Although video games have been traditionally associated
|
|
- Dale Montgomery
- 5 years ago
- Views:
Transcription
1 CYBERPSYCHOLOGY, BEHAVIOR, AND SOCIAL NETWORKING Volume 14, Number 11, 2011 ª Mary Ann Liebert, Inc. DOI: /cyber Is Playing Exergames Really Exercising? A Meta-Analysis of Energy Expenditure in Active Video Games Wei Peng, Ph.D., Jih-Hsuan Lin, M.A., and Julia Crouse, M.A. Abstract This article reports a meta-analysis of energy expenditure (EE) of playing active video games (AVGs). In particular, heart rate (HR), oxygen consumption (VO2), and EE were assessed and three moderators for the effects of AVGs types of AVG, player age, and player weight status were analyzed. The results show that playing AVGs significantly increased HR, VO2, and EE from resting. The effect sizes of playing AVGs on HR, VO2, and EE were similar to traditional physical activities. AVG type and player age were significant moderators for the effects of AVGs. The finding suggests that AVGs are effective technologies that may facilitate light- to moderate-intensity physical activity promotion. Introduction Although video games have been traditionally associated with sedentary lifestyles, 1 an emerging type of active video gaming, dubbed as exergames, has been embraced by the public as a fun and engaging form of exercise. In 2003, Konami of Japan reported > 6.5 million sales of its rhythmic dancing game Dance Dance Revolution Ò (DDR). 2 The Wii Fit and Wii Fit Plus combined have sold > 11 million copies worldwide as of Hoping to capitalize on the success of Nintendo s active video game (AVG) market, both Sony and Microsoft debuted new motion capture hardware and exergames in late We adopt the term active video games to describe these commercial off-the-shelf video games that incorporate physical activity into game play by requiring players body movements to interact with the game system. In the past decade, researchers have utilized different types of AVGs to examine the energy expended during game play to determine whether AVGs qualify as a new form of physical activity. Overwhelmingly, studies have found that energy expenditure (EE) a of playing AVGs using the dance pad, 4 6 the Playstation 2 EyeToy, 6 8 the Wii console system, and the Wii balance board 9 is equivalent to light- to moderate-intensity physical activity. Additionally, many of these studies found EE differences between different groups. For example, several studies found significant gender differences; most commonly, males were found to have higher EE than females. 4,10 12 Other studies found differences between adults and children 6 or overweight and lean participants The main goal of the present study was to take a metaanalysis approach to synthesize current literature of AVGs. Specifically, the objectives were (a) to provide a summary effect of EE and related physiological measurements of AVG studies, (b) to compare the effects of playing AVGs and traditional physical activities, and (c) to examine whether AVG type and sample characteristics influence the effects of AVGs. Three outcome variables were included in this study: heart rate (HR), oxygen consumption (VO2), and EE. b Methods Search strategy To ensure a comprehensive inclusion of relevant studies in this meta-analysis, four search strategies were adopted. First, the authors conducted systematic literature searches using seven databases (Communication and Mass Media Complete, Cochrane Library, Medline, PsychInfo, PubMed, SPORTDiscus, and Web of Science) in English to retrieve peer-reviewed articles that focus on investigating the effects of AVG play on players physiological responses. Two authors searched articles from January 1995 to October 2010 using the following keywords in combination: physical activit*, exercise, weight loss, obesity, motor activit*, leisure activit*, physical fitness, physical education, physical training, sports, games, video game, computer game, active video game, and exergame. Two authors examined the abstracts of all articles (n = 8944 c ) from this search to determine the extent of relevancy and 47 studies were identified for further selection. Two authors then read the full papers and selected studies that meet the following criteria. College of Communication Arts and Sciences, Michigan State University, East Lansing, Michigan. 681
