Changing Behavior. Can t get up. Refuses to get up for school. I like school. Sad Poor sleep Angry Thoughts of self harm.

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Transcription:

Changing Behavior I like school Can t get up. Refuses to get up for school. Mostly happy Larry Burd, PhD North Dakota Fetal Alcohol Syndrome Center 501 North Columbia Road Grand Forks ND, 58203 larry.burd@med.und.edu 701-777-3683 Fax 701-777-4474 Web Site www.online-clinic.com Sad Poor sleep Angry Thoughts of self harm 2016 S:\NEUROSCI\L_Burd\Quarkfiles\Changing Behavior

The goal of this book is to contribute to the development of behavioral intervention for children. The content was developed for parents, mental health providers, social service agencies, foster parents and teachers. We cover several common behaviors and provide a general approach to behavior management. A few key concepts: Focus on rapid change. Begin with skills you want to increase in frequency. When possible use positive rewards. Try it for a week or two then see if we are making progress. A Few Tips to Help Us Keep descriptions of behavior short: (hits). Keep description of consequence short: (hits = 1 minute time out or five minutes no hitting gets a reward). Talk less: consequence more. Too much talking confuses children: He hits - You say don t do that. If you hit me you will have a time out. I m not going to warn you again. Better: He hits = 1 minute time out - no talking. Less talking is especially important for children with speech/language or learning disorders. For older children talking about an issue after you have said no means that you are open to discussion and that it might be possible to change your mind. When you continue talking about an issue frustrated children may become angry. They feel they are SO CLOSE to getting you to change your mind but you just won t do it. They just can t get you to listen to reason (their reason). Often talking less improves communication. 2 Changing Behavior

How to use this form Rating Problem Behaviors - Behaviors we wish to decrease or eliminate This form is designed to help you track problem behaviors in your child. The first step is to identify up to five behaviors you would most like to see change. Use the 10-point scale to rank the severity of the problem. Circle 0 if the problem is not present, 5 if it s a moderate problem, and 10 for very severe problems. Frequency - Establishing a baseline of behavior The next step is to establish a baseline to determine the frequency and severity of the behavior currently. This requires the completion of several behavior ratings. How often does this happen? Does it occur several times hourly, several times daily, or several times weekly? Do these same steps for all each behavior. This establishes an average of occurrence for the behavior. Changing Behavior 3

Name Age Date List up to three behaviors you want to see DECREASED in frequency or severity. Write a brief description of the behavior you will rate. (hits others, runs away, yells at siblings, etc.) Describe the first behavior Describe the second behavior Describe the third behavior Frequency Score How much of a problem? Frequency Score mild moderate severe 1 2 3 4 5 6 7 8 9 10 Frequency Score mild moderate severe 1 2 3 4 5 6 7 8 9 10 Frequency Score 1 2 3 4 5 6 7 8 9 10 mild moderate severe 1 2 3 4 5 6 7 8 9 10 How often does this happen? 0-1 (Up to 1x/week) 2-4 (Up to 4x/week) 5-7 (Up to 1x/day) 8-28 (Up to 4x/day) 29-49 (Up to 7x/day) 50-70 (Up to 10x a day) 71-112 (Up to 1x/hour) 113-224 (Up to 2x/hour) 225-448 (Up to 4x/hour) Frequency Score 1 2 3 4 5 6 7 8 9 1 1.4 2.2 3.2 4.1 5.1 6.1 7.1 8.2 9.1 10.0 2 2.2 2.8 3.6 4.5 5.4 6.3 7.3 8.5 9.2 10.2 0 to 1 (More than 4x/hour) 10 Severity Score 3 3.2 3.6 4.2 5.0 5.8 6.7 7.6 8.8 9.5 10.4 4 4.1 4.5 5.0 5.7 6.4 7.2 8.1 8.9 9.8 10.8 5 5.1 5.4 5.8 6.4 7.1 7.8 8.6 9.4 10.3 11.2 6 6.1 6.3 6.7 7.2 7.8 8.5 9.2 10.0 10.8 11.7 7 7.1 7.3 7.6 8.1 8.6 9.2 9.9 10.6 11.4 12.2 8 8.1 8.2 8.5 8.9 9.4 10.0 10.6 11.3 12.0 12.8 9 9.1 9.2 9.5 9.8 10.3 10.8 11.4 12.0 12.7 13.5 10 10.0 10.2 10.4 10.8 11.2 11.7 12.2 12.8 13.5 14.1 Total Severity Score Overall Severity Score Behavior 1 Behavior 2 Behavior 3 Total Severity Score 4 Changing Behavior

