Motivational Affordances: Fundamental Reasons for ICT Design and Use

Similar documents
Toward a Positive Design Theory: Principles for Designing Motivating Information and Communication Technology

Psychological needs. Motivation & Emotion. Psychological needs & implicit motives. Reading: Reeve (2015) Ch 6

Motivation & Emotion. Psychological & social needs

Psychological needs. Motivation & Emotion. Psychological & social needs. Reading: Reeve (2009) Ch 6

Psychological needs. Motivation & Emotion. Psychological & social needs. Reading: Reeve (2009) Ch 6

Motivation & Emotion. Extrinsic motivation. Outline Extrinsic motivation. James Neill Centre for Applied Psychology University of Canberra 2017

CHAPTER II CONCEPTUAL FRAMEWORK

Motivation & Emotion. Outline Intrinsic & extrinsic motivation. Intrinsic-extrinsic motivations & goal-setting. Intrinsic motivation

External Regulation of Motivation. Motivating Others To Do Uninteresting Activities

International School of Turin

The Art of Empowerment. Lynn E. Lawrence, CMSgt(ret), USAF CPOT, ABOC, COA, OSC Consultant

Learning Objectives. Learning Objectives 17/03/2016. Chapter 4 Perspectives on Consumer Behavior

Instructional Strategies! &! Classroom Management! The student-centered classroom & Choice Theory!

Value Differences Between Scientists and Practitioners: A Survey of SIOP Members

Motivation Motivation

Principles of Recovery

Reflect on the Types of Organizational Structures. Hierarch of Needs Abraham Maslow (1970) Hierarchy of Needs

Bouncing back from setbacks

WORKING DEFINITION OF

Industrial Relations Centre RESEARCH PROGRAM

Implicit motives. Motivation & Emotion. Implicit motives. Outline Implicit motives 9/5/2018. Reading: Reeve (2015) Ch 7

Motivation & Emotion. Extrinsic motivation & goal-setting. Dr James Neill Centre for Applied Psychology University of Canberra 2016.

Exam Review Day One. Please sign in up front!

COACHING I 7. CORE COMPETENCIES

Motivation CHAPTER FIFTEEN INTRODUCTION DETAILED LECTURE OUTLINE

Creative Thinking Styles

MHR Chapter 5. Motivation: The forces within a person that affect his or her direction, intensity and persistence of voluntary behaviour

C O N T E N T S ... v vi. Job Tasks 38 Job Satisfaction 39. Group Development 6. Leisure Activities 41. Values 44. Instructions 9.

Chapter 5. Group & Social Influences on Exercise

Human Dynamics of Change Part 1. September 9, 2009

Copyright 2013 by The McGraw-Hill Companies, Inc. All rights reserved.

Autonomy-Supportive Medical Education: Let the Force Be Within You!

Soul of leadership workshop. Patricia E. Molina, MD, PhD What I learned

An Empirical Study on Causal Relationships between Perceived Enjoyment and Perceived Ease of Use

The Attribute Index - Leadership

3 Need a requirement of some material (such as food or water) that is essential for survival of the organism.

Self-Handicapping Variables and Students' Performance

Lesson 1: Making and Continuing Change: A Personal Investment

Human Motivation and Emotion

Future-Mindedness Glossary

Insight Hogan Personality Inventory (HPI)

The Toyota Way Chapters February 13, 2014

MODULE 5 Motivation Definition of Motivation Work Motivation Work Motivation Sources of Motivation

An Indian Journal FULL PAPER ABSTRACT KEYWORDS. Trade Science Inc. Feedback seeking effects on creative performance based on goal self consistency

Favorite world: Do you prefer to focus on the outer world or on your own inner world? This is called Extraversion (E) or Introversion (I).

