Intent Inference and Action Prediction using a Computational Cognitive Model

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1 Intent Inference and Action Prediction using a Computational Cognitive Model Ji Hua Brian Ang, Loo Nin Teow, Gee Wah Ng Cognition and Fusion Laboratory, DSO National Laboratories Science Park Drive, Singapore 1182 {ajihua, tloonin, ngeewah}@dso.org.sg Abstract - This paper proposes a Computational Cognitive Model (CCM) inspired by the biological mirror neurons and the theory of mind reading for high level information fusion, in particular, intent inference and action prediction. Existing computational prediction models in the literature would usually build the other person s mental model from scratch; however, this would not work if there is no knowledge about the other person initially. Instead, this paper uses one s own mental model at the start for prediction of the other person and does a perspective changing (or mirroring), i.e., putting oneself in the other person s shoes, to infer the other s thoughts and actions. A model analysis using simulated data is carried out and results show that by using mirroring principles, convergence to the other person s mental model is faster than using baseline method (prediction with an equal probability distribution), and it is also able to give higher prediction accuracy. In addition, feedback and updating mechanisms in the proposed model help to ensure convergence towards the other person s mental model. Keywords: high level information fusion, inference, decision support, mirror neurons, mind reading, Bayesian networks. 1 Introduction Neurons in the rostral part of the inferior premotor cortex region of the macaque monkeys brain are found to discharge when the monkeys do a particular action as well as when they observe others doing a similar action. These neurons are termed Mirror Neurons (MN) since they exhibit mirroring properties [4], and these neurons are proposed to have action understanding and recognition capabilities and play a role in intent inference mechanism [12]. The equivalent of these mirror neurons were also found to exist in humans through neurophysiological and brain imaging experiments [12]. In experiments by Iacoboni et al. [6], measured activities of the human inferior frontal cortex were significantly different when observing different scenarios given different context with the same actions, proposing that these neurons play a role in intention-coding in humans. From a psychological perspective, the ability of humans to read the mind of others, as proposed by the simulation theory, is achieved when one adopts others perspectives or when one does a matching of others mental states. In other words, one would put oneself in the other person s shoes and try to imagine how the other person thinks and feels. Mental state processes may include desires, preferences, goals, beliefs, etc. This requires a significant amount of effort to mimic others mental states and being able to predict well requires the pretended mental states to be sufficiently similar to the genuine mental states [5]. Many researchers have attributed the psychological theory of mind reading ability to the matching systems of the biological mirror neurons. The mirroring properties of the mirror neurons could be part of, or a precursor to general mind reading capabilities [3][5]. Inspired by the mirror neurons and the simulation theory of mind reading, this paper studies how the working principles of these theories and findings can be applied to create a computational framework for intent inference and action prediction. The proposed framework in this paper is different from the existing work in literature as current prediction models in literature do not use own model as the basis and do not use mirroring principles for prediction (i.e., they do not give prediction by changing their perspective to the other person). The motivation for this work is based on if there is no information about the other person that you want to predict, the best practice would be to use our own model, which is what humans would do. In addition, feedback and updating mechanisms are included the proposed framework to ensure improved prediction accuracy. 2 Existing Computational Models of Mirror Neurons and Simulation Theory Most existing computational models that draw parallel with the mirror neurons are largely for imitation tasks in robotics [11]. The general framework of these models is to feed a demonstrator s current state into an observer and based on the observer s module, the next likely state is generated. The difference between the generated next likely state and the actual demonstrator s state is used as feedback for correction. Ito and Tani [7] modelled the mirror neurons using recurrent neural networks with parametric bias. During the learning phase, the predicted demonstrator s states for imitation are compared with the actual states and the error is used for updating of the network weights and the 1338