Rating Desirable Behaviors - Behaviors we wish to increase in frequency This form is designed to help you track desirable behaviors in your child. The first step is to identify up to five behaviors you would like to occur more frequently. Use the 10-point scale to rank the severity of the problem. Circle 0 if the behavior is not present, 5 if it happens some of th time, and 10 if it happens frequently. Frequency - Establishing a baseline of behavior The next step is to establish a baseline to determine the frequency of the behavior currently. This requires the completion of several behavior ratings. How often does this happen? Does it occur several times hourly, several times daily, or several times weekly? Do these same steps for each behavior. This establishes an average of occurrences for the behavior. Trying treatment and tracking change Our next step is to try to change these behaviors. This baseline rating allows us to tell when we are making progress. Changing Behavior 5

Name Age Date List up to three behaviors you want to see INCREASED in frequency. Write a brief description of the behavior you will rate. (looks at people, follows directions, calms self, etc.). Describe the first behavior Describe the second behavior Describe the third behavior Frequency Score How much of a problem? Frequency Score absent acceptable excellent 1 2 3 4 5 6 7 8 9 10 Frequency Score absent acceptable excellent 1 2 3 4 5 6 7 8 9 10 Frequency Score 1 2 3 4 5 6 7 8 9 10 absent acceptable excellent 1 2 3 4 5 6 7 8 9 10 What percent of the time does this occur? 0-10% 11-19% 21-30% 31-40% 41-50% 51-60% 61-70% 71-80% 81-90% Frequency Score 1 2 3 4 5 6 7 8 9 Appropriateness Score 1 1.4 2.2 3.2 4.1 5.1 6.1 7.1 8.2 9.1 10.0 2 2.2 2.8 3.6 4.5 5.4 6.3 7.3 8.5 9.2 10.2 3 3.2 3.6 4.2 5.0 5.8 6.7 7.6 8.8 9.5 10.4 4 4.1 4.5 5.0 5.7 6.4 7.2 8.1 8.9 9.8 10.8 5 5.1 5.4 5.8 6.4 7.1 7.8 8.6 9.4 10.3 11.2 6 6.1 6.3 6.7 7.2 7.8 8.5 9.2 10.0 10.8 11.7 7 7.1 7.3 7.6 8.1 8.6 9.2 9.9 10.6 11.4 12.2 8 8.1 8.2 8.5 8.9 9.4 10.0 10.6 11.3 12.0 12.8 9 9.1 9.2 9.5 9.8 10.3 10.8 11.4 12.0 12.7 13.5 10 10.0 10.2 10.4 10.8 11.2 11.7 12.2 12.8 13.5 14.1 91-100% 10 Total Appropriateness Score Overall Score Behavior 1 Behavior 2 Behavior 3 Total Score 6 Changing Behavior

Behavior Disorders: What we First See 1. Behavior + Impairment A Better View Most children have fewer behaviors and more impairments than we first suspect. 2. Less Behavior + More Impairment Inconsistant Performance 3. Typical Day This results in day to day performance that is HIGHLY variable. Changing Behavior 7

General Interventions Use at least equal levels of negative and positive interventions Pick rewards that make a difference. Focus on 1 or 2 behaviors at a time. Change if you see no progress. Emphasize and prioritize skill building. Think ahead. What will make a difference for this child? Once a child earns a reward we will not take it away 5 possibly good rewards 5 probably not so good rewards 8 Changing Behavior

Rewards How do we identify a useful reward? A few key concepts: Use what works Big behavior change requires a big reward for the child. How often should we use a reward? Can we divide a reward into pieces? The reward shelf Changing Behavior 9

How often will we apply the consequence for the behavior. 300 Learning Opportunities: Dose Curve 250 200 Dose 150 100 50 Low Dose (6/day) High Dose (13/day) 20 on day 4 100 on day 17 20 on day 2 100 on day 8 0 1 2 3 4 5 Week Behaviors that might respond to: Rewards Consequences Social skill or play deficits Hitting Getting work finished Kicking Going to bed on time Biting Staying in bed Throwing Listening Yelling 10 Changing Behavior Getting Organized Interrupting

Behaviors: Using Time Out 20-30 times a day Hits Easily frustrated and has speech delays Doesn t sleep well What: Time out 1-2 minutes Plan How often: 20-30 times a day Expect change in: 2-4 days (20 to 100 learning trials). Other Concerns: Speech and language therapy will really help Routine will decrease demands on child More sleep may be helpful Avoid the most difficult situations (Wal-Mart on Dec. 24th for 3 hours of shopping) Changing Behavior 11

Hitting Plan = Hit Time Out 1-2 Minutes No Warnings No Talking Only 1-2 minutes 1 2 3 4 5 6 7 8 For each time out reward a positive behavior at least once. Older children require a different strategy. 12 Changing Behavior 9 10

Temper Tantrums Plan = Walk away No talking 2-3 Minutes Emphasize the need to apply the plan consistently (10 in a row) Tantrums 1 2 3 4 5 6 7 8 9 10 Reward a positive behavior 2 or 3 times for each time out. Reward: Plays nice: 5 times in AM 5 times in PM Changing Behavior 13

