainty. This is why it has been used to measure pure altruistic concerns

Fairness in simple bargaining games Forsythe, Horowitz, Savin & Sefton (GEB, 1994) Why do people offer positive amounts in the UG? Fairness vs. strategic thinking Idea: compare Ultimatum game with Dictator game (second mover cannot reject the offer). The identification problem: altruism in the UG can be explained by 1. Beliefs on the Responder s spitefulness 2. Social (inequality averse) preferences on the Proposer s behalf

Market games with proposer competition (Roth et al., AER 1991) Stage 1: n-1 proposers simultaneously suggest a fraction of the pie s i [ 0,1]. Stage 2: Player n ( responder ) accepts or declines the highest offer s h. Payoffs: In case of a rejection 0 for all. In case of acceptance responder gets s h the successful proposer gets 1 s h all other proposers get 0. This protocol can be thought of an UG with competition among Proposers

Results 1. Responders accept all s h > 0.5. 2. After a few rounds there are lots of proposals with s = 1. 3. Fast convergence to the equilibrium result in all 4 countries (Israel, Japan, Slovenia, USA).

A Market Game with Responder Competition Fehr, Fischbacher & Fong (2003) There is 1 Proposer and 5 Responders. The Proposer proposes how to share 100 money units with the Responders. Each Responder decides whether to accept or reject the proposal without knowing how the other 4 Responders decided. If nobody accepts all participants earn zero. If more than one Responder accepts one of them is randomly drawn and receives the proposed amount. The Proposer receives the rest. There are twenty periods with random matching.

Results In this case, competition reduces the Responder s bargaining power. Acceptance levels decrease as time proceed (learning effects) Acceptance levels decrease with the number of competing proposers Conclusion: market conditions can alter our perception of fairness.

Example # 3: Voluntary Contribution Mechanism (VCM) Groups with n members Each member has endowment of z tokens Two investment alternatives: A and B c i investment in B public good; private good: (z c i ). Payoff function for each group member i: " i (c i,c #i ) = (z # c i ) + a c j Public good: sum of all investments c j in B. Subjects receive a fixed share of B independently of their individual contribution Each group member decides (independently and simultaneously) about c i n $ j=1

Opportunistic free-riding in the VCM Consider the case in which 1/n<a<1. We can calculate i s marginal return of contribution in the VCM: " i (c i,c #i ) = (z # c i ) + a c j n n $ " i (c i,c #i ) = (z # c i ) + a$ c j = (z # c i ) + ac i + $ c j j=1 j=1 n j%i d" i dc i = #1+ a < 0 " i (0,0) = z " i (z,(n #1)z) = naz > z Contributing is not individually rational, but is (Pareto) efficient for the collectivity as a whole

Cooperation in one-shot public goods games.5.4 Bonn (n=255).5.4 Zürich (n=240) Fraction.3.2 Dufwenberg, Gächter, Hennig- Schmidt 2005 Fraction.3.2 Fehr, Gächter, Nature 2002.1.1 0 0 2 4 6 8 10 12 14 16 18 20 project 0 0 2 4 6 8 10 12 14 16 18 20 project Fraction.5.4.3.2 Kursk (n=126 students) Gächter, Herrmann 2005 Fraction.5.4.3.2 Kursk (n=225 nonstudents) Gächter, Herrmann 2005.1.1 0 0 2 4 6 8 10 12 14 16 18 20 project 0 0 2 4 6 8 10 12 14 16 18 20 project

Contribution decay in repeated VCGs (Ledyard, 1995) Keser & van Winden (Scand J Econ 2000)

Explanations Altruism, Warm-glow, errors Andreoni (AER 1995) Palfrey & Prisbrey (AER 1997) Anderson, Goeree and Holt (J Publ E 1998) Reciprocity/conditional cooperation Kelley, Stahelski, J Personality & Soc Psych 1970 Dawes, McTavish, Shaklee, J Personality & Soc Psych 1977 Yamagishi, Sato J Personality & SocPsych 1986 Sugden (Econ J 1984)... we might all of us be willing to contribute to the relief of poverty, provided everyone else did. We might not be willing to contribute the same amount without such assurance.'' Milton Friedman Capitalism and Freedom, (1962, p.191)

