Neuro Approach to Examine Behavioral Competence: An Application of Visible Mind-Wave Measurement on Work Performance

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Journal of Asian Vocational Education and Training Vol. 8, pp. 20-24, 2015 ISSN 2005-0550 Neuro Approach to Examine Behavioral Competence: An Application of Visible Mind-Wave Measurement on Work Performance Liu Wei-Te Graduate School of Technological and Vocational Education, Taiwan *Corresponding author: liuwt@yuntech.edu.tw ABSTRACT The purpose of this study was to evaluate the mind-wave of different work performances from the neuro-science approach. NeuroSky s Mindset headset was used as a minimally invasive method to measure the attention, meditation, stress, and fatigue level of the participants' mind-wave during various work performances such as relaxing, playing flute and writing calligraphy. Various mind-wave data were measured as electroencephalogram (EEG), included α wave, β wave, γ wave, and δ wave. Even though there were some limitations of the study, the main finding illustrated that an expert demonstrated higher meditation and lower stress as compared to novice. Visual work performances, like calligraphy writing, tended to significantly need more attention than audio performance like playing a flute. Some recommendations were provided to improve future work performance. Keywords: NeuroSky s Mindset, mind-wave, electroencephalogram (EEG), work performance, Taiwan INTRODUCTION Traditionally, vocational education emphasizes work competence. A performance test is used to measure learners' knowledge and skills to determine their competence. A survey questionnaire can also be used to measure learners' work motivation. However, we perhaps neglect the latent information, such as attention, meditation, stress, and fatigue of a worker. One of the tools to measure those information is electroencephalogram (EGG, in brief). It can be used during various work performances. During the last decade of the 20th century, NeuroSky had developed a non-invasive, dry, bio-sensor to read electrical activities in the brain to determine the states of attention and relaxation. NeuroSky is a low-cost, easy to use electroencephalogram (EEG) developed for leisure. It captures neural activities using three dry electrodes (locations: beneath the ears and the forehead) and decodes them by applying algorithms. NeuroSky provides information on a user s Delta, Theta, Alpha, Beta, and Gamma brainwave levels (Lutsyuk et al., 2006). The purpose of this study was to measure work performance using mind-wave measurement (EEG) that was non-invasive. The EEG signal is a voltage signal that can be measured on the surface of the scalp arising from large areas of coordinated neural activity. This neural signal varies as a function of performance, mental state, and cognitive activity. The EEG can measurably detect such variation. For example, rhythmic fluctuations in the EEG signal occur within several particular frequency bands, and the relative level of activity within each frequency band has been associated with brain states such as focused attention processing, relaxed meditation, stressed engagement, and frustration which usually are important outcomes of vocational learning (Baker et al., 2010; Berka et al., 2007). Besides the usual workplace in factory or firm, a school is also an important site to record longitudinal EEG data for several reasons. First, we can analyze the brainwave of the same work performance conducted by experienced or novice individual. Second, we can study brainwave data generated by different work performances from the same learner. Third, we can obtain the

inter-correlation or the causality between various work performances such as visual or audio job. Fourth, in the future, we could obtain valid EEG data over a period of time from a relatively big group of learners that would have significant statistical power of big data. Then we could analyze the effects of different forms of instruction and practice on students learning and moment-to-moment engagement. Finally, perhaps a longitudinal recording of EEG data on a school-based training program could offer the opportunity to make student-specific model actually useful, by obtaining enough data over time to improve students learning. To assess the feasibility of collecting useful information about cognitive processing and mental state with a portable EEG monitoring device, the researcher conducted a pilot study in which the participants wore a NeuroSky Mindset while doing different tasks. These EEG data were linked and collected by user ID and timestamp for each second. This study was designed to determine if the Mindset data could distinguish mental states of the participants in various work performances (Rebolledo-Mendez et al., 2009). More specifically, the research questions in this study were as follow: 1. Can EEG detect various work performances for the same subject? 2. Can EEG detect different subjects over the same work performance? 3. What are the EEG causality or inter-correlation between various tasks? METHOD Research instrument The recent availability of a simple, low-cost, portable EEG monitoring device (Figure 1) makes it feasible to take this technology from the lab into schools. The NeuroSky Mind Set is an audio headset equipped with a single-channel EEG sensor. It measures the voltage between an electrode that rests on the forehead and electrodes in contact with the ear. Unlike the multi-channel electrode nets worn in labs, the sensor requires no gel or saline for recording, and requires no special expertise to wear. Even with the limitations of recording from only a single sensor and working with untrained users, the Mind Set can distinguish two fairly similar mental states (neutral and attentive) with 86% accuracy (NeuroSky, 2009). In one case, by using NeuroSky Mind-wave device, a patient was found that she could control her mechanical limb with her brain waves (Thakor, 2014). The mind-wave has two dry sensor contacts, one that touches the user s forehead and another that clips onto the user s left earlobe (Gearhead, 2012). Figure 1: Neuro Sky mind-wave device Subjects and Research Procedure There were six subjects participated in this study. All subjects were informed consent to participate in the experiment in the beginning. In this experiment, subjects attended 2-3 tasks for 3-5 minutes. The researcher collected the EEG data of brainwave measurement during the process of conducting the tasks. Synchronously, researcher recorded the experimental process through video as well. There was a software system set up in the computer to record the EEG data via blue-tooth. Subjects had to do specific tasks according to experimental activity, for example, listen to music, write calligraphy, test memory, or play computer game for 3-5 minutes. Primarily, descriptive statistics were used to analyze the EEG data included attention, meditation, stress, and fatigue degree of mental condition derived from the work performance of the participants. 21

