Topic 3: Social preferences and fairness

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Topic 3: Social preferences and fairness Are we perfectly selfish and self-centered? If not, does it affect economic analysis? How to take it into account? Focus: Descriptive analysis Examples Will monitoring workers effort increase or reduce effort? Can a generous welfare state be sustained? Why do some people buy climate tickets? Overview readings: Fehr and Fischbacher (2002) Sobel (2005) 1

Today s lecture Experimental economics Some well-known games Some general results Focus: Social preferences Readings: Camerer (2003), pp. 43-100 A thought experiment Assume: You receive 100 kr Your task: Propose how to share the 100 kr between yourself and another person, B Then, your proposal is communicated to B Full anonymity B s choice: Accept or refuse If accept: Both get the amounts you proposed. If reject: Both get nothing. Write down: What is your proposal to B? If you were, instead, B, would you have accepted: 50 øre? 15kr? 30 kr? 50 kr? 60 kr? 2

History of experimental economics Early contributions Thurstone (1931): Determination of individual indifference curves Chamberlin (1948): Classroom experiments About 1950: Princeton game theorists (Nash and others). 1952 conference: psychologists, mathematicians, others Early sixties: Vernon Smith launches first lab (Purdue Univ.) Introduction of salient payments, repetition, realistic market institutions. Other early contributors, 1960 s: Reinhard Selten, James Friedman 70 s: Consolidation, common methodology 80 s: Field takes off 2000 onwards: Field explodes Topics studied: Oligopoly, auctions, antitrust remedies, bargaining, monitoring of workers, PD games, trust, voluntary contributions to public goods, risk aversion, money illusion (Source: Kagel and Roth 1995) Lab and field experiments Laboratory experiments Controlled environment Voluntary participants Real incentives: monetary payment Baseline case vs treatment cases: Change one variable Field experiments Naturally occurring environment Unknowing participants Real lincentives Baseline case vs treatment cases: Change one variable but: natural variation may occur Example: Effect on charitable giving of solicitation methods (Lange et al.) 3

Economic vs. psychological experiments Cognitive and social psychology: Experiments from ca. 1900 Differences in methodology: Payment Deception A : Dictator B: Recipient The dictator game A gets amount X (ex. 100 NOK), decides how to allocate X between A and B B: Passive recipient X = x A + x B Let s = B s Bs shareof X as proposed by A Let x i = i s actual outcome If A cares only about his own monetary payoff: Which s will he choose? (anonymity) 4

Experimental findings, dictator game Typical results (see Camerer 2003): Average offer (s) 0.2 Offers of 0 and 0.4 0.5 most common The following tend to increase s: Non-anonymity Identifiable victim (recipient has been determined) Deserving recipient (e.g. Red Cross) The following tend to decrease s: Earned initial amount Option to pass The ultimatum game Like dictator game, but B can reject A s offer If B rejects: Both get zero. If B accepts: Each gets the amount proposed by A. 1. A gets X 2. A offers B a share s 3. B accepts or rejects 4. If accept, x A = (1-s)X and x B = sx. If reject, x A = x B = 0. If both care only about their own material payoff: What will they do? (anonymity, oneshot)? 5

Self-interested utility maximers Assume 50 øre is the lowest strictly positive amount Aself-interested B will strictly prefer to accept any strictly positive offer Foreseeing this, A will never offer more than 50 øre If A offers 50 øre, B will accept If A offers 0, B may still accept (has nothing to gain by refusing) Prediction: Minimal offers, minimal rejections The self-interest model (benchmark) Money to myself is all that counts (Or: If other things count, they are kept fixed in the lab) Person i cares only about her own income W i : (1) U i = u i (W i ) = u i (F i + x i ) where F i = i s exogenous (other) income, x i = the material payoff of person i from the experiment u i > 0 and u i 0 What is i s benefit from the experiment? Differentiating (1): du i = u i dw i = u i x i Marginal x i : i s benefit is proportional to x i 6

Equilibria: UG with self-interested players Nash equilibrium: Set of strategies such that no player can profitably deviate from her strategy, given the strategies of the other players. Subgame perfect Nash equilibrium: Eliminates Nash equilibria in which players threats are not credible. Hint: backward induction! Example: {s = 0.3, accept any s 0.3} NE, not SPNE B s strategy to reject any offer below 30 percent is not credible If offered 10 percent, a self-interested B would prefer to accept! SPNE in ultimatum game with self-interested players: If 50 øre (s=0.005) is the smallest strictly positive amount: {s = 0.005, accept any s > 0} is a SPNE {s = 0, accept any s 0} is a SPNE If s is continuous: {s = 0, accept any s 0} is the only SPNE. Did you propose more than 50 øre? Did you reject any offers? 7