Chapter 9 Motivation. Motivation. Motivation. Motivation. Need-Motive-Value Theories. Need-Motive-Value Theories. Trivia Question

ACE Personal Trainer Manual, 4 th edition. Chapter 2: Principles of Adherence and Motivation

Building Leaders Worth Following 5 VOICES QUICK START GUIDE. From Steve Cockram & Jeremie Kubicek Authors of 5 Voices Co-Founders, GiANT Worldwide

CHAPTER 6 BASIS MOTIVATION CONCEPTS

Energizing Behavior at Work: Expectancy Theory Revisited

The Emotionally Intelligent Teacher: A Transformative Learning Model

Mapping A Pathway For Embedding A Strengths-Based Approach In Public Health. By Resiliency Initiatives and Ontario Public Health

STAGES OF PROFESSIONAL DEVELOPMENT Developed by: Dr. Kathleen E. Allen

Choice Theory: An Introduction

Psychological Science

TT 1st Seminar Professional development through supervision and intervision 10 GUIDING PRINCIPLES TO ENSURE MOTIVATON IN PROFESSIONAL DEVELOPMENT

Achieving Business Excellence, Role of Empowerment

THE CUSTOMER SERVICE ATTRIBUTE INDEX

Human Motivation and Emotion

The Innovation of Ideological and Political Education in Colleges and Universities from the Perspective of Psychology Shiliang Xu

Managing emotions in turbulent and troubling times. Professor Peter J. Jordan Griffith Business School

UNDERSTANDING YOUR REPORT

Foundations for a Science of Social Inclusion Systems

Whole Person Coaching Defined

Servant and Transformational Followership as a Consumptive Experience

Why Human-Centered Design Matters

MC : Mamoona Zafar. MC : Mamoona Zafar. MC : Mamoona Zafar. Time Left 16 sec(s)

Keys to Being a Successful Leader

The Case For Empathy. Understanding how emotions impact customer experiences. by JANET LEBLANC, Janet LeBlanc + Associates Inc.

THE CHARACTERISTICS OF THE GRADUATE AT GRADUATION

Topic 2 Traits, Motives, and Characteristics of Leaders

PERCEIVED TRUSTWORTHINESS OF KNOWLEDGE SOURCES: THE MODERATING IMPACT OF RELATIONSHIP LENGTH

Chapter 3 Perceiving Ourselves and Others in Organizations

Services Marketing Chapter 10: Crafting the Service Environment

WHO Quality of Life. health other than the cause of a disease or the side effects that come along with it. These other

John Smith 20 October 2009

Basic Needs and Well-Being: A Self-Determination Theory View

Motivation, Conflict, Emotion. Abdul-Monaf Al-Jadiry, MD; FRCPsych Professor of Psychiatry

The field of consulting psychology has blossomed in recent years. It

NATURE EMPOWERMENT FOLLOWERS

S.A.F.E.T.Y. TM Profile for Joe Bloggs. Joe Bloggs. Apr / 13

Interviewing, or MI. Bear in mind that this is an introductory training. As

The Nature of Intrinsic Motivation and How to Support It

Head Heart & Hands. What is character? What is character education?

A Closer Look at the New Science of Motivation

Physics Motivation and Research: Understanding the 21 st Century Learners of Today

School Philosophy. Introduction

Running head: PRESERVING RELATIONSHIPS WITH AN INTERNET CONNECTION 1

EMOTIONAL INTELLIGENCE QUESTIONNAIRE

Leadership Beyond Reason

Introduction to Social Psychology p. 1 Introduction p. 2 What Is Social Psychology? p. 3 A Formal Definition p. 3 Core Concerns of Social Psychology

IFIM Institutions. The Best Industry Connect. Personality Enhancement Program. The Key to Transformation

UNDERSTANDING MOTIVATION AND EMOTION

Crossroads for Kids Rodman Ride for Kids Team Fundraising Guide

SECTION. Meaningful Work COPYRIGHTED MATERIAL

Intrinsic Motivation and Social Constraints: A Qualitative Meta-analysis of Experimental Research Utilizing Creative Activities in the Visual Arts

Motivation & Conflict. Abdul-Monaf Al-Jadiry, MD; FRCPsych Professor of Psychiatry

