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Taking A Survey of Gambling Attitudes and Behaviors from Paper to Practice National Conference on Problem Gambling July 13, 2012 Mark Vander Linden, MSW Program Manager Iowa Department of Public Health Office of Problem Gambling Treatment and Prevention Presentation Overview Describe the 2011 Iowa Gambling Attitudes and Experiences Survey, Review findings in detail, Discuss implications of findings as related to intervention and prevention efforts. Background & Purpose The Iowa 2011 Gambling Attitudes and Experiences Survey was conducted by the Center for Social and Behavioral Research (CSBR) at the University of Northern Iowa (UNI) and funded by the Office of Problem Gambling Treatment and Prevention at the Iowa Department of Public Health (IDPH). The primary purpose of the survey was to collect data from adult Iowans about: types and frequency of gambling activities, prevalence of problem gambling, and awareness and opinions of publicly-funded gambling treatment services. Methodology Address-based sampling (ABS) Random sample of adults living in residential households in Iowa Online questionnaire or telephone interview Fielding period February 26 -- May 9, 2011 1,700 respondents (470 online and 1,230 by telephone) Analysis and Exploration Dr. Jeffrey Marrotta, Problem Gambling Solutions, Inc. 3 1

Topics Gambling activities Prevalence Self-described frequency of gambling Recency Most regularly engaged Favorite activity Reasons for gambling & not gambling Gambling Myths Problem gambling Attitudes about and awareness of treatment 4 Gambling Activities Gambling activity list Slot machines Table games at a casino such as poker, roulette, craps, or blackjack Video poker, video keno, or video blackjack Dice games Scratch tickets or pull-tabs Lotteries such as Powerball, Hot Lotto, Mega Millions, and daily numbers Racetracks (either horses or dogs) Bingo Card games with friends, family, or others but not at a casino Games of personal skill such as pool, bowling, video games, or playing basketball Fantasy sports leagues or games (include only if entry fee to play) Office pools such as college basketball tournaments or delivery dates for babies Other sports betting on professional, college, or amateur games or events Raffle tickets (including those in support of charitable causes) Online gambling using the Internet Live keno Video lottery machines High-risk trading of stocks, commodities, and futures Some other game, activity, or event not listed above 5 Overall Prevalence of Any Gambling 100% 90% 91% 80% 70% 69% 60% 50% 40% 42% 30% 20% 10% 0% Ever Past 12 Months Past 30 Days 2

Prevalence Rates by Gender 100 90 80 70 60 50 40 30 20 10 0 91 91 68 69 45 39 Ever Past 12 Months Past 30 Days Men Women Prevalence Rates by Age Group 100 90 80 70 60 50 40 30 20 10 0 90 92 94 87 67 74 73 Ever Past 12 Months Past 30 Days 60 18-34 35-49 50-64 65+ Most Common Among 35 to 49 and 50 to 64 year olds 39 50 43 34 Self-Described Gambling Frequency Very Often <1% Often 3% Never 30% Occasionally 15% Seldom 51% Thinking about all types of activities that involve wagering money or possessions, would you say you bet or gamble very often, often, occasionally, seldom, or never? 3

Highest Gambling Activities Raffle Tickets (Including Charity) 42% 73% Slot Machines 25% 70% Ever Lotteries (Numbers) 38% 60% Past 12 Months Scratch Tickets or Pull Tabs 27% 58% 0% 20% 40% 60% 80% 100% At least once by 50% or more Lowest Gambling Activities Dice Games 4% 17% Other Sports Betting Fantasy Sports High-Risk Trading Video Lottery Machines Live Keno Gambling on Internet 16% 5% 12% 6% 10% 42% 9% 3% 7% 1% 5% 2% Ever Past 12 Months 0% 20% 40% 60% 80% 100% At least once by less than 20% Gambling Activities (Regular Engagement) Gambling Activity Infrequently % Monthly % Daily or Weekly % Slot machines 81 16 03 Table games 83 13 03 Video poker, keno, or blackjack 83 16 01 Dice games 85 15 00 Lottery scratch tickets or pull tabs 64 26 10 Lottery tickets (numbers) 53 25 21 Racetracks (horses or dogs) 88 08 04 Bingo 90 09 02 Cards (not at casino) 76 19 06 Games of personal skill 69 27 04 Sports 82 12 06 Infrequently = A few days per year or one day in past 12 months Monthly = Once or twice per month Daily or Weekly = One to three times per week or about every day. 4