2 682 PENG ET AL. Selected studies for this meta-analysis must (a) employ at least one AVG condition (interactive multimedia such as Web sites, s, and sedentary video games that do not require physical activities were excluded), (b) have normal population instead of rehabilitation patients, (c) report both resting d and AVG playing data in terms of HR, VO2, or EE, (d) report data that can be converted to a standard unit of measurement, and (e) report both means and standard deviations, allowing the authors to calculate the effect sizes. One study was excluded because of insufficient information to calculate the effect sizes. 16 Another study 17 was excluded following authors suggestion that EE was not measured from indirect calorimetry. e Therefore, 16 studies were obtained from this systematic database search. Second, we examined the reference lists of these 16 reports using the above inclusion criteria. The search generated two additional research reports. 18,19 However, one report 18 was further excluded as it reported the same results as in another study. 17 Third, a forward citation search was conducted in the Social Science Citation Index on all the 16 studies identified from the systematic database search. One additional study was found. 14 Finally, we examined relevant literature review papers for potential studies. No additional articles were identified. From the above four approaches, a total of 18 studies (n = 354) were included in this meta-analysis. Table 1 lists the outcome variables measured in each study. Effect size extraction and calculation As all the studies employed within-subjects design, in which the participants were assessed at rest, while playing a number of AVGs, or while engaging in other traditional physical activities, we treated resting as the pretest condition and AVG playing and other physical activities as the posttest conditions. Given the nature of the within-subjects design and the small sample size in each study, effect size was calculated using Hedge s g To calculate the effect size in a pretest posttest design, means and standard deviations from both pretest and posttest conditions, sample size, and pretest posttest correlations for the outcome variables (HR, VO2, and EE) were needed. 23,25 All the calculations were performed on the random-effects model assumption using the computer software Comprehensive Meta-Analysis 2.2, which was adopted in recent meta-analyses. 26,27 None of the studies reported the pretest (resting) and posttest (AVG playing or other physical activity) correlation for the outcomes variables. Authors of nine studies provided the pretest posttest correlations 5,10,11,14,17,28 31 based on request. A meta-analysis was conducted with these acquired correlations to obtain a summary value of the pretest posttest correlation for each outcome variable 25,27 to replace the missing correlations in the remaining nine studies. Nine studies employed multiple AVGs and physical activities or reported data in multiple time points. For example, Willems and Bond 31 reported brisk walking three times and three types of AVGs (Wii tennis, Wii baseball, and Wii boxing). For the meta-analysis of the effect size of AVGs, each study was treated as the unit of analysis so that a study that employed more AVGs as treatment conditions will not be assigned more weight than a study that has fewer such conditions. 23 Therefore, a combined effect across the different AVG conditions was calculated in each study. The same strategy was adopted to calculate a combined effect across the different traditional physical activities in each applicable study. Meta-analysis approach Once the effect size and variance of AVG playing and physical activity for each outcome variable in each study were calculated, we computed a random-effects model metaanalysis of the effects of playing AVGs on HR, VO2, and EE and the effects of traditional physical activity on HR, VO2, and EE. The Q and I 2 statistics were used to examine whether significant heterogeneity existed. f Table 1. Description of Outcome Variables Study name n HR: AVG HR: PA VO2: AVG VO2: PA EE: AVG EE: PA Barkley and Penko X X X X Fawkner et al X X X Graf et al Outlier Outlier Outlier Outlier X X Graves et al X X X Haddock et al X X Haddock et al X X X X X X Lanningham-Foster et al X Lanningham-Foster et al X Maddison et al X X X Mellecker and McManus X X Penko and Barkley X X X X Ridley and Olds X X X Sell et al X X Siegel et al X X X Straker and Abbott 8 20 X X X Tan et al X X Unnithan et al. 15,a 22 X X Willems and Bond X X X X X X Number of studies (total sample size) 18 (354) 13 (229) 4 (66) 14 (266) 5 (88) 13 (237) 3 (53) a Resting HR and EE were not reported. Thus, effect sizes of AVG on HR and EE were not calculated. The outlier is defined in endnote h. n, sample size; AVG, active video game; PA, physical activity; EE, energy expenditure.