Improving the Patient Experience

FLOURISHING: DEVELOPING EMOTIONAL, SOCIAL AND PSYCHOLOGICAL WELL-BEING. Presenter: Simon Ward

C H A P T E R. Leadership. Chapter 9: Leadership

Transcription:

ACM, forthcoming. This is the author s version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version will be published soon. Citation: Zhang, Ping (forthcoming), Motivational Affordances: Fundamental Reasons for ICT Design and Use, Communications of the ACM. Motivational Affordances: Fundamental Reasons for ICT Design and Use Ping Zhang Syracuse University pzhang@syr.edu Organizations hoping to improve employee productivity, increase strategic advantages, and gain or hold the competitive edge have invested heavily in information and communication technology (ICT). Similarly, ICT development firms and other stakeholders have struggled to attract potential consumers, increase consumer loyalty, and stimulate continued ICT use. Yet despite such heavy investment and keen interest, our understanding of what contributes to ICT acceptance and use is still limited. The limits are largely owing to the theoretical perspectives researchers have chosen to study the phenomenon. One important but under-utilized theoretical perspective is motivation of human behavior. Motivation studies attempt to answer two basic questions: what causes behavior, and why does behavior vary in its intensity [5]. A motivation theory explains the processes that give behavior its energy and direction. Energy implies that behavior has strength (strong, intense, or persistent). Direction implies that behavior has purpose (aimed or guided toward achieving some particular goal or avoiding some particular situations). A motivational approach to ICT study can address questions such as Why do people initiate, continue, stop, or avoid using ICT? Why do ICT use behaviors vary in intensity? This approach thus can provide an understanding of ICT use behaviors and feed this understanding back into ICT design. Until now, few studies have taken a comprehensive view of human motivation to study behaviors toward ICT. Thus only a subset of questions has been addressed in the literature, leaving out other interesting and related questions such as How much use (intensity)? and Why not use (direction)? We believe that ICT can and should have motivational affordances. The term affordance refers to the actionable properties between an object and an actor [2, 3]. When perceived, affordance allows actors to take actions that may satisfy certain needs. Motivational affordances comprise the properties of an object that determine whether and how it can support one s motivational needs. When using ICT involves our motivational needs, we feel interest (thus attend and engage). When using ICT satisfies our motivational needs, we feel enjoyment (thus want more). The ultimate goal of designing an ICT for human use is to achieve high motivational affordance 1

so that users would be attracted to it, really want to use it, and cannot live without it. This paper proposes a set of ten design principles (high-level and context-free design goals [6]) to guide ICT design with high motivational affordances. Motivation Sources Motivation has two clusters of sources: internal motives (needs, cognitions, and emotions) and external events (environmental incentives). Needs are conditions within the individual that are essential and necessary for the maintenance of life and for the nurturance of growth and well-being. There are three types of needs: physiological, psychological, and social needs. Physiological needs are inherent within the workings of biological systems. Psychological needs arise from the self s requirement and desire to seek out interactions with the environment to promote psychological vitality, well-being, and growth. A social need is an acquired psychological process that grows out of one s socialization history that activates emotional responses to a need-relevant incentive. Cognitions refer to mental events, such as beliefs, expectations, and the self-concept. Emotions orchestrate how we react adaptively to the important events in our lives. Most relevant to ICT use are psychological, social, cognitive, and emotional sources of motivation. Our design principles are based on these four sources, although we do acknowledge the importance of studying physiological and external sources, which are outside the scope of this paper. Table 1 summarizes the ten principles and some existing design examples that show limited applications of the principles. Table 1. Summary of design principles for motivational affordance Motivational Needs Design Principles Some Existing Design Examples Principle 1. Support autonomy. Desktop skins, cell phone ring tones, Psychological: Autonomy Principle 2. Promote creation and application toolbar customization and the Self Cognitive: Competence and Achievement Social & Psychological: Relatedness Social & Psychological: Leadership and Followership Emotional: Affect and Emotion representation of self-identity. Principle 3. Design for optimal challenge. Principle 4. Provide timely and positive feedback. Principle 5. Facilitate human-human interaction. Principle 6. Represent human social bond. Principle 7. Facilitate one s desire to influence others. Principle 8. Facilitate one s desire to be influenced by others. Principle 9. Induce intended emotions via initial exposure to ICT. Principle 10. Induce intended emotions via intensive interaction with ICT. Games and learning systems with various challenge levels and immediate performance feedback. Group based games (e.g. online Bridge) with a chat section, visualizations of email exchanges over a period of time to show both tasks and social related messages. Blogs (satisfy one s desire to influence by authoring, and to be influenced by reading), virtual communities where leaders sometimes emerge. Slick/attractive look of ipod or cell phones, engaging games, ICT that induce optimal flow. Afford Autonomy and the Self (P1 & P2) Autonomy is the psychological need to experience choice in the initiation and regulation of behavior. Autonomy-supportive social contexts tend to facilitate self-determined motivation, healthy development, and optimal functioning [1]. Other positive outcomes from an autonomy-supporting style include developmental gains (greater perceived competence, higher self-esteem, and enhanced sense of self-worth), engagement gains (greater engagement, positive 2