2 Figure 1: Computational Cognitive Model framework parametric bias values. During the interaction phase, the visually perceived demonstrator s states are fed into the network. The network then predicts the next value and the errors produced are used for updating of the parametric bias values while keeping the weights fixed. From the psychological view point of mind reading simulation theory, Berlin et al. [1] presented an integrated architecture wherein the robot s cognitive functionality is able to understand the environment from the teacher s perspective, with emphasis on the concept of constrained attention, and the robot focuses on the subset of problem space that is important to the teacher. Buchsbaum et al. [2] proposed that instead of having another set of mechanisms to understand what the other agent is thinking, one can use his own cognitive mechanism to predict the mental state of the other agent and infer the rationale behind. Agents are able to use its own motor and action representation to identify the goals and motivations behind the behaviour of other agents. Using the concept of action identification, and movement-action tuple correspondence, when an agent sees another agent performing a particular movement, it relates the movement to the most probable movement-action tuple and evaluates the subset of the trigger contexts. A commonly faced problem arises when the same observed movement can lead to different actions and goals. Kilner et al. [8] proposed modelling the MNs based on predictive coding from a Bayesian inference perspective which allows different action probabilities. This paper aims to provide alternatives and new insights for computationally modelling a mirror neuron system, and more importantly to be used for intent inference and action prediction tasks rather than imitation. A computational framework that is generic enough for both cooperative and competitive situations is proposed. A cooperative situation is when prediction of team mate actions is useful for better teaming and rapport, and a competitive situation is when prediction of the enemy actions is useful to pre-empt his actions. The framework uses Bayesian Networks (BN) as the inference mechanism; and added in capabilities that provide a way to correct the BN via conditional probability updating, allowing improved inference accuracy and adaptability. This correction mechanism is analogous to adaptation and learning in humans. This intent inference and action prediction framework would be useful as a decision support tools to complement and assist military decisionmaking process. 3 Proposed Computational Cognitive Model for Intent Inference and Action Prediction A framework for the proposed computational cognitive model is shown in Figure 1. The design of this framework aims to show how inference of other s intents and actions can be achieved by applying simulation theory concept of perspective changing and how own decision making mechanism can be used to mirror other s intents and actions. For clarity, the other person to be inferred is consistently considered as the enemy throughout the paper. However, the enemy can be equivalently replaced by an ally for cooperative cases. The framework contains a Self and an Enemy. Self refers to the entity making the inference. Within the Self, there exists an Own model and a mirrored model of the Enemy. The Own model represents the mechanism for actual Self decision making and behaviour selection, and may include beliefs, desires, preferences, etc. The mirrored model is a simulated model used to represent the Enemy within the Self, i.e., for inference of the Enemy s actions. Enemy s model is the model used by the Enemy for his decision making. The models receive perception inputs from the environment. Before the inputs are used for inference in the mirrored model, reference changing or perspective changing is required. This maps the Enemy s states as own and vice versa, i.e., putting oneself in the other person s shoes. Initially, the mirrored model of the Enemy is mapped from the Own model (assuming no prior knowledge or little information about the Other). Over time, as actions of the Enemy are viewed, updates would be made to the mirrored model, and hence the mirrored model should converge towards the Enemy s model given enough updates. 1339

