CO328 Emotions in HCI
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1 The UK s European university CO328 Emotions in HCI Marek Grześ 10th December 2015
2 Motivation Page 2 If we were to follow Norman's prescription, our design would all be usable but they would also be ugly Emotions in HCI
3 Motivation Page 3 If we were to follow Norman's prescription, our design would all be usable but they would also be ugly Emotions in HCI
4 Motivation Page 4 If we were to follow Norman's prescription, our design would all be usable but they would also be ugly I argue that the emotional side of design may be more critical to product's success than its practical elements. Emotions in HCI
5 Interaction Framework and Interactive Cycle Interface System Pre Obs erva tion on i t a t sen User Output Core Input [Franz J. Kurfess / Dix et al.] Task
6 Interface Page 6 Yvonne Rogers, Helen Sharp, and Jenny Preece (2015) Interaction Design: Beyond Human - Computer Interaction, 4th Edition. Wiley. Chapter 5. Emotions in HCI
7 Interface Page 7 Yvonne Rogers, Helen Sharp, and Jenny Preece (2015) Interaction Design: Beyond Human - Computer Interaction, 4th Edition. Wiley. Chapter 5. Importance of emotional interaction Emotions in HCI
8 Interface Page 8 Yvonne Rogers, Helen Sharp, and Jenny Preece (2015) Interaction Design: Beyond Human - Computer Interaction, 4th Edition. Wiley. Chapter 5. Importance of emotional interaction Emotional design model Emotions in HCI
9 Interface Page 9 Yvonne Rogers, Helen Sharp, and Jenny Preece (2015) Interaction Design: Beyond Human - Computer Interaction, 4th Edition. Wiley. Chapter 5. Importance of emotional interaction Emotional design model Colour, icons, sounds, graphical elements vs. emotional state Emotions in HCI
10 Interface Yvonne Rogers, Helen Sharp, and Jenny Preece (2015) Interaction Design: Beyond Human - Computer Interaction, 4th Edition. Wiley. Chapter 5. Importance of emotional interaction Emotional design model Colour, icons, sounds, graphical elements vs. emotional state Friendly interfaces vs. annoying interfaces Page 10 Emotions in HCI
11 Interface Yvonne Rogers, Helen Sharp, and Jenny Preece (2015) Interaction Design: Beyond Human - Computer Interaction, 4th Edition. Wiley. Chapter 5. Importance of emotional interaction Emotional design model Colour, icons, sounds, graphical elements vs. emotional state Friendly interfaces vs. annoying interfaces Gimmicks Page 11 Emotions in HCI
12 Interface Yvonne Rogers, Helen Sharp, and Jenny Preece (2015) Interaction Design: Beyond Human - Computer Interaction, 4th Edition. Wiley. Chapter 5. Importance of emotional interaction Emotional design model Colour, icons, sounds, graphical elements vs. emotional state Friendly interfaces vs. annoying interfaces Gimmicks Error messages Page 12 Emotions in HCI
13 Interface Yvonne Rogers, Helen Sharp, and Jenny Preece (2015) Interaction Design: Beyond Human - Computer Interaction, 4th Edition. Wiley. Chapter 5. Importance of emotional interaction Emotional design model Colour, icons, sounds, graphical elements vs. emotional state Friendly interfaces vs. annoying interfaces Gimmicks Error messages Anthropomorphism, virtual characters Page 13 Emotions in HCI
14 Interface Yvonne Rogers, Helen Sharp, and Jenny Preece (2015) Interaction Design: Beyond Human - Computer Interaction, 4th Edition. Wiley. Chapter 5. Importance of emotional interaction Emotional design model Colour, icons, sounds, graphical elements vs. emotional state Friendly interfaces vs. annoying interfaces Gimmicks Error messages Anthropomorphism, virtual characters Persuasive technologies and behavioural change Page 14 Emotions in HCI
15 Interaction Framework and Interactive Cycle Interface System Pre Obs erva tion on i t a t sen User Output Core Input [Franz J. Kurfess / Dix et al.] Task
16 System Interface Persuasive technology and behaviour change Health behaviour change Advertising Energy reduction Page 16 Emotions in HCI
