Game theory for playing games: sophistication in a negative-externality experiment

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Transcription:

: sophistication in a negative-externality experiment John M. Spraggon and Robert J. Oxoby. Economic Inquiry, Vol. 47, No. 3 (July., 2009), pp. 467 81 September 4, 2013

Introduction Observed di erences from theoretical predictions may be due to inexperience with the concepts of maximizing behavior and strategic interactions Unsophisticated subjects may rely on simple rules or heuristics to make decisions. Conduct a series of moral hazard experiments with Sophisticated and Unsophisticated participants Problems between these groups of participants?

Introduction Subjects choose decision numbers: higher decision numbers correspond to higher individual payo s and higher social costs decision numbers are Private Information Comments about this setting??? Tax/Subsidy instrument The di erences between equilibria under each instrument allow us to discern how individuals experience a ects their ability to play equilibrium strategies

Why this paper di ers from public goods games? How di erent are their results from the existing literature? [Laury and Holt (2008);Cochard, Willinger, and Xepapadeas 2005; Poe et al. 2004, etc..] Game Theory is the answer...

EXPERIMENTAL DESIGN The moral hazard in this experiment is due to a regulator wanting to reduce a negative externality resulting from consumption. Examples? Groups consist of four participants, two of whom choose decision numbers between 0 and 100 (medium-capacity participants) and two between 0 and 125 (large-capacity participants). Both types of participants face the same private payo function

EXPERIMENTAL DESIGN These payo s are described to the participants by way of a table, and private payo is maximized when xn max = x n Design a mechanism that induces the agents to reveal their information and achieve an e cient level of production. external cost proportional to the aggregate decision number 4 X = x n n=1 individual decisions x n are private information, while X is observable. Individual s private payo : π n = 25 0.002(xn max x n ) 2 0.3(X 150)

EXPERIMENTAL DESIGN Under the Tax/Subsidy instrument, for any X, an individual s best response x n is x n = x max n 75 This is also a BR for the tax if subjects believe that X 150 But if subjects believe that X < 150, then x n = min(x max n, 150 X n ) Decision rule: Rules of thumb or focal points

Results The data were collected from eight sessions, each consisting of two groups of four subjects. Participants were recruited from economics courses and classi ed as sophisticated if they had taken an undergraduate game theory course. Each group consisted of either all sophisticated or all unsophisticated individuals, and each experiment consisted of 25 decision-making periods under either the Tax instrument or the Tax/ Subsidy instrument. The decision was not presented as a maximization problem. Sessions took approximately 90 min, and average earnings varied between $10 and $25 Canadian

Results

Results by Capacity

Results by Capacity

Results by Capacity

Results by Participant

Results by Participant

Conclusions When subjects understand optimization, their behavior is rationalizable and predicted by standard economic theory. The behavior of subjects who are not trained in game theory displays evidence of the use of simple rules for making decisions Using subjects who are trained in game theory helps to control initial beliefs as not only do the individuals understand game theory, but also they know that the other people in their group understand game theory. The results imply that in the many experiments where we fail to observe equilibria which support theoretical predictions, inexperience with the mechanics of optimization or strategic thinking may be to blame.

Conclusions Let us talk about John M. Spraggon (2004) Similarities??? How can we compare the results of these two papers?