3 The framework is based on the assumption that both the Self and the Enemy are rational individuals and thus there should be some consistency in the actions. In addition, this computational model does not take into account deceptive methods employed by the enemy and multiple level predictions. These two issues are non-trivial and require substantial research which is too large to be covered in this paper. 4 Implementation of the Framework As noted in [9], Bayesian Networks (BN) are widely used as a knowledge-based approach to solve intent inference problems. BN for intent inference is able to provide a formal probabilistic semantics capable of capturing knowledge structures of humans. This facilitates the encoding and interpretation of knowledge in terms of a probabilistic distribution and allows for inference and optimal decision making. Thus, the main inference process for the CCM framework uses BN implementation. In the implementation, the system would repeatedly read in data from the output of an intended application. The current intended application is for Computer Generated Forces (CGF), e.g., a first-person shooter game. This incoming data from the system provides information about the current contextual factors and all the available states of the Self and the Enemy. A duplicate of the Self model is done to create the mirrored model. The Self model and mirrored model implementation uses the Bayesian networks. The data would then go through reference changing (an example is given in Table 1 and greater details in Section 4.2), a process where the Enemy s states are mirrored as Self states, i.e., analogous to putting oneself in the other s shoes. The mirrored data would then be fed as evidences into the mirrored model BN for instantiation (Figure 2), with the posterior probabilities providing inference on the Enemy s intents and actions. When the actual actions are viewed, correction of the mirrored model by updating the Conditional Probability Table (CPT) of the BN would be carried out. The updated CPT serves as a revised knowledgebase of the Enemy in Self. 4.1 Conditional Probability Updating After the BN input nodes have been instantiated, the state with the highest probability in the Intent and Actions CPT is taken to be the prediction of the CCM. When the actual action is executed, data through the CGF system representing the real actions of the Enemy would be used to update the mirrored model of the Enemy (even when the prediction made is correct, as a larger sample size allows better convergence towards the Enemy s model). The equation used to update the CPT is: P jn N Pj ( N 1) + X = N + 1 where P jn is the updated probability for the jth state, N is the number of times the event happens, X=1 if j is the state that the actual action happens and X= if it is not. When N is 1, P j is the initial probability as given by the Self CPT in BN. 4.2 Studied Scenario The simulated scenario studied is the inference of enemy s intents and actions in a CGF environment. The simulated CGF scenario concerns an agent (Self) meeting the Enemy in a built-up area, and inferring what the Enemy s intents and actions are. The Self agent perceives information such as weapon types, adversary distance, contextual factors, etc. Using these information, the Self would want to predict the Enemy s intents and actions. Figure 3 shows the BN used for the example. The input nodes are the Self and the Enemy s current states, the contextual information and held knowledge. Table 1 shows an example of the simulated inputs, the states when mirroring is used for instantiation. Mirrored contextual information gives the relationship of the Enemy with respect to the environment. Some information or states of the Enemy derived from the environment could be independent of reference changing, e.g., the absolute distance of the Enemy with respect to Self is consistent even from the perspective of Self. Figure 2: The prediction mechanism Figure 3. Example Bayesian networks used 13

4 Table 1: Switching of the features values for mirroring Features Without Mirroring Self Enemy With Mirroring Self Enemy Weapon MGun Pistol Pistol MGun Health level Armor level Distance to exit Distance to pillar Distance to enemy Simulation Setup 5.1 Simulation Objectives The simulations are aimed at investigating: A. Importance of Mirroring Principles The Computational Cognitive Model inspired by mirror neurons and mind reading principles, i.e., Mirror model with Updating (), is compared with an Equal probabilities/naïve distribution model with Updating (). The has equal probabilities for all states in the CPT of the BN and reflects a situation when no information about the Enemy is available and no mirroring is used for inference. B. Importance of Updating the Mirror Model The Mirror model with Updating () is compared with the Mirror model without Updating (), to show the effect of updating the CPT for convergence towards the Enemy s model. C. Performance of the Mirror Model in the Short, Mid and Long Term Simulations of the are studied under different numbers of encounters (the number of times the Self meets and makes inference on the Enemy). D. Mirror Model Performance under various Degrees of Similarities between Self and the Enemy s Models (via variation in BN CPT) The Self CPT is created by random modifications to the Enemy s CPT. A different percentage of differences is used each time and would give a quantitative gauge of how different the Self CPT is as compared to the Enemy CPT. E. Adaptability of the Mirror Model to Changes in Enemy s Model (via variation in Enemy s Model Bayesian networks CPT) Changes to the Enemy s BN model are made with different percentages and at different numbers of encounter intervals. 