Favorite Gambling Activities Adults Slot machines: 19% Lotteries (numbers): 12% Table games at casinos: 12% Cards (not at casinos): 10% Scratch tickets or pull tabs: 8% Men Table games at casinos : 18% Cards (not at casinos): 13% Lotteries (numbers): 12% Slot machines: 12% Fantasy sports: 5% Women Slot machines: 26% Scratch tickets or pull tabs: 13% Lotteries (numbers): 12% Cards (not at casinos): 8% Bingo: 5% Reasons for Gambling (Among those who said they gamble occasionally, often, or very often) Entertainment or Fun Excitement or Challenge Socializing Support a Worthy Cause 14% 13% 7% Just to Win Money 5% 24% 30% 35% As a Hobby 5% 23% 28% <1% Curiosity 16% 16% 4% Win Money to Pay Bills 8% 1% 12% Distraction from Everyday Problems 10% 11% 35% 49% 29% 42% 33% 40% 55% 80% 0% 20% 40% 60% 80% 100% Very Important Important Note. The cumulative percentage on entertainment or fun appears to sum incorrectly due to the effects of rounding. Gambling is dangerous for family life 14% Strongly 2% Strongly Agree 23% Neither Agree Nor 20% Agree 41% Nearly two-thirds (64%) agreed that Gambling is dangerous for family life, About one-half (51%) agreed that Gambling is a harmful form of entertainment. 5

Gambling is harmful form of entertainment Strongly 4% Strongly Agree 16% 23% Agree 35% Neither Agree Nor 23% On balance gambling is good for society Strongly 17% Strongly Agree 2% Agree 17% 41% Neither Agree Nor 23% Gambling is an important part of cultural life Strongly 26% Strongly Agree 2% Agree 12% Neither Agree Nor 17% 44% 6

Attitudes about Gambling Attitude Statement Gambled Past 12 Months Any Problem Gambling Symptoms Yes No Yes No Gambling is an important part of cultural life (Sum of Strongly Agree and Agree) 17% 06% 26% 12% Gambling is a harmful form of entertainment (Sum of Strongly Agree 45% 64% 40% 53% and Agree) Gambling is dangerous for family life (Sum of Strongly Agree and Agree) 58% 78% 51% 66% On balance gambling is good for society (Sum of Strongly Agree and Agree) 24% 08% 34% 17% Problem Gambling Pathological Gambling (specific meaning) Ever (Lifetime) and past 12 months 10 DSM-IV based symptoms (NODS) Probable pathological = 5 or more symptoms Problem gambler/possible pathological = 3 or 4 symptoms At-risk = 1 or 2 symptoms Problem Gambling (specific meaning) Past 12 months Problem Gambling Severity Index (PGSI) 9 Symptoms (Never = 0, sometimes = 1, most of the time = 2, always = 3) Problem gambling = 8 or more points Moderate risk= 3 to 7 points Low risk = 1 to 2 points Self-defined gambling problem (ever and now) Problem Gambling (general use) Probable pathological or possible pathological/problem gambler (NODS), problem gambling (PGSI), or self-defined gambling problem Any Problem Gambling Symptoms With symptom(s) = 1 or more symptom from NODS, PGSI, or self-defined gambling problem Without symptoms = zero symptoms on NODS, zero points PGSI, and not self-defined with gambling problem 22 Pathological Gambling (EVER) Lifetime NODS Classification All Adults Adults Ever Gambled Ever experienced one or more symptoms 6.3% 6.9% Subclinical/at-risk 5.2% 5.7% Possible pathological/problem gambler 0.6% 0.6% Probable pathological gambler 0.6% 0.6% 7

Pathological Gambling (Past 12 Months) Past 12 Months NODS Classification All Adults Adults Gambled in Past 12 Months Experienced one or more symptoms during the past 12 months 3.3% 4.8% Subclinical/at-risk 2.8% 4.1% Possible pathological/problem gambler 0.2% 0.3% Probable pathological gambler 0.3% 0.4% Problem Gambling (PGSI) (Past 12 Months) Past 12 Months PGSI Classification All Adults Adults Gambled in Past 12 Months Experienced one or more symptoms during the past 12 months 12% 18% Low risk 8.9% 13.0% Moderate risk 2.6% 3.8% High risk 0.6% 0.8% Most commonly experienced symptoms: Felt guilty about the way you gambled or what happens when you gamble Bet more than you could afford to lose Problem Gambling (Self-Defined) 2% of adult Iowans EVER thought they might have a problem with gambling Less than 0.5% of adult Iowans think they NOW have a gambling problem 8

