IPM 12/13 T1.2 Limitations of the human perceptual system

Similar documents
SIM 16/17 T1.2 Limitations of the human perceptual system

CS 544 Human Abilities

CS160: Sensori-motor Models. Prof Canny

Hall of Fame or Shame? Human Abilities: Vision & Cognition. Hall of Shame! Hall of Fame or Shame? Hall of Shame! Outline

Human Information Processing

Hall of Fame or Shame? Human Abilities: Vision & Cognition. Hall of Shame! Human Abilities: Vision & Cognition. Outline. Video Prototype Review

Human Information Processing. CS160: User Interfaces John Canny

Human Abilities: Vision, Memory and Cognition. Oct 14, 2016

Lecture 9 Cognitive Processes Part I. Kashif Sajjad Bhatti Assistant Professor IIU, Islamabad

Optical Illusions 4/5. Optical Illusions 2/5. Optical Illusions 5/5 Optical Illusions 1/5. Reading. Reading. Fang Chen Spring 2004

Change Blindness. The greater the lie, the greater the chance that it will be believed.

Human Abilities 2. How do people think? Universal Design

Human cogition. Human Cognition. Optical Illusions. Human cognition. Optical Illusions. Optical Illusions

MEMORY. Announcements. Practice Question 2. Practice Question 1 10/3/2012. Next Quiz available Oct 11

Cognition. Mid-term 1. Top topics for Mid Term 1. Heads up! Mid-term exam next week

HUMAN ABILITIES CPSC 544 FUNDAMENTALS IN DESIGNING INTERACTIVE COMPUTATION TECHNOLOGY FOR PEOPLE (HUMAN COMPUTER INTERACTION) WEEK 7 CLASS 13

HUMAN ABILITIES CPSC 544 FUNDAMENTALS IN DESIGNING INTERACTIVE COMPUTATIONAL TECHNOLOGY FOR PEOPLE (HUMAN COMPUTER INTERACTION) WEEK 7 CLASS 13

HUMAN ABILITIES...and their implications for design

LECTURE 2 COGNITION, MEMORY, FOCUS MODELS & USER PSYCHOLOGY

CHAPTER 6: Memory model Practice questions at - text book pages 112 to 113

Users. Perception and Cognition

Chapter 6. Attention. Attention

Sensation is the conscious experience associated with an environmental stimulus. It is the acquisition of raw information by the body s sense organs

Understanding Users. - cognitive processes. Unit 3

Outline 3/14/2013. Practice question What are the two types of learning we discussed? Example: remembering our ATM PIN. PSYC 120 General Psychology

ATTENTION! Learning Objective Topics. (Specifically Divided and Selective Attention) Chapter 4. Selective Attention

Memory 2/15/2017. The Three Systems Model of Memory. Process by which one encodes, stores, and retrieves information

Coding. The format in which information is stored in the various memory stores.

the human 1 of 3 Lecture 6 chapter 1 Remember to start on your paper prototyping

Today s Agenda. Human abilities Cognition Review for Exam1

VISUAL MEMORY. Visual Perception

Psychology Perception

- Watson + Skinner: we aren t thinkers at all, no consciousness behaviour explained in terms of conditioning (positive/negative reinforcement)

User Interface. Colors, Icons, Text, and Presentation SWEN-444

Introduction to Attention and Theories of Selective Attention

York University Department of Computer Science and Engineering. Chapter 1 The Human. York University Department of Computer Science and Engineering

How should you study for Friday's exam?

Introduction to Computational Neuroscience

How Many Colors Can You Remember? Capacity is about Conscious vs unconscious memories

Attention and Workload

Study of the Brain. Notes

CogSysIII Lecture 6: Attention, Memory Organization and Information Presentation

2/27/2017. Modal Model of Memory. Executive Attention & Working Memory. Some Questions to Consider (over the next few weeks)

(Visual) Attention. October 3, PSY Visual Attention 1

Prof. Greg Francis 5/23/08

Attention and Scene Perception

Information Design. Information Design

Intro to Cognitive Neuroscience. Working memory

Sound Interfaces Engineering Interaction Technologies. Prof. Stefanie Mueller HCI Engineering Group

the human chapter 1 the human Vision Information i/o visual, auditory, haptic, movement Information stored in memory sensory, short-term, long-term

the human chapter 1 the human Vision The Eye - physical reception Interpreting the signal (cont) Interpreting the signal

visual, auditory, haptic, movement sensory, short-term, long-term Information processed and applied reasoning, problem solving, skill, error

MEMORY MODELS. CHAPTER 5: Memory models Practice questions - text book pages TOPIC 23

Short-Term and Working Memory. Outline. What is memory? Short-term memory Working memory Working memory and the brain. Chapter 5

(SAT). d) inhibiting automatized responses.

