(In)Attention and Visual Awareness IAT814

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(In)Attention and Visual Awareness IAT814 Week 5 Lecture B 8.10.2009 Lyn Bartram lyn@sfu.ca SCHOOL OF INTERACTIVE ARTS + TECHNOLOGY [SIAT] WWW.SIAT.SFU.CA

This is a useful topic Understand why you can get students to shut their devices in class Complaints about inattentive and distracting behaviour Talking Texting Surfing and gaming on laptops More fundamentally, inform us on limited and realistic expectations

What is Attention? "Everyone knows what attention is. It is the taking possession by the mind in clear and vivid form, of one out of what seem several simultaneously possible objects or trains of thought...it implies withdrawal from some things in order to deal effectively with others, and is a condition which has a real opposite in the confused, dazed, scatterbrained state." William James (1890, p. 403)

What is attention? the process whereby a person concentrates on some features of the environment to the (relative) exclusion of others The concentration of mental effort on sensory or mental events The ability to pay attention at both a low and high level is fundamental to how we manage to process information and control external tools and machines in the world.

Recap from Tuesday: bottom-up attention Some features are processed efficiently, possibly in parallel, across the visual field. These basic features include color, orientation, shapes, motion. Search for items based on single features leads to efficient search. The items "pop out" of the surrounding distractors. Search for conjunction of features is inefficient. An example would be searching for a red square among blue squares and red triangles. We must examine each item individually to find the target.

What this tells us Inefficient searches show that we are not aware of everything in the entire scene at the same time. We constantly shift our gaze and our attention to look at different parts of the scene and examine them in detail. We think we see the scene in detail, but we don't.

Task-driven Yarbus (1967) recorded observers fixations and saccades whilst answering specific questions given to them about the scene they were viewing. Saccadic patterns produced were dependent on the question that had been asked. Implication [Ward 07] if we don t perceive parts of the scene what s the point rendering it to such a high level of fidelity?!

A Game Two teams: white and black shirts Each team passes a ball Count how many times the black-shirt team passes You need to be very focused to get it right.

http://viscog.beckman.uiuc.edu/flashmovie/15.php Discussion: what are the practical implications of this for everyday life?

Inattentional blindness Phenomena of inability to perceive features in a visual scene if they are not being attended to. Are there only some kinds of things we see when we are not attending? What is the relationship between attention and perception? How much, if anything, of our (visual) world do we perceive when we are not attending to it?

Attention Determines What information makes it in through perception How that information is cognitively processed How we subsequently act or interact In all modalities you are faster and more accurate when you consciously attend to a task Attention has a limited capacity

Early and late selection Early selection: Low level features determine what gets through, or cues Volume Motion Brightness onset Attentional grab Late selection Everything gets through perceptual filter Selection is based on importance of recognised percept Problems with determining complexity of single channel switching.

Main models in attention research Selective attention (focused): Whether we become aware of sensory information Non-random selection Stream/bottleneck model Divided Attention (multitasking) Attention can be split between multiple tasks Allocation approach Is what some of you are doing right now Control and Automaticity

Selective Attention Spotlight model Eye movements/fixation

Divided attention More recent models of attention as a resource that is allocated between processes Top-down, consciously driven spotlight set: focus of attention How many foci can we maintain? What kinds of tasks demand more resources than others? Bottom-up, stimulus driven demand events Involuntary response to perceptual cue Flashing light or alarm bell How much can we attend to? No established capacity

Conscious attention and restricted awareness Can we be conscious of things without attending to them? Are there only some kinds of things we see when we are not attending? If we don t have a highly salient cue of some kind, we will miss changes in the world Motion Sound sensation

Demo http://www.usd.edu/psyc301/changeblindness.htm

We are constantly making rapid eye movements, known as saccades, as we scan a scene. Vision is suppressed during saccades. People fail to notice large changes in the scene if the change occurs during a saccade. (McConkie, Grimes, Ballard and others). People also fail to notice large changes in the scene if they occur during a brief disruption (e.g. short blank period). This is known as change blindness. (Rensink et al., 1996)