Combining Multiple Measures (Ever) Demographic Group One or More Symptoms (Ever) Probable or Possible Pathological or Problem Gambling (Ever) All Adults 14.5% 2.0% Men 19% 2.6% Women 10% 1.5% 18-34 19% 2.7% 35-49 13% 1.1% 50-64 14% 2.0% 65 and older 13% 2.2% Men higher prevalence than women No statistically significant differences by age group. 27 Combining Multiple Measures (Past 12 Months) Demographic Group One or More Symptoms (Past 12 Months) Probable or Possible Pathological or Problem Gambling (Past 12 Months) All Adults 13.1% 0.7% Men Women 17% 10% Subgroup estimates not shown due to small number of actual survey respondents within subgroups who met the criteria. 18-34 17% 35-49 11% 50-64 12% 65 and older 11% Men higher prevalence than women No statistically significant differences by age group. 28 Very Important Reasons for Gambling All Gamblers Fun or entertainment: 24% Excitement or challenge: 14% Socializing: 13% Support a worthy cause: 7% Just to win money: 5% Without Problem Gambling Symptoms Fun or entertainment: 18% Socializing: 13% Excitement or challenge: 7% Support a worthy cause: 4% Just to win money: 4% With Problem Gambling Symptom Fun or entertainment: 39% Excitement or challenge: 30% Socializing: 14% Support a worthy cause: 11% Just to win money: 8% 9

Gambling Myths Agreement with common gambling myths by adult Iowans 13% agree watching the pattern of wins and losses will help a person to win 12% agree playing more than one slot machine improves a person s odds of winning 5% agree the more a person gambles, the better their odds of coming out ahead 2% agree if a person keeps gambling, their luck will change and they ll win back the money they lost 2% agree that when a person almost wins, it is a good sign that they are due to win soon 20% of adults 50-64 with gambling symptoms believed that playing more than one slot machine improves a person s odds of winning vs 4% without gambling symptoms Lucky Techniques 6% of adults who gambled in past 12 months had a lucky technique Have lucky technique by problem gambling symptom (past 12 months) 4% Without symptoms 14% With 1 or more symptoms (past 12 months) 20% of women age 35-64 with symptoms believe they had a lucky technique compared to 4% without Effect of Problem Gambling on Others More than 1 in 5 adult Iowans (22%) have been negatively affected by the gambling behaviors of family members, friends, or others they know. Others They Know Personally Friends and Coworkers Family 15% Others 11% Friends/Coworkers 9% Family Problem Gambler 1 in 3 (34%) who have ever experience any symptom of problem About gambling 1 said they had personally been negatively affected by someone else's gambling behavior 10

Want to Reduce or Quit Gambling Percent of adult Iowa gamblers who want to decrease or quit gambling. 8% Percent of adult Iowans who had any problem gambling symptoms in the past 12 months who want to decrease or quit gambling. 18% 2% Decrease Time Decrease Time 7% 5% Decrease Money Decrease Money 13% 5% Quit Altogether Quit Altogether 10% Accessing Treatment Services 10% 18% 90% 51% 31% Aware of Helpline Unaware of Helplne Aware + IDPH funded services Aware+ publicaly-funded treatment Aware but not aware of treatment 36% knew of treatment options in their community 15% said there were no convenient treatment options Identifying Problem Gambling Not At All Confident 9% Extremely Confident 27% Slightly Confident 23% Moderately Confident 41% More than two-thirds of Iowans are confident they would recognize the signs that a friend or family member has a gambling problem. 11

Treatment Effectiveness 30% Treatment Works 11% 59% Treatment Doesn't Work Neutral 94% admire the courage of people who seek help for a gambling problem Importance of Public Funding for Treatment and Prevention Educate Young People about Risk of Gambling 58% 32% 91% Inform Adults about Problems Gambling Can Cause 47% 38% 85% Make Problem Gambling Treatment Available 46% 39% 85% Information to Adults How to Gamble Responsibly 38% 38% 76% 0% 20% 40% 60% 80% 100% Very Important Note. The cumulative percentage on educate young people appears to sum incorrectly due to the effects of rounding. Discussing Problem Gambling Respondents who had ever experienced any symptoms of problem gambling or said they may have a gambling problem were asked how many people, if any, they had talked to about their gambling. Nearly 1 in 4 of those (24%) who have experienced one or more problem gambling symptoms during the past 12 months said they have talked with someone about their gambling. 12