Conditional cooperation - Fischbacher and Gächter (2005) Subjects are asked to 1. Elicit their beliefs about the mean contribution of the other group members 2. Choose their own contribution Results Contribution schedules are increasing in the beliefs Mean contribution 20 18 16 14 12 10 8 6 4 Beliefs Strategies diagonal 2 Reciprocity? 0 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Beliefs about others' contributions

Heterogeneous cooperation preferences (N=140) Subjects are asked to submit a contribution schedule indicating contribution as a function of average others contribution They are then partitioned into different categories, to explore subjects heterogenous motivations to actions: 1. Conditional cooperators 2. Free-riders 3. Triangle contributors 4. Others Own contribution according to the 'Contribution table' 20 18 16 14 12 10 8 6 4 2 Conditional cooperators: 55.0% Free riders: 22.9% Triangle contributors: 12.1% Others: 10.0% 20 18 16 14 12 10 8 6 4 2 0 0 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Average contribution level of other group member

The C-experiments Four-person linear public goods game introduced above. Random matching in each period (out of a pool of 24). 10 repetitions. In each period we elicit beliefs about the average contribution of the other three group members. Subjects are paid for the accuracy of their estimation. Scoring rules are often used to dissentangle beliefs on the other group members behavior from motivations to actions (i.e., preferences)

Mean actual contribution for a given belief and predicted Free-riders: moderate reciprocity, learning effects Cond. Coop.: strong reciprocity, no learning Cond. Coop. Free Riders 20 20 18 18 16 predicted 16 predicted Mean contributions 14 12 10 8 6 period 1-5 period 6-10 Mean contributions 14 12 10 8 6 period 1-5 period 6-10 4 4 2 2 0 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 0 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 20 Belief about the average contribution of others Belief about the average contribution of others

Preliminary conclusions Subjects motivations to action are: Heterogenous, i.e., vary across subjects Context-dependent, i. e., conditional to the specific institutional arrangement associated with the experimental protocol Dynamic, i.e. change with experience. This learning effect is, again, distributed heterogenously across the subject pool. Reacting to incentives, but not necessarily aligned with (expected) individual profit maximization.

What is game theory? Osborne (2002): Game theory is a set of analytical tools designed to improve our understanding of situations in which decision-makers interact. Two assumptions underlie the theory: each decisionmaker pursues a well-defined exogenous objective, and takes into account her knowledge or expectations of the other decisionmakers' behavior

Why game theory? Binmore (1992): What is important here is that game theory does not pretend to tell you how to make judgments about the shortcomings of an opponent. In making such judgments, you would be better advised to consult a psychologist than a game theorist. Game theory is about what players will do when it is understood that both are rational in some sense.

Behavioral Game Theory Camerer (2003): Behavior in games is notoriously sensitive to details of the environment, so that strategic models carry a heavy informational burden, which is often compounded in the field by an inability to observe all relevant variables For many questions, [experimental data are] the most important source of information we have

Experimental Economics: Smith s (1992) definition Every laboratory experiment is defined by an environment, specifying the initial endowments, preferences and costs that motivate exchange. This environment is controlled using monetary rewards to induce the desired specific value. An experiment also uses an institution defining the language (messages) of market communication (bids, offers, acceptances), the rules that govern the exchange of information, and the rules under which messages become binding contracts. This institution is defined by the experimental instructions which describe the messages and procedures of the market, which are most often computer controlled. Finally, there is the observed behavior of the participants in the experiments as a function of the environment and institution that constitute the controlled variables.)

Smith/Roth: Motivation for Experimental Economics Speaking to theorists : 1. Test a theory, or discriminate between theories 2. Explore the causes of a theory s failure Searching for facts : 1. Establish empirical regularities as a basis for new theory. Whispering in the Ears of Princes : 1. Compare environments/institutions 2. Evaluate policy proposals/institution design

The End LAboratory for Theoretical and EXperimental Economics Universidad de Alicante h t t p : / / m e r l i n. f a e. u a. e s / l a t e x / l a t e x @ m e r l i n. f a e. u a. e s