Virtual Reality Testing of Multi-Modal Integration in Schizophrenic Patients

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Virtual Reality Testing of Multi-Modal Integration in Schizophrenic Patients Anna SORKIN¹, Avi PELED 2, Daphna WEINSHALL¹ 1 Interdisciplinary Center for Neural Computation, Hebrew University of Jerusalem, Israel. 2 Institute for Psychiatric Studies, Sha ar Menashe Mental Health Center, & Faculty of Medicine, Technion, Israel. Abstract. Our goal is to develop a new family of automatic tools for the diagnosis of schizophrenia, using Virtual Reality Technology (VRT). VRT is specifically suitable for this purpose, because it allows for multi-modal stimulation in a complex setup, and the simultaneous measurement of multiple parameters. In this work we studied sensory integration within working memory, in a navigation task through a VR maze. Along the way subjects pass through multiple rooms that include three doors each, only one of which can be used to legally exit the room. Specifically, each door is characterized by three features (color, shape and sound), and only one combination of features as determined by a transient opening rule is legal. The opening rule changes over time. Subjects must learn the rule and use it for successful navigation throughout the maze. 39 schizophrenic patients and 21 healthy controls participated in this study. Upon completion, each subject was assigned a performance profile, including various error scores, response time, navigation ability and strategy. We developed a classification procedure based on the subjects performance profile, which correctly predicted 85% of the schizophrenic patients (and all the controls). We observed that a number of parameters showed significant correlation with standard diagnosis scores (PANSS), suggesting the potential use of our measurements for future diagnosis of schizophrenia. On the other hand, our patients did not show unusual repetition of response despite stimulus cessation (called perseveration in classical studies of schizophrenia), which is usually considered a robust marker of the disease. Interestingly, this deficit only appeared in our study when subjects did not receive proper explanation of the task. Introduction Schizophrenia is a very debilitating disease, involving multiple and diverse symptoms, none of which is unique to schizophrenia. There is no biological marker to diagnose schizophrenia, and today the diagnosis is achieved primarily by psychiatric evaluation, which relies on symptoms, medical history, interview and observation. This procedure is difficult and somewhat unreliable, since each patient manifests a different sub-set of symptoms, whose evaluation in turn may differ even across expert observers. In this paper we describe a new tool for the diagnosis of schizophrenia, which is essentially a computer game based on Virtual Reality Technology (VRT), including real time interactions and multi-modal stimulations. We believe that VRT is specifically suitable for studying schizophrenia for a number of reasons: (i) Schizophrenia involves primarily high-level brain functions [1, 2], and therefore some of its symptoms may be only manifested in a natural complex setup, with a strong sense of presence. (ii) Moreover, by incorporating visual and auditory modalities and visual-motor skills within one task,

multiple parameters can be measured during one behavior, rather than in a separate manner, revealing true correlations among functions. (iii) Finally, by replacing the traditional boring testing procedure with a "fun" game in a virtual environment, we may be able to overcome the notorious low motivation and lack of concentration exhibited by schizophrenic patients. By way of background, schizophrenia is a devastating mental disorder with no known cure. The symptoms are usually classified as positive or negative. Positive symptoms include hallucinations (mostly auditory, though visual, tactile or olfactory rarely occur) and delusions (false unshakable beliefs). Hallucinations and delusions are so strong that they dominate the perception, actions and behavior of the patient. Negative symptoms consist of disorganized thinking & speech, social withdrawal, absence of emotion & expression, and reduced energy, motivation & activity. Typically, negative symptoms are more subtle and harder to define; they may be misinterpreted as personality traits, or may be confused with a reaction to certain life situations. In the current study we sought to measure aspects of sensory integration within working memory (WM), known to be deficient among schizophrenic patients [3]. These patients also exhibit decreased ability to adjust to change (known as perseveration, or the repetition of response despite stimulus cessation) [4]. We therefore designed a virtual maze, with rooms that include a number of different doors, identified by a few features. The task is to navigate in the maze by opening only the correct door in each room, as defined by a fixed combination of features the opening rule; remembering the rule puts load on the working memory of the subject. Moreover, the rule changes abruptly, which challenges the subject s ability to adapt to change. Our main result in this study is the establishment of a routine that can distinguish patients from controls based on their performance profile, including multiple measurements collected during the VRT task. We measured errors scores, aspects of response time, and a variety of parameters reflecting the subject s navigation ability and decision strategy. We then developed a classification procedure, which modeled the distribution of the normal population, and then computed the probability to observe a given profile given this distribution. Finally, we fixed a single threshold to classify a profile as healthy or not. This procedure predicted correctly 85% of the participating patients (in a leave-one-out paradigm), and all the control subjects. Our second main finding concerns perseveration in our tests, patients adapt their response well (like controls) to change of stimuli when they are given proper explanation and training about the experiment. Perseveration as measured in classical studies of schizophrenia appears only when no initial explanation about the task is given, and thus seems related more to task understanding than to adaptability to change. Experiment 1: Working Memory Design The main experiment involves a computer game, requiring navigation in a virtual maze with challenge and delay rooms. Each challenge room has three doors, only one of which can be legally used to exit the room, while each delay room has a single door. The goal of the game is to reach the end of the maze as fast as possible, which only happens after all the rooms have been legally exited (by opening the correct door). Each door in a challenge room is associated with up to three distinct features - shape (triangle, square or circle), color (red, green or blue) and sound (3 different sounds), see Figure 1a. The sound is played when the subject examines the door. At each point in