Won t go to bed on time Our Plan Bedtime 8:15 1) It s time for bed 2) PJs 3) Brush teeth 4) Story (must be in bed) 5) Show reward for tomorrow morning Gets up No Talking No Hugs No Drinks No Food Put in bed (over & over) 10 in a row 1 2 3 4 5 6 7 8 9 10 14 Changing Behavior

For behaviors that are very difficult Our goals: Manage disruptive behavior, temper tantrums, and meltdowns Reduce frequency by 25% Increase frequency of positive behavior by 25% Temper Tantrums Handout Calm Down Book Card Based Interventions Positive behavior management for competing behaviors Daily Rewards for Desirable Behaviors 25 20 15 10 5 0 Start Intervention Time Finish Changing Behavior 15

Impairments often persist over the lifespan. Same Problems Different Age Age What it looks like 2 Irritable, impulsive, difficult, requires lots of attention 4 Poorly organized, can t finish, easily distracted, forgets 6 Loses and forgets, comprehension deficits, social deficits 8 Can t finish, loses stuff, needs help every day, avoidant/aggressive 12 School problems, doesn t get stuff home or back to school, social deficits, extra help-helps 14 Late, social deficits, school problems, cognitive delays, behavior problems, does best at home, school problems often severe 20 Can t get things finished, avoidant, anxious, easily overwhelmed, memory is poor, why doesn t he/she change, poor choices 22 Same thing over and over with no benefit. We should strongly consider this as an impairment. 24 Late or misses meetings; easily overwhelmed; avoidant; social choices are poor; nods in agreement, but doesn t understand; can t finish (ex: substance abuse treatment, anger management, parenting classes). So, after 20+ years who/what needs to change? 16 Changing Behavior

Thinks About Speech and Language Common problem: Starts early in life and persists Changes over time Therapy really helps Often discharged too soon Linked to: Irritability Temper tantrums Poor academic achievement Social deficits ADHD Always think about comprehension: I have to explain Short directions Extra help Poor memory Forgets easily School Same problems across grades - just looks different Attracts negative interactions Impairments often confused with behavior - makes change difficult Aggression/avoidance/impulsive Some teachers can make a huge difference (positive or negative) Social deficits Memory deficits Anxiety is very common (decreases learning and performance) and leads to avoidance Homework may dominate family life Consider these issues: Same problem since early childhood - just looks different Failure to appreciate deficits or impairments lead to increasing conflict Positive management is under utilized Over reliance on negative consequences that DO NOT CHANGE BEHAVIOR Changing Behavior 17

Behaviors: Which are severe and require intensive interventions? Behaviors are most likely to be seen as very difficult if they are either very frequent or very intense or severe. The interventions differ for the two types of behavior. Medications are likely to be very useful for these problems. Respite care Intensity Frequency 18 Changing Behavior

Many disorders in children with severe behaviors are impulse control problems Reflective Thoughtful No, I won t. Cautious Deliberate I want to think this over... Keeps on going does same thing over and over Relies on experience Follow rules OK! Changing Behavior 19

Parental Capacity The Lift Child s Needs 25 pounds 75 pounds = Parental Capacity 50 pounds 50 pounds How much can a parent do, handle or tolerate. This is the lift. If the demands of parenting, caring for, and keeping a child safe exceeds the parent s capacity, it cannot continue. This is a common cause of intervention failures. 20 Changing Behavior

How can YOU help? Wishing and anger are not effective interventions These impairments result in long term problems requiring long term interventions. If the person, child, or parent has limited capacity, how long does it take us to recognize this? Can our systems of care change to meet the needs of the person? Can we adapt to meet their needs? Changing Behavior 21

Behavior Plan Problem: Plan: 1) Far too much aggression 2) Difficulty changing behavior 3) Sudden outbursts 4) Long duration of behavior problems 5) Severe impairment of social interactions Increase attention to: 1) Positive behavior 2) Low level behavior problems 3) More frequent rewards for interaction When child has this card he can earn rewards Remove card as a signal of low level inappropriate behavior Take away the card for 3 minutes, not longer This is a signal that behavior is not appropriate. Can be done many times per day. Get Out card to get out of seclusion Get Out card to get out of seclusion These cards can be used to get out of seclusion. Child gives card to nurse or requests a referral activity - she asks him to complete some small task to demonstrate that his behavior is improving (write your name, count these). Goal: Get him doing something to de-escalate behavior. 22 Changing Behavior

Name Date Behavior: Plan: Other Concerns: Changing Behavior 23

Name Date Behavior: Plan: Other Concerns: 24 Changing Behavior

Name Date Behavior: Plan: Other Concerns: Changing Behavior 25

Notes 26 Changing Behavior

Notes Changing Behavior 27