3 META-ANALYSIS OF ACTIVE VIDEO GAME 683 Subgroup analysis 23 was used to compare the differences between playing AVGs and traditional physical activity. Only the studies that included both AVGs and traditional physical activities as the treatment conditions were included in the subgroup analysis. Within each of the included studies, a combined effect across the different types of AVGs and a combined effect across different types of physical activities were calculated. 23 Moderator analysis approach The moderators tested in this meta-analysis were AVG type, age, and weight status of participants. These three variables have been shown to influence EE. 4,6,15 In addition, most of the included studies explored EE differences based on these variables. Gender was not included as a moderator because only three studies reported raw data for male and female separately. AVG type was coded based on the main body movements required to play the games: upper body movements (e.g., Wii sports), lower body movements (e.g., DDR), or whole body movements (e.g., PS2 Eyetoy Final Furlong). We coded these games based on the authors descriptions of participants game play and videos showing individuals playing the game. Within a study, a combined effect was calculated for multiple AVGs categorized into the same AVG type. Each AVG type was treated as a unit of analysis. Age was coded as children (6 17 years old) or adult (18 years old or above). Only studies that had an exclusively child sample or an exclusively adult sample and studies that had Table 2. Study Characteristics Study names Age Gender Weight Active game systems (game titles) Concentration Country Barkley and Penko 10 Adult 6 M Overweight Nintendo Wii (Wii sports boxing) Upper body United States 6F Fawkner et al. 5 Children 20 F Normal Zigzag Dance Mats (Xer-Dance) Lower body United Kingdom Graf et al. 11 Children 14 M Both a. Sony Playstation 2 (DDR) Lower body United States 9 F b. Nintendo Wii (Wii sports Upper body bowling and boxing) Graves et al. 12 Children 7 M Normal Nintendo Wii (Wii sports bowling, Upper body United Kingdom 6F tennis, and boxing) Haddock et al. 28 Children 18 M Overweight XaviX ( Jackie Chan Studio Fitness) Lower body United States 5F Haddock et al. 29 Children 13 M Overweight CatEyeÔ Gamebike + Sony Lower body United States 7F Playstation 2 (Disney s Cars) Lanningham- Children 11 M Both Nintendo Wii (Wii sports boxing) Upper body United States Foster et al F Lanningham- Adult 10 M Both Foster et al F Maddison et al. 7 Children 12 M Normal and a. Sony Playstation 2 (Eyetoy) Upper body United States 13 F overweight b. Xbox (DDR Ultramix 2) Lower body Mellecker and Upper body New Zealand McManus 36 Children 11 M Normal a. Sony Playstation 2 (Eyetoy KnockOut) 10 F b. Sony Playstation 2 (Dance UK) Lower body c. Sony Playstation 2 (Homerun, Whole body Groove, and AntiGrav) Penko and Barkley 14 Children 11 M Normal a. XaviX (bowling) Upper body Hong Kong 7 F b. XaviX J-Ma Jackie s Action Run Lower body Ridley and Olds 37 Children 12 M Both Nintendo Wii (Wii sports boxing) Upper body United States 12 F Sell et al. 35 Children 5 M Normal a. Arcade (Daytona, Air Hocky, and Mini Dunxx) Upper body Australia 5 F b. Arcade (Final Furlong) Whole body Siegel et al. 30 Adult 19 M Both Sony Playstation 2 (DDR) Lower body United States Straker and Abbott 8 Adult 6 M Both a. Arcade (3-kick) Whole body United States 7 F b. XaviX (Jackie Chan Studio Upper body Fitness boxing) c. Stationary bike + Sony Lower body Playstation 2 (Disney s Cars) Tan et al. 19 Children 12 M Normal Sony Playstation 2 Whole body Australia 8F (Eyetoy Cascade) Unnithan et al. 15 Both 21 M Normal Sony Playstation 2 (DDR 3 rd Mix) Lower body Singapore 19 F Willems and Bond 31 Children 16 M Normal and Sony Playstation 2 (DDR) Lower body United Kingdom 6F overweight Number of studies Adults 7 M Both Nintendo Wii (Wii sports tennis, Upper body United Kingdom (total sample size) 3F boxing, and bowling) M, male sample size; F, female sample size; children, 6 17 years old; adults, 18 years old and above.