Findings, ultimatum games Typical result (Camerer 2003): Average offer about 0.4 Offers of 0.5 very common About half of offers < 0.2 are rejected Results robust to high stakes (up to several months wage) experience Varies with age culture Cross-cultural studies Henrich et al. (2001): Ultimatum games in 17 small-scale societies, 5 continents Average offers: 0.26 to 0.58 Rejection of small offers: Varies substantially No economy displays both average offers and rejection rates close to zero More market integration: higher offers More economies of scale in local economy: higher offers Average offers above 0.5: 0.51 (Ache, Paraguay), 0.58 (Lamelara, Indonesia) Norms of potlatch/competitive gift-giving Hyper-fair offers: Frequently rejected 8

At a conference at Penn years ago, several of us discussed how much we d offer from a $1 million stake. As I recall, Al Roth said he d offer something like $400,000, below the equal split but well above the self-interest equilibrium. Bob Aumann said, Al, you must be rich! I d offer $500,000. (Camerer 2003, p.61) Puzzle 1: Why do proposers share? Puzzle 2: Why do responders reject? Competition in ultimatum games Real-world parallell, UG: one seller, one buyer Proposer competition: one seller, many buyers Several proposers make offers to a single responder Responder accepts the highest offer Proposers whose offers are not accepted get 0 Result (after some repetition): Almost all proposers offer s 1 Responder gets almost everything Responder competition: one buyer, many sellers One proposer makes offer s. If every responder rejects, all receive 0. If at least one responder accepts, one accepting responder is drawn randomly and receives a share s, while proposer receives a share (1-s). Results (after some repetition): s 0 Proposer gets almost everything 9

Vernon Smith (1991): Rational Choice: The Contrast between Economics and Psychology Individuals often violate rational standard rational choice assumptions in the lab Still, market institutions (e.g. competition, repetition) often produce outcomes consistent with standard theory The market may work efficiently even if its participants cognitive abilities are limited. (...) prices and allocations converge quickly to the neighborhood of the predicted rational expectations competitive equilibrium, even if subjects are not aware that they are achieving maximum profits collectively and individually, and, in fact, deny this when asked (...). When asked what strategies they used, they are unable to convey insight to the experimenter (p.880-881). We need to test individuals acting within institutions Purposes of experimental research Testing the predictions of existing theories Is the subgame perfect equilibrium reached in UG? Generating new theories Unexplained regularities: look for explanations Do responders reject because they prefer 0 to 0.20? Or: a preference to punish the proposer? Test the new hypotheses Two-way interaction: Theory experiments Studying behavior when theory has little to say Testing which is strongest of counteracting effects 10

Trust games Trust game: Two-way dictator game where B gives A the initial allocation The more B gives A to share, the higher is their total B investor, A manager (cannot be monitored) 1. B gets an initial amount X 2. Gives T 0 of this to A. Keeps (X - T). 3. Investment T yields return (1+r), so A earns (1+r)T 4. A keeps Y of these earnings: Repays (1+r)T Y to B. 5. Final payoffs: x A = Y x B = X T +(1+r)T Y = X Y + rt. T: measure of trust (1+r)T Y: measure of trustworthiness Or: generosity? The self-interest model: Predictions Anonymous one-shot game: If both A and B care only for their own material payoff, what will they do? Backward induction In stage 4, A will give nothing to B: Y = (1+r)T. No trustworthyness. Anticipating this, B will keep everything in stage 2 T = 0, no trust 11

Typical findings, trust games Subjects invest about half of their endowment T X/2 > 0 There is (some) trust Repayment about equal, or slightly less than, investment T (1+r)T Y T > 0 (that is: Y rt) There is (some) trustworthiness But: not quite enough to make investments pay (that would require repayments greater than investment) Public good games Groups of anonymous subjects (e.g. 4) Each subject receives an amount of money, e Choice: Divide e between oneself and the group Simultaneous choice All contributions to the group are multiplied by a factor m (where 1< m < N), and then shared equally between the N group members Contribution maximizing group payoff: e Contribution maximizing individual payoff, given others contribution (only NE): 0 12

Typical finding, public good games One-shot, and first stages of repeated trials: Subjects generally contribute about 40-60 % there are substantial bt tilcontributions tib and free-riding Contributions decline with repetition often rather dramatically If players can punish each other (at a cost) Low contributors are punished Average contributions stay high, and may increase (even to 100 percent, or close to 100 percent). See Camerer (2003), Fehr and Fischbacher (2002), Fehr and Gächter (2002). Public good games Note: Misprint in Camerer (2003, p. 45): Endowment = e, contribution to group = c i Payoff to player i is 1 xi ei ci m( c k k ) N Individual payoff maximized at c i = 0, group payoff maximized at c i = e if 1 < m < N (not m < (1/N) as claimed on p. 45. (correct expression on p. 103; see also Fehr and Schmidt 1999, p.836. ) 13

Experiments on sharing, voluntary contributions, fairness and trust Compared to the predictions of the self-interest model, experiments find that people share more trust more sanction more Sharing and sanctioning: conditional on others behavior, perceived intentions: Kindness often repaid by kindness Unfairness often repaid by (costly) sanctions Heterogeneity: Some egoists, few angels, many reciprocators Next time Inequity aversion Readings: Fehr and Schmidt (1999) Camerer, C. (2003), pp. 101-104 (compendium) Sobel (2005), ),pp 398-401 14