Sound as a communication medium. Auditory display, sonification, auralisation, earcons, & auditory icons

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Sound as a communication medium Auditory display, sonification, auralisation, earcons, & auditory icons 1

2 Auditory display Last week we touched on research that aims to communicate information using non-speech audio The representation of data/information in sound is called auditory display Information is displayed, or communicated using the audio channel rather than the visual channel The loudspeaker, therefore, is an ADU (auditory display unit, c.f. VDU) See www.icad.org (PV is a member of the board)

3 Visualisation Apart from speech, we normally consider visual techniques as most appropriate for information exchange Text-based email programs Graphs Tables of data, etc. What do blind people use? See Will Pearson s Auditory Synthetic Vision Project http://www.freelists.org/list/asvs http://www.seeingwithsound.com/auddisp.htm

4 Sound Since 1982 or so researchers have begun to explore the use of sound as a communication medium Belief that non-speech audio useful as interaction medium Nascent field of auditory display spawns techniques like: Sonification Audification Auralisation

5 Examples Auditory icons Earcons Data visualisation (sonification & audification) Program auralisation Assistive technologies e.g. web browsers for the blind Diagram readers (speech and musical)

6 Audification Simple techniques of scaling data into the range of audible frequencies yields very insightful results Chris Hayward s Listening to the earth sing audified seismographs Discriminate between earthquakes and atomic tests

7 Sonification Using non-speech audio to convey information More specifically, sonification is the transformation of data relations into perceived relations in an acoustic signal for the purposes of facilitating communication or interpretation. NSF Sonification Report, available from http://www.icad.org/websitev2.0/references/nsf.html

8 Sonification/audification Audification is a scaling of data into audible frequency ranges Data multiplied/scaled by a time constant to fall between 20 Hz and 20 KHz, converted to the analogue domain, and amplified Sonification is the use of data to control a sound generator Data and sound generation technique need not have any direct relationship Associations are often metaphorical

9 Metaphorical associations Louder = more Brighter = more Faster = more Higher pitch = more Not always though Higher pitch = faster Higher pitch = up etc. etc.

10 Example (Fitch & Kramer, 1994) Monitoring of patient state data Body temperature Heart rate (BPM) Blood pressure (mmhg) Blood CO2 level (mmol/l) Respiratory rate (BPM) Atrio-ventricular dissocation (present/absent) Fibrillation (present/absent) Pupillary reflex (present/absent)

11 Operation complications Heart = low freq thud (high & low) breathing = modulated noise AV diss = atrial heart tone varies fib = both heart tones vary Temp = freq of breathing, CO2 = timbre of heart BP = heart pitch

12 Example 2 (Sturm, 2002) Data from Pacific Ocean buoys mapped to sound Listen...

13 Example 3 (King & Angus, 1996) Mapping of DNA nucleotide sequences to musical parameters S2 translation by The Shamen (Colin Angus) is a piece representing the DNA of serotonin receptors in the brain Listen

14 Auditory icons Representational sounds For interface widgets System events Real world events Not always very representational E.g. Gaver s filling bottle sound to represent state of a file copy operation Sort of a sound-effect approach Based on Schafer s idea of soundscapes & acoustic ecology

15 Earcons Short tunes constructed around a set of hierarchic rules to represent Events Objects Choices in a telephone-based interface, etc.

16 Example earcon hierarchy (Brewster, 1998)