RESULTS AND DISCUSSION Can EEG detect various performances for the same subject? According to Table 1, EEG recorded brainwaves for different psychological states. The empirical data showed that most of the subjects differed in their attention, meditation, stress, and fatigue degree after various work performance. In general, playing computer game, taking memory test and writing calligraphy (by master) required higher attention. In contrast, relaxing, playing flute and reading books seem to be high in meditation. However, taking memory test, writing calligraphy (by novice), playing computer showed the participants were highly stressed. Table 1: Brainwave data of psychological states after performing various tasks Subject Work performance Stat. Attention Meditation Stress Fatigue Lu Lu* Master Li An Hn En Hn Playing flute M 30.74178 77.60094 22.39906 1.553991 SD 12.61079 18.6344 18.6344 4.49666 M 45.71591 61.60227 38.39773 4.176136 SD 14.90001 17.94819 17.94819 5.13939 Memory testing after game M 45.8329 55.04961 44.95039 4.963446 SD 10.89614 14.28946 14.28946 5.319009 Writing (R) calligraphy M 38.14375 54.8375 45.1625 6.5625 SD 15.8891 9.635422 9.635422 7.826489 Reading (R) M 36.5848 60.21053 39.78947 6.263158 SD 17.2418 14.31667 14.31667 6.499393 Relaxing M 48.56291 85.59603 14.40397 0.397351 SD 19.47839 12.75209 12.75209 1.007171 Playing computer gaming M 42.43333 36.25 63.75 4.116667 SD 13.04081 14.64496 14.64496 4.124498 Relaxing M 36.76111 52.55 47.45 3.188889 SD 17.26862 27.14008 27.14008 4.655493 Writing (2nd) calligraphy M 44.24444 43.65556 56.34444 6.438889 SD 15.33813 13.98056 13.98056 8.621244 Before playing computer game M 38.99363 56.21656 43.78344 5.764331 SD 14.7384 16.32432 16.32432 6.904312 Playing computer game M 61.92973 67.75135 32.24865 5.52973 SD 12.65428 10.20352 10.20352 7.551305 After game memory testing M 47.67281 57.2212 42.7788 5.182028 SD 19.94099 14.55901 14.55901 6.390058 Relax reading M 54.07222 53.51111 46.48889 4.266667 SD 16.77889 13.48928 13.48928 4.244747 On writing M 59.83333 46.22222 53.77778 5.066667 On memory testing M 59.64177 41.79626 58.20374 6.290323 Assembling toy robot M 35.05667 52.33333 47.66667 6.263333 SD 17.87699 16.57274 16.57274 7.458373 Assembling robot again M 42.3 50.52 49.48 7.45 Memory testing after assembling SD 18.77223 16.62357 16.62357 8.896863 22