4 684 PENG ET AL. Table 3. Statistics for Each Study Regarding the Impact of Active Video Game Compared with Resting on Heart Rates Study name Hedges s g Standard error Variance Lower limit Upper limit z value p value Relative weight Barkley and Penko Fawkner et al Graves et al Haddock et al Maddison et al Mellecker and McManus Penko and Barkley Ridley and Olds Sell et al Siegel et al Straker and Abbott Tan et al Willems and Bond Total mixed age groups yet reported the data of each subgroup were included in the analysis, using age as a moderator. Within a study, a combined effect across multiple AVG conditions was calculated for each age group. Each age group was treated as a unit of analysis. Weight status was coded as normal weight (body mass index between the 5th and 84th percentile) or overweight or obese (body mass index between the 85th and 99th percentile). Only the studies that had an exclusively normal weight or an exclusively overweight or obese sample and studies that had mixed weight status groups yet reported the data of each subgroup were included in the analysis, using weight status as a moderator. Within a study, a combined effect across multiple AVG conditions was calculated for each weight group. Each weight status group was treated as a unit of analysis. Results Sample A total of 354 participants were included in these 18 studies. The sample size in each study ranged from 10 to 40, with a mean of 20 subjects. The sample characteristics are listed in Table 2. Efficacy of AVGs The meta-analysis results indicated that AVG play resulted in higher heart beat per minute than resting (k = 13 g, g = 2.63, SE = 0.24, 95% confidence interval (CI) = , Q 12 = 40.86, p < 0.001, I 2 = 70.63), higher oxygen consumption than resting (k = 14 h, g = 2.97, SE = 0.28, 95% CI = , Q 13 = 74.05, p < 0.001, I 2 = 82.44), and higher EE than resting (k = 13, g = 2.49, SE = 0.17, 95% CI = , Q 12 = 32.76, p < 0.001, I 2 = 63.37). The results of the analyses are presented in Tables 3 5. Comparing AVG play and traditional physical activity The subgroup analysis showed that the effect size of AVG play on HR (k = 4 i, g = 2.30, SE = 0.47, 95% CI = ) did not differ significantly (Q = 1.66, p > 0.05) from traditional physical activities (k = 4, g = 1.46, SE = 0.45, 95% CI = ). Similarly, although AVG play (k = 5 j, g = 2.53, SE = 0.39, 95% CI = ) yielded smaller effects on VO2 (Q = 1.65, p > 0.05) than traditional physical activities (k = 5, g = 3.36, Table 4. Statistics for Each Study Regarding the Impact of Active Video Game Compared with Resting on VO2 Study name Hedges s g Standard error Variance Lower limit Upper limit z value p value Relative weight Barkley and Penko Fawkner et al Graves et al Haddock et al Haddock et al Maddison et al Penko and Barkley Ridley and Olds Sell et al Siegel et al Straker and Abbott Tan et al Unnithan et al Willems and Bond Total
5 META-ANALYSIS OF ACTIVE VIDEO GAME 685 Table 5. Statistics for Each Study Regarding the Impact of Active Video Game Compared with Resting on Energy Expenditure Study name Hedges s g Standard error Variance Lower limit Upper limit z value p value Relative weight Fawkner et al Graf et al Graves et al Haddock et al Haddock et al Lanningham-Foster et al Lanningham-Foster et al Maddison et al Mellecker and McManus Ridley and Olds Siegel et al Straker and Abbott Willems and Bond Total SE = 0.51, 95% CI = ), and AVG play (k = 3, g = 2.09, SE = 0.36, 95% CI = ) yielded smaller effects on EE (Q = 0.99, p > 0.05) than traditional physical activities (k = 3, g = 2.77, SE = 0.58, 95% CI = ), the difference was not statistically significant. Moderator analyses The moderator analyses results are presented in Table 6. Specifically, AVG type was not a significant moderator for the outcome variables HR and VO2. However, AVG type was a Table 6. Mean Weighted Effect Sizes of Active Video Games by Categorical Moderating Variables Variable Moderators n k g SE Variance 95% CI Q HR Age Adult Children Total between 0.86 Weight Normal weight Overweight Total between 1.01 Systems Upper body Lower body Whole body Total between 0.63 VO2 Age Adult Children Total between 0.00 Weight Normal weight Overweight Total between 0.13 Systems Upper body Lower body Whole body Overall 4.13 EE Age Adult Children Total between 4.31* Weight Normal weight Overweight Total between 1.28 Systems Upper body Lower body Whole body Overall 7.19* *Significant at 0.05 level. n, sample size; k, number of studies; g, Hedge s g, mean weighted effect size; SE, standard error; CI, confidence interval; Q, Q value for heterogeneity.