A cut between scenes, with a change in camera angle, can also induce change blindness. Simons and Levin showed this in a series of experiments. Can you detect the changes? http://viscog.beckman.uiuc.edu/grafs/demos/11.html Only 1 in 10 people detected a change. Change blindness occurs even for objects that are the center of attention: http://viscog.beckman.uiuc.edu/grafs/demos/23.html Only 33% of 40 people noticed the main change. Disruptions in real life can also lead to change blindness: http://viscog.beckman.uiuc.edu/grafs/demos/12.html

What s going on? What causes change blindness? We don't see the entire scene in detail. Only the region attended to is seen in detail. We constantly shift our eyes to see other parts of the scene in detail. Only attended regions get into short term memory. Briefly presented pictures are quickly forgotten (Intraub, 1981; Potter, 1976) We must serially scan the picture, item by item, to find the one that is changing. Attention is not enough. Change in actors show that attention is not enough. We must intentionally process the details in order to detect the changes.

Automatic and controlled processing Automatic processing (automaticity): Highly familiar and learned/known tasks Do not require conscious attention Occur without intention Not available for conscious inspection Well practiced responses Unaffected by capacity Fast Difficult to modify Driving a car and listening to the radio Reading and (not) listening to your partner Controlled attention Require conscious attention Takes resources Limited capacity Not well practiced Slow Driving on the other side of the road Reading unfamiliar/rare words Listening to lyn lecture

Automaticity: the Stroop Effect blue green red yellow blue green red yellow.. blue green red yellow

Selective Attention (Visual) classic Stroop task (1935): slower to name color when word says a different color than to name the color of an colored square why does this happen? reading is an automatic process color naming is a controlled process automatic process of reading interferes with our ability to selectively attend to ink color

There s never enough of it to go around What information consumes is rather obvious: it consumes the attention of its recipients. Hence a wealth of information creates a poverty of attention, and a need to allocate efficiently among the overabundance of information sources that might consume it. --Herbert Simon, The Sciences of the Artificial

The real-life nature of the issue CF-5 cockpit

The cell phone study Cell phone use in driving has been linked to 400% increase in accidents Assumptions: issue is interference due to handling the cell phone BUT No reduction in accidents for those who used hands free models. Why??

The cell phone study conclusion Cell phone use is an automatic process During normal car conversations there will be lulls when the driver stops responding/talking because the road conditions require more attention The passenger is aware of the change in conditions and simply waits for the conversation to continue A cell phone caller will increase the demands on the driver, Hello? Are you still there? Can you hear me now?

Factors affecting attention Stress Environmental stressors Noise, heat, light Physical conditions Fatigue, impairment (e.g. blurred vision) Psychological factors Fear, anger, boredom, excitement Optimal level of arousal Performance deteriorates after it is reached Current level of demand It s not an unlimited resource!

Designing for attention Two basic goals 1. Provide relevant information without overloading the user 2. Attract and engage the user s attention appropriately Situation awareness

How to best represent information in a display so that a user finds relevant information? How best to avoid distraction? Salience (how perceptually efficient and attractive it is) Expectation (what and where I expect to see it) Value/Pertinence (relates to emphasis) Effort (how much work do I have to put in to find/see/decode it?)

Three Specific Tasks Supervisory Control Sampling Target Search/Sampling Structured Visual Search

1. Visual supervisory control

Design Principles Visual scanning in info displays - monitoring (vigilance) Situation awareness 1. Build on mental models 2. Consider direction of scanning and group components 3. Provide sampling reminders 4. Create expectation via preview 5. Reminders during failure 6. Do not use highly salient cues for low-priority events

2. Visual Target Detection

Design Strategies 1. Serial vs parallel search? 2. Order and conflation of dimensions 3. Guidelines for Target properties which will induce faster search

Target Properties Inducing Parallel Search Discriminability from background elements color, size, brightness, and motion Simplicity Defined only by one dimension No conjunctive search (look for the red square) Automaticity: highly familiar

Design Principles Visual target search in info displays 1. Leverage or train expectation 2. Use salience 3. Combine display & conceptually driven cues Avoid singletons Avoid edges 4. Consider effects of aging

3. Structured Visual Search Design structure of search Menus Minimize time to frequent targets Top down Linear search Avoid similarity Speed is proportional to distance from top

Rapid Serial Visual Presentation

Divided & Focused Attentions (Reconsider) We re bad multitaskers Unless one task is automatic Less effect for different modalities

Summary Attention determines perception General factors Three tasks and task-specific factors Principles for design