17 System Interface Chatbots Kik Messenger Page 17 Emotions in HCI
18 System Interface Computer games Player matching Improve satisfaction Page 18 Emotions in HCI
19 Affect Control Theory Page 19 Emotions in HCI
20 Emotions and Affect Affect is the general term for the judgemental system, whether conscious or sub-conscious Emotion is a conscious experience of affect; emotion is a quick cognitive assessment The uneasy feeling one might experience, without knowing why, is affect Page 20 Emotions in HCI
21 Denotative Meaning of Objects Page 21 Emotions in HCI
22 A Tree Page 22 Emotions in HCI
23 A Tree Green Page 23 Emotions in HCI
24 A Tree Green Large Page 24 Emotions in HCI
25 A Tree Green Large Heavy Page 25 Emotions in HCI
26 A Tree Green Large Heavy Soothing Page 26 Emotions in HCI
27 A Lady Page 27 Emotions in HCI
28 A Lady Beautiful Page 28 Emotions in HCI
29 A Lady Beautiful Calm Page 29 Emotions in HCI
30 A Lady Beautiful Calm Intelligent Page 30 Emotions in HCI
31 A Lady Beautiful Calm Intelligent Powerful Page 31 Emotions in HCI
32 Fire Page 32 Emotions in HCI
33 Fire Red Page 33 Emotions in HCI
34 Fire Red Hot Page 34 Emotions in HCI
35 Fire Red Hot Powerful Page 35 Emotions in HCI
36 Fire Red Hot Powerful Arousing Page 36 Emotions in HCI
37 Greed....Red Calm Noisy Small Large Soothing.....Arousing Light...Heavy Unintelligent......Intelligent Cold....Hot Powerless.Powerful Page 37 Emotions in HCI
38 Semantic Differential (Osgood et al. 1957) A tree is Greed....Red Calm Noisy Small Large Soothing.....Arousing Light...Heavy Unintelligent......Intelligent Cold....Hot Powerless.Powerful Page 38 Emotions in HCI
39 Semantic Differential (Osgood et al. 1957) A tree is Greed....Red Calm Noisy Small Large Soothing.....Arousing Light...Heavy Unintelligent......Intelligent Cold....Hot Powerless.Powerful Page 39 Emotions in HCI
40 Principal Components Page 40 Emotions in HCI
41 The Dimensionality of Meaning (Osgood et al. 1957) On average, 50% of variation in semantic differential ratings can be explained by three principal components: good, nice....bad, awful strong, powerful weak, powerless active, excited passive, calm This finding was confirmed in hundreds, if not thousands of studies in at least 40 different languages and cultures. Page 41 Emotions in HCI
42 The Dimensionality of Meaning (Osgood et al. 1957) Page 42 Emotions in HCI
43 Affective Meaning (Osgood 1962) Re-interpretation: affective as opposed to denotative meaning. EPA: Evaluation, Potency, Activity as fundamental and universal dimensions of affective meaning good, nice....bad, awful strong, powerful weak, powerless active, excited passive, calm Emotions and language are strongly related Page 43 Emotions in HCI
44 Affective Meaning (Osgood 1962) Re-interpretation: affective as opposed to denotative meaning. EPA: Evaluation, Potency, Activity as fundamental and universal dimensions of affective meaning good, nice....bad, awful Evaluation strong, powerful weak, powerless active, excited passive, calm Emotions and language are strongly related Activity Page 44 Emotions in HCI Potency
45 Primary Emotions in the Affective Space Page 45 Emotions in HCI
46 The World of Emotions evaluation, potency, activity are not simply dimensions of words, but they are the hidden language, the affective Rosetta stone that allows the mind and the body to communicate... (Clore & Pappas, 2007) Page 46 Emotions in HCI
47 Datasets Culture and language-specific sentiment repositories, i.e. datasets with thousands of concepts with empirical EPA ratings Identities Behaviours Traits Emotions Settings Empirical base for Computer models of interaction and emotion Sentiment analysis Providing software with cultural knowledge Page 47 Emotions in HCI
48 EPA Example Page 48 Emotions in HCI
49 EPA Colours Page 49 Emotions in HCI
50 EPA Products Page 50 Emotions in HCI