6 686 PENG ET AL. significant moderator for EE (Q = 7.19, p < 0.05). Lower body and whole body movement systems produced more EE than upper body systems. The moderator analysis also suggested that the effects of playing AVGs did not differ significantly between children and adults in terms of HR and VO2. However, children yielded larger effects than adults in terms of EE (Q = 4.31, p < 0.05). Weight status was not a significant moderator for HR, VO2 or EE. Discussion The meta-analysis demonstrated that playing AVGs significantly increased HR, VO2, and EE. However, AVGs were not found to have significantly different effect sizes in increasing HR, VO2, and EE than traditional moderate-intensity physical activities. This finding suggests that playing AVGs is not only fun because it also produces similar magnitude of effect as lightto moderate-intensity physical activity. Nevertheless, this result needs to be interpreted in a cautionary fashion as the subgroup analyses involved only three to five individual studies that included both AVG and traditional PA. On the basis of this result, we cannot state that playing AVG alone meets the recommended daily moderate to vigorous physical activity recommended to Americans. 33 On the other hand, the metaanalysis demonstrated that these AVGs seem to have good potential to improve aerobic fitness 34 as they yielded similar effects in increasing HR as traditional physical activities. The Q and I 2 statistics indicated that effect sizes among the included studies were not homogenous. Therefore, moderator analyses were conducted. The moderator analysis demonstrated that AVGs that mainly involved upper body movements had significantly smaller effects than AVGs that mainly involved lower or whole body movements. The findings suggest that AVGs that only involved upper body movements were not the best candidates to be used for physical activity promotion, especially the promotion of moderate to vigorous physical activities. AVG designers who intend to use AVGs for physical activities should intentionally build more lower body movements in the AVGs. Another advantage of emphasizing the lower body movements in the AVGs is that players may use energy-saving strategies in AVG games focusing on upper body movements. For instance, instead of actually swinging their arms to play tennis in Wii Sports, players might just shake their wrists. However, it is much more difficult to adopt the energy-saving strategies in AVGs involving lower body movements. The moderator analysis demonstrated that AVGs had greater impact for children than adults in terms of EE. It seems that it is promising to use AVGs to promote physical activity among children. However, cautionary interpretation is needed for the moderation analysis as the number of studies involving adults (k = 3) is really small. More AVGbased physical activity studies are needed to establish the evidence base for the adult population. In addition, because of the small number of studies, we were not able to categorize the participants in a more fine-grained manner and the age range of participants that lumped in the children category was from 6 to 17 years. More research studies with participants in a narrower age range group are needed to consider the important developmental differences. Besides the moderation analysis, future studies could also examine the potential mediating factors between different types of AVGs and the EE outcomes. Specifically, psychological factors such as enjoyment or intrinsic motivations might explain the difference in effect sizes of physiological outcomes. Several methodological limitations of the current research in AVGs need to be highlighted. First, the total participants included in the meta-analysis were only 354. However, as all the studies in the meta-analysis had small sample size, no single study was given more weight because of the sample size. Second, the Q and I 2 statistics of heterogeneity were very large. Moderator analyses were conducted and revealed significant differences of different types of AVGs and AVGs for different populations. Therefore, the summary effect size of each type of AVG is a better indicator than the summary effect size of all AVGs. Third, all the included studies employed within-subjects design. However, not all the studies randomized the order of the multiple treatment conditions. Even though the participants rested for a while before moving to the next treatment condition, order effects cannot be completely eliminated. Finally, as the studies included in the meta-analysis were all published in peer-reviewed journals, the results may be influenced by publication bias or the bias in social scientific research to publish those studies with statistically significant findings. Endnotes a Energy expenditure is a typical form to quantify physical activity, defined as any bodily movement produced by the contraction of skeletal muscles, resulting in energy expenditure. 38 For review of the energy expenditure concept, see refs. 39,40 b These three outcome variables are the most commonly used in the kinesiology field to assess physical activity. 39,40 These are also the most reported outcomes in the studies in this meta-analysis. c These are the raw data of the total number of hits from these databases. There are many overlapping articles from these databases. d One study 31 did not report resting data in the article, but the data were provided by the authors. e Indirect calorimetry is the best choice when assessing physical activity in a laboratory setting in a short period of time. 42 f Q test examines whether the studies share heterogeneous effect sizes, and I 2 further indicates the proportion of true heterogeneity to total variance of observed effects. If significant heterogeneity exists, moderator analysis or metaregression is recommended to explain the heterogeneity. 23 g One study 11 was excluded in the analysis following Lipsey and Wilson 32 because the effect reported in the study (g = 11.6) exceeded the mean effect size for remaining studies in the sample by > 7 standard deviations. h Graf et al. 11 was excluded as an outlier. i Graf et al. 11 was excluded as an outlier. j Graf et al. 11 was excluded as an outlier. Acknowledgment This study is partially supported by Robert Wood Johnson Foundation Health Games Research. Disclosure Statement No competing financial interests exist.