Gambling in the Home when Growing up When asked to think back on their home life when they were growing up, about 3% of adult Iowans said that someone in their family had a serious problem with gambling when they were younger. Growing up in a household where someone had a gambling problem was reported by 5% of those who experienced any gambling symptoms, regardless of whether these symptoms were experienced in the past 12 months or at any point in their lifetime. A Look at the Real Numbers. Ever Thought Might Have Gambling Problem 41,700 Want to cut-back on the amount of time you spend betting or wagering 26,500 Decrease the amount of money you spend on betting or wagering 80,800 Have ever tried to stop, cut down, or control your gambling 90,600 Others Think You Have a Gambling Problem 25,500 Periods lasting two weeks or longer when you spent a lot of time thinking about your gambling experiences or planning future gambling ventures or bets Past 12 months Gambled as a way to escape from personal problems Past 12 months 29,300 21,100 Gambled to relieve uncomfortable feelings such as guilt, anxiety, helplessness, or depression Past 12 months 19,400 A Look at the Real Numbers. Gambling caused you any health problems, including stress or anxiety 53,200 Felt that you might have a problem with gambling? 62,000 Felt guilty about the way you gambled or what happens when you gamble? 161,400 Been personally affected by the gambling of a friend or coworker 258,900 Been personally affected by the gambling of a family member 213,800 Been personally affected by the gambling of someone else you know 343,800 13

Summary & Conclusions Prevalence of Gambling Lifetime: 88% in 1995 91% in 2011 Past 12 months: 72% in 1995 69% in 2011 Pathological or problem gambling Low prevalence problem gambling (2% lifetime, 0.7% past 12 months) Pathological (0.6% lifetime, 0.3% past 12 months) Similar to previous 1995 Iowa estimate (1.9% lifetime, 1.0% current) SOGS tend to estimate higher Overlapping confidence intervals Conclusion: Problem gambling rate appears unchanged since 1995 Similar to national surveys 0.4% Lifetime pathological (National Epidemiological Survey on Alcohol and Related Conditions; Petry, Stinson, & Grant, 2005) Pathological of 0.6% lifetime & 0.3% Past 12 months (US National Comorbidity Survey Replication (NCS-R; Kessler et al., 2008) 44 Summary & Conclusions (continued) Problem gambling symptoms and effects 13% had 1+ problem gambling symptoms in the past 12 months 18% of those with symptoms want to reduce or quit gambling 22% said they were negatively affected by another s gambling behaviors Treatment and prevention Two-thirds are confident they could recognize the signs of problem gambling 90% are aware of 1-800-BETS-OFF helpline Three-fourths or more support public funding for the four treatment and prevention activities 45 Implications For Problem Gambling Prevention: Summary & Conclusions Provide social norms education to help prevent problem gambling. Most people (81%) report that they never or seldom gamble Only 2% of adults gamble on the internet (past 12 months) Less than 2% of people borrow money to gamble, are ever told they have a gambling problem, or experience financial problems related to their gambling More consumer education is needed to dispel gambling myths Empower those who want to change their gambling behavior Normalize and demystify treatment Provide responsible gambling information Inform the public about change tools (work books, smart phone aps, etc.) 14

Implications For Problem Gambling Prevention: Summary & Conclusions Family Focus For each problem gambler, 10 others are negatively affected Nearly two-thirds (64%) agreed that Gambling is dangerous for family life Encourage parents to discuss gambling with their children Encourage people to speak to loved ones for whom they have gambling related concerns When conducting treatment outreach efforts Identify problem gambling symptoms Provide hopeful messages Target high risk populations with treatment outreach efforts Hx of alcohol problems or tobacco use Frequent slot players Those with small social networks Others.. Final Thought: If you are a problem gambling clinician or prevention specialist, keep in mind that: The vast majority of the public supports your work... Your efforts are making a difference! Gambling Attitudes and Behaviors: A 2011 Survey of Adult Iowans Full Report: http://www.idph.state.ia.us/igtp/common/pdf/reports/attitudes_behaviors.pdf or email: Mark Vander Linden mark.vanderlinden@idph.iowa.gov 15