emotional tone, stronger perceptions of control, preference for optimal challenges, pleasure from optimal challenges), performance gains (improved performance, higher achievement), high quality learning (greater flexibility in thinking, enhanced conceptual learning, more active information processing, and greater creativity), and optimal functioning (maintenance of behavioral change, long-term retention) [5]. The province of the self is to pursue the quality of one s psychological well-being. Motivational analysis of the self has three aspects: defining or creating the self, relating the self to society, and discovering and developing personal potentials [5]. Here we focus on defining and creating the self, specifically self identity. ICT, just as many other objects in one s environment (e.g., home, office, possessions), should support one s need for defining and representing the self. Identities function in a social context. Thus identities normally contain information about the particular individual, the immediate group, the social context, and the cultural context that the individual belongs to. With such principles in mind, ICT should be designed to allow users to decide how they want to express themselves and how they want to do things in distinctive ways. Early examples showing limited application of these principles include desktop skins, cell phone ring tones, and application toolbar customizations. Many other aspects can be designed to fully utilize these principles to increase the motivational affordances of ICT. Afford Competence and Achievement (P3 & P4) Everyone wants and strives to become competent. Competence provides an inherent source of motivation for seeking out and putting forth the effort necessary to master optimal challenges that are developmentally appropriate [1, 5]. When we engage in a task with a level of difficulty and complexity that is precisely right for our current skills, we feel the strongest interest and the greatest involvement of the need for competence. One key condition that involves competence need is optimal challenge, and one key condition that satisfies our competence need is positive feedback [5]. Optimal challenge, represented by a level of difficulty and complexity, is related to goals one may set or be assigned. Each person may have different levels of skills, thus would require different levels of challenges. For an ICT to support all possible targeted users, identifying and setting different challenge levels are central to design. Achievement is one s desire to do well relative to a standard of excellence that encompasses (1) competitions with a task, (2) competitions with the self, and (3) competitions against others. Standards of excellence offer people two-edged swords: sometimes they excite us and we react with approach emotions and behaviors; other times, they create anxiety and we react with avoidance emotions and behaviors [5]. Individuals need to perceive or evaluate their performance toward goals. Feedback provides support for this evaluation. Timely response is essential so that the flow of cognition and action does not break. Positive means to focus on the informational aspect of feedback (how far it is from achieving the goal) rather than on criticism of behaviors. The combination of goals/challenge and feedback produces an emotionally meaningful mixture: goal attainment - engenders emotional satisfaction, while failure to reach one s goals breeds emotional dissatisfaction. 3