5.2 Evaluation Metrics The evaluation metrics used are: A. Sum of Squared Error () () is used to measure the differences in the BN CPTs. Indication of low error between the probabilities of the models would translate to better prediction. c = r i j ( d ij y ij ) where d is the desired probability and y is the probability as given by the prediction model, r and c are the number of rows and columns, respectively, of the CPT. B. Prediction Accuracy Prediction accuracy measures the percentage of encounters between the Self and Enemy that is correctly classified. n Accuracy = % N where n is the number of encounters correctly predicted and N is the total number of encounters. 6 Results and Discussion 6.1 Sum of Squared Error For the first investigation, we study the case where the Self model is exactly the same as the Enemy model. Figure 4 shows the results when the Self CPT is the same as the Enemy s CPT. Updating causes to increase during the initial stage because any updating of the already accurate model would initially create a bias towards the observed states. The increase in saturates at a certain level and starts to decline thereafter. The graph shows starting from a high value and decreases during the initial encounters. This is due to updating of the model. From the figure, the mirror models ( and ) start with much lower error. After the encounters mark (Figure 4b), the decrease in error saturates and it meets the curve. (a) short term 2 For all the different simulation parameters and settings, runs are carried out. 1341

5 (b) long term Figure 4. No difference between Self and Enemy s CPTs. (a) short term (b) long term Figure 5: % difference between Self and Enemy s CPTs. In Figure 5, when the Self CPT and the Enemy s CPT differ by %, both and graphs start from a lower error rate than the. At the initial stage, tends towards Enemy s CPT faster as compared to the. Looking at the predictions for intents and actions, at about encounters (Figure 5a), the graph crosses the graph and it converges with the graph at around instances. Thus, from the observations, it can be seen that by using mirror principles, convergence towards Enemy s CPT is faster than relying on naïve guesses. Updating of CPT is important to decrease errors between the models. 6.2 Prediction Accuracy Table 2 shows that the prediction accuracy is high using when Self CPT is the same as Enemy s CPT (CPT % difference is ). At instances, the accuracy for and is comparable, with being slightly better (also reflected by the slightly higher of compared to in Section 6.1). At this stage, is only able to obtain around % accuracy. During mid-stage, the maintains its high prediction accuracy, while the prediction improves which is due to the updating. When the Self CPT is different from the Enemy s CPT (by % difference), prediction accuracy drops as compared to the previous case, however, they are still much higher than. At mid-stage, results shows improvement but accuracy remains stagnant due to no updating. With continued updating. the results for improves and is able to reach the level obtained when Self CPT is the same as Enemy s CPT. At the end of the instances, the standard deviation for models with updating is much smaller than at the initial stage. The results show that the prediction of Enemy s intents and actions using the Cognitive Computational Model is important when information about the Enemy is not available, especially during the initial stage. Updating of the probabilities when events are perceived has the effect of improving the prediction with the exception case when there is no difference between the Self CPT and the Enemy s CPT. Updating is essential to keep the standard deviation of prediction low so as to give a more robust and consistent prediction. Table 2: Prediction Accuracy (Intents and Actions) CPT % difference 83.8 ± ± ± ± ± ± ± ± ± ± ± ± ± ± ± Changes in Enemy An Enemy might learn new strategies, change in mentality, etc., and thus the Enemy s intents and actions are subject to changes. To simulate this, the CPT of the Enemy is randomly changed by a percentage (P c ) during the encounters. Figure 6 presents the on the simulated scenarios. From Figure 6a, when there is a change in the Enemy, it causes the to rise; however, the updating process manages to correct the error quickly. As the number of encounters increases, the error converges. When the Enemy makes changes at a larger interval (Figure 6b), there is also an increase in error. It then drops thereafter when updating is done. Hence updating is important for adapting to the Enemy s model. Figure 6c shows an interesting finding where the of the saturates towards the end of the encounters and there are instances that when the Enemy changes, decreases. This could be due to the Enemy s 1342