time, there is a certain opening rule which determines which door should be used to exit a challenge room. For example, the rule may say that only red doors can be opened, in which case any red door, regardless of its shape or sound, can be used. There will always be only one such door in each challenge room. The subject has to figure out the correct rule and open only the appropriate door (with the correct combination) in each challenge room. We created four experimental conditions by manipulating two factors: the number of features which define the opening rule (1 or 2), and the presence or absence of a distractor feature on the doors (a door feature that is not used in the opening rule), see Table 1. The rule changes over time as indicated by a visual cue. When the correct door is chosen, the subject receives a reward (cigarette or chocolate icon) and gets encouragement (a dancing figure clapping hands), see Figure 1b. Number of features Table 1. Four rule types used in the experiment. No distractor Distractor present 1 Sound Sound + Color as distractor 2 Sound & Shape Sound & Shape+ Color as distractor In between challenge rooms, the subject passes through a few delay rooms with only one door. A door in a delay room is also associated with a colored shape and sound, different from those used on doors in challenge rooms (see Figure 1c). Delay rooms are included in order to increase the load on the subject s working memory. Figure 1. The virtual maze. a) Challenge room with 3 doors. b) Feedback when the correct door is opened. c) Delay room. Methods Procedure: 39 schizophrenic patients and 21 healthy controls matched by age and education level participated in the study. All subjects volunteered and received payment. The patients were evaluated using the standard PANSS (Positive and Negative Symptoms Scale). The experiment included a training phase, followed by the actual game. Training consisted of 3 stages: First, subjects learned how to open doors legally without movement. Second, they learned how to navigate in the maze at the desired speed. Finally, they practiced on a game-like session, with emphasis on achieving best performance (rather than speed). Subjects were encouraged to verbalize their strategy, were reminded of the ultimate goal, and received rich positive feedback from the experimenter.

Equipment: The sense of reality was obtained with 3D glasses, head tracker and joystick. Subjects used the joystick to navigate and open doors. The navigation button enabled movement in four directions: forward, backward, left and right. A change in the direction of movement could also be made by turning the head. Data Analysis: We collected a vector of 26 parameters for each subject based on some continuous physical measurements. These included errors scores and Response Time (RT), the position and direction of gaze of each subject at any time, and the subject s rate of improvement with time. The 26 parameters define a subject s performance profile and can be divided to three groups: WM & Integration, Navigation & Strategy, and Learning. The WM & Integration group includes various errors scores, perseveration and distractor effect. In calculating error scores we distinguished between: (i) errors made during learning the rule (after the rule has changed); (ii) errors made while using the rule; (iii) the number of consecutive errors. Among all the erroneous choices, perseveration errors include all the repeated selections of a previous incorrect choice, or any erroneous choice which is consistent with a previous opening rule that has already changed. Perseveration was measured as the ratio between the number of perseveration errors and the total number of errors. Finally, the distractor effect was measured as the difference in error rate between two conditions: distractor is present less distractor is absent (the rows in Table 1). The Navigation & Strategy group includes three components: response time, navigation profile and strategy parameters. The navigation profile of a subject includes a combined measure of navigation speed with the number of collisions with walls and movements histogram (e.g., forward, backward, rotation). The subject s decision strategy is measured by the number of doors inspected in each room, and the time spent looking at each door. To assess the selection strategy of a subject, we compared the histogram of locations of selected doors with the histogram of locations of correct doors. The Learning group measures the rate of subject s improvement with time on WM & Integration parameters, RT and navigation speed. All the data was normalized so that, within the control group, each parameter is distributed with zero mean and standard deviation 1. A subject is noted to differ from the control group on a given parameter if his absolute value exceeds 2 in the normalized distribution. Results The patients group showed a very large variance in all the measured parameters. Each patient differed from the control group in a unique subset of parameters. To illustrate, two examples of individual performance plots are shown in Figure 2. There, patient A performed within the control range on all but two parameters, while patient B deviated in a wide range of parameters (concentrated in the upper right corner), most of which belong to the WM & Integration group of parameters. The biggest difference between patients and controls (involving more than half of the patients) was manifested in increased errors rate when using the rule, increased consecutive errors, and large head rotation. The increased errors rate when using the rule in the patients group was maintained through both the training and experimental sessions. Some patients, however, showed large improvement during the training stage.