Afford Relatedness (P5 & P6) Relatedness is a psychological need indicating the innate desire to belong. Interaction with others is the primary condition that involves relatedness; perception of a social bond then satisfies the relatedness need [5]. Providing human-human interaction mechanisms via ICT (computer mediated human-human interaction) thus provides a condition for people to feel they are related; and providing ways of displaying the social bond (e.g., the extent, the intensity, and the nature of the bond) is to show interaction results, thus confirming one s feeling of being related and satisfying of this need. Afford Leadership and Followership (P7 & P8) Power is a learned social need. Its essence is a desire to make the physical and social world conform to one s personal image or plan for it. A person s need for power can be determined by personality ( born with it ) and social situations ( social role or identity ). People high in the need for power desire to have impact, control or influence over another person, group or the world at large. High-need-for-power individuals seek to become (and stay) leaders. Leadership thus is a condition that involves and satisfies the need for power. Very often, even those who have a strong need for power experience the desire to follow. We seek, admire, and respect those who lead us by providing us certain emotional feelings. ICT design should realize both leadership and followership needs to achieve high motivational affordance. Afford Affect and Emotion (P9 & P10) Affect is a general word for mood, emotion, and feeling. Emotions are induced affective states that typically arise as reactions to important stimuli in one s environment. Emotion relates to motivation in two ways. First, emotions are one type of motive that energize and direct behavior. Second, emotions serve as an ongoing readout system to indicate how well or poorly personal adaptation is going. Modern affect theories propose that human beings have two synchronous systems that activate and regulate emotions. The primitive biological system is an innate, spontaneous, physiological system that reacts involuntarily to emotional stimuli. The contemporary cognitive system is an experience-based system that reacts interpretatively and socially. The two systems influence each other and combined they provide a highly adaptive emotion mechanism [4]. The key for applying emotional studies to ICT design is thus two-fold: induce intended emotions via the biological system that is invoked by initial exposure to ICT, and induce intended emotions via the cognitive system that is based on intensive cognitive activities. Recent studies validate the importance of affect and emotion in ICT design and use [4, 7]. Sometimes, negative emotions may be desirable. For example, anxiety (negative) can be motivational in achieving certain goals (e.g. learning), and thus can be intention emotion in ICT design. Conclusion The overarching goal of these design principles is to ensure that ICT can support people s motivational needs. Yet ICT designs are dependent on users, tasks, and use context. Furthermore, 4

certain design principles can support conflicting goals [6]. This means that the same design principles may not serve all ICT design goals the same way, and not all principles are of equal interest in designing a particular ICT. A motivational perspective can be very promising in providing theoretical guidance to ICT design [8]. A motivational perspective may function as a framework to unite various ICT design approaches (such as cognitive or usability centric, affective and emotional design) to represent a holistic picture of issues in ICT design and use. References 1. Deci, E.L. and Ryan, R.M. Intrinsic motivation and self-determination in human behavior. Plenum, New York, 1985. 2. Gibson, J.J. The theory of affordances. in Shaw, R.E. and Bransford, J. eds. Perceiving, Acting, and Knowing, Lawrence Erlbaum Associates, Hillsdale, NJ, 1977. 3. Norman, D.A. Affordances, Conventions and Design. Interactions. Interactions, 6 (3). 38-43. 4. Norman, D.A. Emotional Design: Why We Love (Or Hate) Everyday Things. Basic Books, Cambridge, MA, 2004. 5. Reeve, J. Understanding Motivation and Emotion. John Wiley & Sons, Inc., New York, 2005. 6. Te'eni, D., Carey, J. and Zhang, P. Human-Computer Interaction: Developing Effective Organizational Information Systems. John Wiley & Sons, Inc., New York, 2007. 7. Zhang, P. and Li, N. The importance of affective quality. Communications of the ACM, 48 (9). 105-108. 8. Zhang, P. and von Dran, G. Satisfiers and Dissatisfiers: a Two-Factor Model for Website Design and Evaluation. Journal of American Society for Information Science, 51 (14). 1253-1268. Ping Zhang (pzhang@syr.edu) is an associate professor in School of Information Studies at Syracuse University. She can be reached at: 328 Hinds Hall School of Information Studies Syracuse University Syracuse, NY 13244 USA 5