6 model changing towards the direction of the mirrored model. In addition, as the size of the CPT is fixed, there is a maximum error that can be attained. Thus, when the error between the CPTs is near the maximum error, it starts to fluctuate around the level. The graphs (Figure 6c and 6d) with the Enemy changing at % show a larger increase in the. This is also followed by a sharper decrease in the error compared to the Enemy changing at a smaller rate. From Table 3, with higher percentage of change and rate of change, there is a significant decrease in the accuracy for all the models. When the Enemy does not change drastically, the models are still able to attain reasonable accuracy rate at around 77%. The consistently achieves better results than. Larger difference for the results is observed when there is a higher rate of change. Therefore, updating is important when the Enemy is subject to changes. The standard deviations for all results are small, showing consistency of the models. (a) % change at interval (c) % change at interval (b)% change at interval (d) % change at interval Figure 6: % difference between Self and Enemy s CPT. Table 3: Prediction Accuracy with Changes in the Other Change % Interval (Change %) ± ± ± ± ± ± ± ± Conclusions ± ± ± ±1.99 A Computational Cognitive Model (CCM) inspired by the biological mirror neurons and the simulation theory of mind reading has been proposed and implemented using Bayesian networks. Using mirroring principles to infer other s intents and actions is crucial for giving high prediction accuracy, especially in the early phase when no information of the other is known. The proposed method is able to converge to the Enemy s model via model updating. When the Enemy s model is subjected to changes, an updating process is critical in lowering the error rate. Current work in progress, not presented in this paper, has incorporated the CCM into a Cognitive Architecture (CA) [], in which it resides as part of the executive function module. Applications under research include using the CA with CCM in Unreal Tournament (a first-person shooter game) and Map Aware Non-uniform Automata (MANA), both for enemy s intents and actions inference, at the tactical and strategic level, respectively. References [1] Berlin, M., Gray, J., Thomas A. L., & Breazeal, C. (6). Perspective taking: An organizing principle for learning in human-robot interaction. Proceedings of the Twenty First National Conference on Artificial Intelligence (AAAI), pp [2] Buchsbaum, D., Blumberg, B., Breazeal, C., & Meltzoff, A. N. (5). A simulation-theory inspired social learning system for interactive Characters. Proceedings of the IEEE International Workshop on Robots and Human Interactive Communication, pp [3] Gallese, V. (7). Embodied simulation: from mirror neuron systems to interpersonal relations. Proceedings of Novartis Foundation Symposium, 278, pp [4] Gallese, V., Fadiga, V., Fogassi, L., & Rizzolatti, G. (1996). Action recognition in the premotor cortex. Brain, 119, pp [5] Gallese, V., & Goldman, A. (1998) Mirror neurons and the simulation theory of mind-reading. Trends in Cognitive Sciences, vol. 2, no. 12, pp [6] Iacoboni, M., Szakacs, I. M., Gallese, V., Buccino, G., Mazziotta, J. C., & Rizzolatti, G. (5). Grasping the intentions of others with one s own mirror neuron system. PLOS Biology, vol. 3, issue 3, pp [7] Ito, M., & Tani, J. (4). On-line imitative interaction with a humanoid robot using a mirror neuron model. Proceedings of the IEEE International Conference on Robotics and Automation, LA, pp [8] Kilner, J. M., Friston, K. J., & Frith, C. D. (7). The mirror-neuron system: a Bayesian Perspective. NeuroReport, vol. 18 no. 6, pp [9] Ng, G. W., Ng, K. H., Tan, K. H., & Goh, C. H. K. (6) The ultimate challenge of commander s decision aids: The cognitive based dynamic reasoning machine. Proceedings of the Twenty Fifth Army Science Conference, Orlando, Florida. 1343

7 [] Ng, G.W., Tan, Y.S., Teow, L.N., Ng, K.H., Tan, K.H., & Chan, R.Z. () A Cognitive Architecture for Knowledge Exploitation. Proceedings of the Third Conference on Artificial General Intelligence, pp [11] Oztop, E., Kawato, M., & Micheal, A. (6) Mirror neurons and imitation: A computationally guided review. Neural Networks, vol. 19, issue 3, pp [12] Rizzolatti, G., & Graighero, L. (4) The mirrorneuron system. Annual Review of Neuroscience, pp

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