Can EEG detect different subjects over the same performance task? Basically, this study showed that varied brainwave data for the same tasks performing by experts and novice. According to Table 2, in writing calligraphy, the novice requires more attention than the experts. Similarly, the novice also indicated high stress in writing calligraphy as compared to the experts. However, the experts showed more stress in playing computer games that the novice. In general, the experts displayed higher meditation state than the novice. The data also showed that the novice needed more attention than the experts in all the tasks. Table 2: Brainwave data of psychological states after performing various tasks among experts and novice Subject Work performance Stat. Attention Meditation Stress Fatigue Lu (mid expert) Master (expert) An (novice) En (novice) Lu* (expert) Hn (novice) En (novice) Hn* (novice) Li (novice) Hn (expert) Writing (2nd) calligraphy Memory test after game Memory test after game Memory testing after writing Memory test after assembling Playing computer gaming Playing computer gaming M 45.71591 61.60227 38.39773 4.176136 SD 14.90001 17.94819 17.94819 5.13939 M 38.57778 55.4 44.6 6.605556 SD 15.70181 9.561679 9.561679 8.760945 M 44.24444 43.65556 56.34444 6.438889 SD 15.33813 13.98056 13.98056 8.621244 M 59.83333 46.22222 53.77778 5.066667 M 45.8329 55.04961 44.95039 4.963446 SD 10.89614 14.28946 14.28946 5.319009 M 47.67281 57.2212 42.7788 5.182028 SD 19.94099 14.55901 14.55901 6.390058 M 59.64177 41.79626 58.20374 6.290323 M 42.43333 36.25 63.75 4.116667 SD 13.04081 14.64496 14.64496 4.124498 M 61.92973 67.75135 32.24865 5.52973 SD 12.65428 10.20352 10.20352 7.551305 What was the EEG causality or inter-correlation between various tasks? This study also analyzed the casual correlation of the EEG among these tasks. According to Table 3, it is implied that the longer a subject was working on a task, the higher attention one needs to give. Continuous performance could enhance the attention of the subject. In addition, the meditation may decrease along the consequent tasks. However, the stress and fatigue may increase due to tiredness. Table 3: The casual correlation among the performance tasks Subject Tasks Stat. Attention Meditation Stress Fatigue En Relax reading M 54.07222 53.51111 46.48889 4.266667 SD 16.77889 13.48928 13.48928 4.244747 On writing M 59.83333 46.22222 53.77778 5.066667 On Memory testing M 59.64177 41.79626 58.20374 6.290323 Hn* Assembling toy robot M 35.05667 52.33333 47.66667 6.263333 SD 17.87699 16.57274 16.57274 7.458373 Assembling robot again M 42.3 50.52 49.48 7.45 SD 18.77223 16.62357 16.62357 8.896863 Memory test after assembling 23

CONCLUSIONS AND RECOMMENDATIONS The results of this study have shown that the EEG data from the NeuroSky Mind Set recording device can discriminate the mental states included attention, meditation, stress and fatigue between expert-novice subjects and among various tasks performances. Further, this study suggests that EEG can detect transient changes in mental stated in various tasks. The main finding shows that an expert demonstrated higher meditation and lower stress as compared to a novice. Visual work performances, like calligraphy writing, tended to significantly need a user to pay more attention than audio performance like playing a flute. In addition, novice users show higher stress and fatigue during the performance than expert did. In general, the study recommends in the future that a study could be conducted to detect mental states relevant to the learning domains, such as comprehension, engagement, and learning. In a longitudinal study, across different types of learners, EEG method could be used to test the mental states in different contexts of learning elucidate the interplay among emotion, cognition, and learning, and possibly to identify the appropriate teaching methods according to varied mental states. In conclusion, this pilot study suggests that EEG device could be useful in the school s context to capture the critical data of the learners mental states in doing various tasks. ACKNOWLEDGMENTS This study was supported by the Minister of Education, Taiwan and the Graduate School of Technological and Vocational Education through the grants of MOOCs to National Yulin University of Science and Technology (YunTech). The opinions expressed are those of the author and do not necessarily represent the views of the relevant Institutes. We thank the participants, educators, and Sheng-Hong Technology Company that has helped to offer the relevant training and the reviewers for their helpful comments. REFERENCES Baker, R., D'Mello, S., Rodrigo, M.M., & Graesser, A. (2010). Better to be frustrated than bored: The incidence, persistence, and impact of learners' cognitive-affective states during interactions with three different computer-based learning environments. International Journal of Human-Computer Studies, 68 (4), 223-241. Berka, C., Levendowski, D.J., Lumicao, M.N., Yau, A., Davis, G., Zivkovic, V.T., Olmstead, R.E., Tremoulet, P.D., & Craven, P.L. (2007). EEG correlates of task engagement and mental workload in vigilance, learning, and memory tasks. Aviat Space Environ Med, 78(5 Suppl), B231-244. Gearhead, M.G. (2012). NeuroSky Mind Wave: Fun with brainwaves. Network World, 29 (3), 16. Lutsyuk, N., Éismont, E., & Pavlenko, V. (2006). Correlation of the characteristics of EEG potentials with the indices of attention in 12-to-13 year-old children. Neurophysiology, 38(3), 209-216. NeuroSky. (2009). NeuroSky s esense Meters and detection of mental state. Neuro sky, Inc. Rebolledo-Mendez, G., Dunwell, I., Martínez-Mirón, E.A., Vargas-Cerdán, M.D., & García-Gaona, A.R. (2009). Assessing NeuroSky s usability to detect attention levels in an assessment exercise. In J.A. Jacko (Ed.), Human-computer interaction (pp. 149 158). Berlin: Springer-Verlag. Thakor, N. (2014). Catching brain waves in a net. IEEE Spectrum, 51 (9), 40-45. 24