VPAT Summary. VPAT Details. Section Telecommunications Products - Detail. Date: October 8, 2014 Name of Product: BladeCenter HS23

Elluminate and Accessibility: Receive, Respond, and Contribute

Auditory Scene Analysis

IAT 814 Knowledge Visualization. Visual Attention. Lyn Bartram

Chapter 4. Two Types of Attention. Selective Listening 25/09/2012. Paying Attention. How does selective attention work?

Making sense of Asperger syndrome

Cognitive Psychology. Mark Rafter Multiple Intelligences

Memory. Information Processing Approach

COGS 121 HCI Programming Studio. Week 03

Visual Selection and Attention

COMP 3020: Human-Computer Interaction I

Key questions about attention

TruLink Hearing Control App User Guide

Attention. What is attention? Attention metaphors. Definitions of attention. Chapter 6. Attention as a mental process

SENSATION AND PERCEPTION KEY TERMS

Page # Perception and Action. Lecture 3: Perception & Action. ACT-R Cognitive Architecture. Another (older) view

VISUAL PERCEPTION & COGNITIVE PROCESSES

The Perceptual Experience

Consolidating working memory: Enhancing cognitive performance through effective encoding

Users. Ergonomics vs. Cognetics

INFORMATION PROCESSING DURING THE PERFORMANCE OF SKILLS IN PHYSICAL ACTIVITY

How should marketing campaigns be structured to enhance consumer learning and memory?

= add definition here. Definition Slide

TruLink Hearing Control App User Guide

Increasing the amount of information that can be held in short-term memory by grouping related items together into a single unit, or chunk.

Lesson 5 Sensation, Perception, Memory, and The Conscious Mind

(In)Attention and Visual Awareness IAT814

Video Captioning Basics

Cognitive Strategies and Eye Movements for Searching Hierarchical Displays

AQA A Level Psychology. Topic Companion. Memory. Joseph Sparks & Helen Lakin

Definition Slides. Sensation. Perception. Bottom-up processing. Selective attention. Top-down processing 11/3/2013

Memory Part II Memory Stages and Processes

Quick guide to connectivity and the ReSound Smart 3D app

IAT 355 Perception 1. Or What You See is Maybe Not What You Were Supposed to Get

Chapter 3: Information Processing

Sensation & Perception PSYC420 Thomas E. Van Cantfort, Ph.D.

Human Abilities 1. Understanding the user

Add_A_Class_with_Class_Number_Revised Thursday, March 18, 2010

Introduction. Chapter The Perceptual Process

Fujitsu LifeBook T Series TabletPC Voluntary Product Accessibility Template

Sri Vidya College of Engineering & Technology Question bank (unit 1) UNIT 1-2 MARKS

Lecturer: Dr. Benjamin Amponsah, Dept. of Psychology, UG, Legon Contact Information:

Managing Behaviors: Start with Yourself!

AN EPIC COMPUTATIONAL MODEL OF VERBAL WORKING MEMORY D. E. Kieras, D. E. Meyer, S. T. Mueller, T. L. Seymour University of Michigan Sponsored by the

Transcription:

IPM 12/13 T1.2 Limitations of the human perceptual system Licenciatura em Ciência de Computadores Miguel Tavares Coimbra Acknowledgements: Most of this course is based on the excellent course offered by Prof. Kellogg Booth at the British Columbia University, Vancouver, Canada. Please acknowledge the original source when reusing these slides for academic purposes.

Summary Human abilities The Model Human Processor (MHP) Memory

Topic: Human abilities Human abilities The Model Human Processor (MHP) Memory

Limitations of the perceptual system Our initial perception has many limitations conveyance of info from perceptual to cognitive centers is constricted attention and external factors are central to what we finally perceive -> our mental image of a scene, object or situation is a constructed model periodically updated with isolated, incomplete and directed observations. -> ignoring roles of perception and attention can cause problems during interface design and testing.

Change blindness In the following examples Image will blink or flicker Image changes with each blink Challenge: Raise your hand as soon as you identify change

Change blindness examples Ten demos of change blindness at the University of British Columbia (requires Quicktime) Examples from Laboratoire Psychologie de la Perception, Paris, France. http://nivea.psycho.univparis5.fr/ecs/bagchangenoflick.gif http://nivea.psycho.univparis5.fr/ecs/kayakflick.gif

Change Blindness Example Experimental Psychology - Change Blindness: http://www.youtube.com/watch%3fv%3d38 XO7ac9eSs

Vision systems: Like a camera? Seems like it: camera: keep steady, adjust focal lens length eye: focal point always moving, yet we perceive the world as being sharp and in focus. But how does it really work? camera: film is exposed all at once by light from scene eye: electrical signals travel to nucleus, and gradually + selectively updates a mental image of a scene Camera is a poor metaphor for vision!

Vision is really more like touch: Imagine creating a mental model of a room s layout & furnishings by touching it when blindfolded or in the dark Model is built up serially (over time); process speeded if we start with a memory of what was in the room last time we were there, But if the memory is inaccurate or does not reflect current state, may take us longer to find the changes because we believe in an incorrect model.