Figure 2. This plot shows subjects performance profiles in polar coordinates. Each parameter corresponds to a certain angle j, and the radius r reflects the subject s measurement value in the normalized coordinates system for that measurement. Thus a subject s profile corresponds to a close curve through 26 (r, j) pairs. A, B) The personal profile of two patients, respectively, is shown in red. C) The performance profiles of all 21 control subjects, shown in blue, concentrate by definition in the area r 2. Generally, the patients group demonstrated decreased ability to ignore irrelevant information. Accordingly, in the distractor conditions (right column of Table 1), they had higher errors rate. In addition, a noticeable number of patients showed one (or more) of the following deficits: increased errors rate during rule learning, elevated RT, and poor selection strategy. Overall, the patients were significantly slower than the controls; it was expressed in RT, speed and time spent looking on doors. However, they also showed a much bigger improvement than controls in RT and navigation speed. Finally, there was no marked difference between the groups in decision strategy or movement profile. One of our most surprising finding is the similarity between patients and controls in the perseveration measure. Recall that in the relevant literature, perseveration is one of the strongest indicators of the disease. However, our approach to scoring perseveration differs from the classical procedure in two ways: First, we measure perseveration by a ratio, the number of perseverative errors divided by the total number of errors. This is because when the number of total errors is elevated, the number of perseverative errors should be expected to increase as well, irrespective of the source of error. Indeed, the numbers of total and perseverative errors showed very high correlation (0.87). Second, in our experiment subjects received a detailed explanation about the task, as well as extensive training. This difference might explain the discrepancy between our results and the relevant literature; to test this hypothesis, we designed an additional experiment, as reported below (experiment 2). We also tested the correlation between our measurements and the subjects PANSS scores, revealing a number of significant correlations (p<0.01): (i) Error rates when using the rule were significantly correlated with 5 positive and 4 negative symptoms. (ii) Consecutive error rates were correlated with 6 negative symptoms. (iii) Distractor effect for the sound rule was correlated with 6 positive symptoms, while distractor effect for the sound & shape rule was correlated only with one positive symptom conceptual disorganization. (iv) Elevated RT was correlated with 6 negative symptoms. (v) Poor selection strategy was correlated with 6 positive symptoms. Experiment 2: Perseveration This experiment was designed to investigate the reason for the absence of perseveration in experiment 1, a surprising result in light of the relevant literature, and specifically the relation between task understanding and perseveration. The experiment was conducted in the same virtual maze used in Experiment 1, with one-feature rule

color, and without a distractor. Subjects were told that the goal of the game is to find the correct door by which to exit each room. Two experimental conditions were compared: (i) subjects were not told what defines a legal door; and (ii) subjects were told that the correct door is defined by color, and that the correct color may change. In this experiment we measured high perseveration errors only in one condition: patients that did not receive explanation about the task. This finding implies that perseveration as measured in the classical literature may indicate a deficiency in problem solving, rather than the patients inability to adjust to changes (as is usually believed). Summary and Discussion We use VRT to design a complex environment for the diagnosis of schizophrenia. The technology made it possible to collect multiple measurements during a complex behavior, including multi-modal interaction and high load on working memory. In addition, the technology allowed us to conduct the experiment as a game and engage the patients in the task, which improved the subjects concentration and motivation. The most important finding of this study is that schizophrenic patients can be reliably separated from controls based on their performance profile in our VRT maze. To do this, we estimate the distribution of performance profiles using the control population only. For simplicity, we make the false assumptions of parameter independence, and that each parameter has normal distribution. We then compute the probability to receive a certain performance profile, and fix a threshold to discriminate between the controls and the patients in a leave-one-out paradigm. Specifically, we fix a probability value which separates best the control and patient populations, using 38 out of the 39 subjects, and check the prediction regarding the remaining patient. This procedure successfully predicts 33 out of 39 patients (85%). A closer look at the performance profile of the misclassified patients reveals that they fall in the normal range on almost all the parameters studied. A possible explanation may be that not all schizophrenic patients exhibit a working memory deficiency, as measured by our current experiment. Thus the final diagnostic routine should evaluate a wider spectrum of cognitive functions. Two additional findings are worth noting: (i) Some of the measured parameters showed significant correlation with standard measures of schizophrenia (based on personal interviews), leading us to hope that similar tests may be able to replace subjective interviews in future diagnosis of the disease. (ii) The notion of perseveration should be further clarified. Our results indicate that standard measures or perseveration indicate a deficiency in problem solving, rather than a patient s inability to adjust to change. However, we have observed an interesting dissociation between patients ability to learn a new rule, and their ability to recover from a mistake (which somewhat paradoxically appears harder for the patients population than the mere learning of a new rule). This may be a better indication of preservation as originally intended, i.e., one s decreased ability to adjust to change. References [1] Friston KJ, Frith CD. Schizophrenia: a disconnection syndrome? Clin Neurosci 3(2):89-97, 1995. [2] Peled A. Multiple constraint organization in the brain: a theory for schizophrenia. Brain Res Bull Jul 1;49(4):245-50, 1999. [3] Silver H, Feldman P, Bilker W, Gur RC. Working memory deficit as a core neuropsychological dysfunction in schizophrenia. Am J Psychiatry, 160(10):1809-16, Oct 2003. [4] Crider A. Perseveration in schizophrenia. Schizophr Bull. 23(1):63-74, 1997.