51 EPA Names Page 51 Emotions in HCI
52 Control Page 52 Emotions in HCI
53 Balance Page 53 Emotions in HCI
54 Balance Incoherent representations motivate corrective actions Page 54 Emotions in HCI
55 Balance Incoherent representations motivate corrective actions Page 55 Emotions in HCI
56 Affect Control Theory Page 56 Emotions in HCI
57 Impression Formation a mother (2.9 / 1.5 / 0.6) Evaluation unpleasant infinitely extremely quite slightly neutral slightly pleasant quite extremely Potency powerless infinitely extremely quite slightly neutral powerful slightly quite extremely Activity calming infinitely extremely quite slightly neutral infinitely exciting slightly Fundamental Sentiments Page 57 Emotions in HCI infinitely quite extremely infinitely
58 Impression Formation A mother beats a child. (-1.0 / 3.5 / 2.2) a mother (2.9 / 1.5 / 0.6) Evaluation unpleasant extremely infinitely quite slightly neutral slightly pleasant quite extremely infinitely Potency powerless infinitely extremely quite slightly neutral powerful slightly quite extremely infinitely Activity calming infinitely extremely quite slightly neutral exciting slightly quite extremely infinitely Transient Sentiments vs. Fundamental Sentiments Page 58 Emotions in HCI
59 Deflection = (Transient - Fundamental)2 A mother beats a child. (-1.0 / 3.5 / 2.2) a mother (2.9 / 1.5 / 0.6) Evaluation unpleasant infinitely extremely quite slightly neutral slightly pleasant quite extremely Potency powerless infinitely extremely quite slightly neutral powerful slightly quite extremely Activity calming infinitely Page 59 Emotions in HCI extremely quite slightly neutral infinitely infinitely exciting slightly quite extremely infinitely
60 Deflection = (Transient - Fundamental)2 A mother beats a child. (-1.0 / 3.5 / 2.2) a mother (2.9 / 1.5 / 0.6) Evaluation unpleasant infinitely extremely quite slightly neutral slightly pleasant quite extremely Potency powerless infinitely extremely quite slightly neutral powerful slightly quite extremely Activity calming infinitely Page 60 Emotions in HCI extremely quite slightly neutral infinitely infinitely exciting slightly quite extremely infinitely
61 Deflections and Control The basic idea of affect control theory can be stated in terms of deflections Page 61 Emotions in HCI
62 Deflections and Control The basic idea of affect control theory can be stated in terms of deflections An individual selects a behaviour that produces the minimum deflections for concepts involved in the action Page 62 Emotions in HCI
63 Deflections and Control The basic idea of affect control theory can be stated in terms of deflections An individual selects a behaviour that produces the minimum deflections for concepts involved in the action Minimization of deflections is described by equations derived with calculus from empirical impression-formation equations Page 63 Emotions in HCI
64 Control Model Future behaviour Current situation EPA scale Linguistic concepts Page 64 Emotions in HCI Linguistic concepts
65 Simulations Page 65 Emotions in HCI
66 Page 66 Emotions in HCI
67 Page 67 Emotions in HCI
68 Page 68 Emotions in HCI
69 Page 69 Emotions in HCI
70 Page 70 Emotions in HCI
71 Page 71 Emotions in HCI
72 Page 72 Emotions in HCI
73 Page 73 Emotions in HCI
74 Page 74 Emotions in HCI
75 Sources Osgood, C.E., Suci, G., & Tannenbaum, P. (1957) The measurement of meaning. Urbana, IL: University of Illinois Press Osgood, Charles E. Studies on the generality of affective meaning systems. American Psychologist, Vol 17(1), Jan 1962, Tobias Schroeder and Jesse Hoey. Affect Control Theory Lectures. Gerald L. Clore and Jesse Pappas. The Affective Regulation of Social Interaction. Soc Psychol Q Dec; 70(4): David R. Heise Expressive Order: Confirming Sentiments in Social Actions, Springer-Verlag, NY, Page 75 Emotions in HCI
76 THE UK S EUROPEAN UNIVERSITY
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