S-R (stimulus-response) compatibility S-R: Connecting perception to action. Task difficulty determined in part by: the particular sets of stimuli and response used, or the way in which individual stimuli and responses are paired with each other Example (spatial pairing): If stimulus received on right side of body, easier to respond with right hand

Another S-R response example Name the color of the text Respond as quickly as possible Measure response time 3 trials

Verde Branco Amarelo Vermelho Preto Azul

Simple experiment Do it again!

Paper Home Back Schedule Change Page

Simple experiment Do it again!

Azul Vermelho Preto Branco Verde Amarelo

Perceptual fusion stimuli that occur within one perceptual processing (PP) cycle fuse into a single percept: frame rate necessary for movies to look real? time for 1 frame must be < Tp (100 msec) -> at least 10 frame/sec (better to double) practical examples: lip synch on an old movie (not a frame rate issue!) press button on a touchscreen: audio click comes late

Perceptual causality Two distinct stimuli can fuse if the first event appears to cause the other Events must still occur in the same perceptual cycle lip synch: is the voice really coming from that person? touchscreen button: did my touch really make that click?

Pause: Limitations of the perceptual system Our initial perception has many limitations conveyance of info from perceptual to cognitive centers is constricted attention and external factors are central to what we finally perceive -> our mental image of a scene, object or situation is a constructed model periodically updated with isolated, incomplete and directed observations. -> ignoring roles of perception and attention can cause problems during interface design and testing.

Topic: The Model Human Processor (MHP) Human abilities The Model Human Processor (MHP) Memory

A model of human info processing Elements: 1. Perception: a few examples to persuade you that UI designers need to know lots about it 2. Attention: the gateway to memory 3. Memory More implications for UI design chunking selection/action (+ many, many more that we won t talk about)

Model Human Processor (MHP)

Attention: the gateway to memory Filter in brain focus on certain things ignore the rest 3 types selective: choose one thing to focus on (endogenous control) divided: focus on more than 1 thing at once captured: attention is demanded externally (exogenous) which situation(s) describes your design context??? use the simplest model that works!

Selective attention Pick one thing to focus on, amongst many possibilities eye movement to item of interest head movement to sounds of interest Cocktail party effect ability to tune out numerous conversations in same vicinity and focus on just one Single locus of attention

Divided attention Do multiple tasks either simultaneous or time multiplexed (rapidly alternate) Can degrade performance if combined tasks exceed human abilities Interference between tasks

Summing up Cognitive processing is modular: add up processing times Perception, audition, motor control = system I/O each has associated memory Cognition = CPU includes multi-level main memory Attention is limited and regulates sensory input Human sensorimotor abilities are deeply flawed Design needs to accommodate human diversity

Topic: Memory Human abilities The Model Human Processor (MHP) Memory

Model Human Processor (MHP)

Types of human memory Sensory memory Buffers: iconic (visual), echoic (auditory), haptic (touch) allowed into short-term memory by attention (filtering) Working memory is short-term Rapid access (~ 70ms) & decay (~200 ms) Limited capacity ( scratch-pad ): 7 ± 2 chunks flush when finished with a task or, move into long-term via conscious rehearsal Long-term memory is slower, larger Virtually unlimited capacity (how many words do you know?) Slower access time (~100 ms) with little decay Access is a complicated operation that depends on recent past

Memory pipeline: Stage theory Working memory is small Temporary storage: decay, displacement Maintenance rehearsal Rote repetition Information must be meaningful to learn information well Answer to problem is organization: Fá Dó Sol Ré Lá Mi Si (what is this?? Remember music classes?) Frade ao sol reza a missinha Chunking is one kind of organization

Different ways to access memory Recall Info must be reproduced from memory. Recognition Presentation of info provides knowledge that info has been seen before. Still some recall, but easier because of cues to retrieval. e.g., command line (recall) vs. GUI (recognition) interfaces Later, this one will show up as a design heuristic! So - why not ALWAYS design for recognition?

Facilitating retrieval: cues Cue = any stimulus that improves retrieval Example: giving hints. Other examples in software: Icons, labels, menu names, etc. Anything related to Item or situation where it was learned Can facilitate memory in any system What are we taking advantage of? Recognition over recall

Memory chunking & UI Design Remember: 7±2 is our limit. Chunking extends capacity of WM: 6174591765 vs. (617) 459-1765 DECIBMGMC vs. DEC IBM GMC Create cognitive chunks in UI design: Organization: progress from general to specific

Chunking: How many? Chunking menus: Reference from Interface Mafia - http://www.tobyrush.com/software/imob/index.html

Chunking: How to? Visual separation Use whitespace to separate group info Visual differentiation Change visual characteristics of groups Visual progression Rely on visual and cognitive cues to guide order in which users internalize information Reference from Interface Mafia - http://www.tobyrush.com/software/imob/index.html

Resources 1. Kellogg S. Booth, Introduction to HCI Methods, University of British Columbia, Canada http://www.ugrad.cs.ubc.ca/~cs344/curre nt-term/