7 META-ANALYSIS OF ACTIVE VIDEO GAME 687 References 1. Strum R. Childhood obesity what we can learn from existing data on societal trends, part 1. Preventing Chronic Diseases 2005; 2:A Sinclair J, Hingston P, Masek M. (2007) Considerations for the design of exergames. 5th International Conference on Computer Graphics and Interactive Techniques. Australia and Southeast Asia. 3. Riley D. (2010) 2009 video game software sales across top global markets experience declines for console and portable platforms. html (accessed Oct. 5, 2010). 4. Epstein LH, Beecher MD, Graf JL, Roemmich JN. Choice of interactive dance and bicycle games in overweight and nonoverweight youth. Annals of Behavioral Medicine 2007; 33: Fawkner SG, Niven A, Thin AG, MacDonald MJ, Oakes JR. Adolescent girls energy expenditure during dance simulation active computer gaming. Journal of Sports Sciences 2010; 28: Lanningham-Foster L, Foster RC, McCrady SK, Jensen TB, Mitre N, Levine JA. Activity-promoting video games and increased energy expenditure. The Journal of Pediatrics 2009;154: Maddison R, Mhurchu CN, Jull A, Jiang Y, Prapavessis H, Rodgers A. Energy expended playing video console games: an opportunity to increase children s physical activity? Pediatric Exercise Science 2007; 19: Straker L, Abbott R. Effect of screen-based media on energy expenditure and heart rate in 9- to 12-year-old children. Pediatric Exercise Science 2007; 19: Miyachi M, Yamamoto K, Ohkawara K, Tanaka S. METs in adults while playing active video games: a metabolic chamber study. Medicine and Science in Sports and Exercise 2010; 42: Barkley JE, Penko A. Physiologic responses, perceived exertion, and hedonics of playing a physical interactive video game relative to a sedentary alternative and treadmill walking in adults. Journal of Exercise Physiology Online 2009; 12: Graf DL, Pratt LV, Hester CN, Short KR. Playing active video games increases energy expenditure in children. Pediatrics 2009; 124: Graves LEF, Ridgers ND, Stratton G. The contribution of upper limb and total body movement to adolescents energy expenditure whilst playing Nintendo Wii. European Journal of Applied Physiology 2008; 104: Lanningham-Foster L, Jensen TB, Foster RC, Redmond AB, Walker BA, Heinz D, et al. Energy expenditure of sedentary screen time compared with active screen time for children. Pediatrics 2006; 118:e1831 e Penko AL, Barkley JE. Motivation and physiologic responses of playing a physically interactive video game relative to a sedentary alternative in children. Annals of Behavioral Medicine 2010; 39: Unnithan VB, Houser W, Fernhall B. Evaluation of the energy cost of playing a dance simulation video game in overweight and non-overweight children and adolescents. International Journal of Sports Medicine 2006; 27: Leatherdale ST, Woodruff SJ, Manske SR. Energy expenditure while playing active and inactive video games. American Journal of Health Behavior 2010; 34: Graves LEF, Stratton G, Ridgers ND, Cable NT. Energy expenditure in adolescents playing new generation computer games. British Journal of Sports Medicine 2008; 42: Graves LEF, Stratton G, Ridgers ND, Cable NT. Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: cross sectional study. British Medical Journal 2007; 335: Tan B, Aziz AR, Chua K, Teh KC. Aerobic demands of the dance simulation game. International Journal of Sports Medicine 2002; 23: Biddiss E, Irwin J. Active video games to promote physical activity in children and youth: a systematic review. Archives of Pediatrics & Adolescent Medicine 2010; 164: Daley AJ. Can exergaming contribute to improving physical activity levels and health outcomes in children? Pediatrics 2009; 124: Mark R, Rhodes RE, Warburton DE, Bredin SS. Interactive video games and physical activity: a review of the literature and future directions. Health and Fitness Journal of Canada 2008; 1: Borenstein M, Hedges LV, Higgins JPT, Rothstein HR. (2009) Introduction to meta-analysis. The Altrium: John Wiley & Sons. 24. Grissom RJ, Kim JJ. (2005) Effect sizes for research: a broad practical approach. Mahwah, NJ: Erlbaum. 25. Hedges LV, Olkin I. (1985) Statistical methods for meta-analysis. Orlando, FL: Acadmic Press. 26. Noar SM, Pierce LB, Black HG. Can computer-mediated interventions change theoretical mediators of safer sex? A metaanalysis. Human Communication Research 2010; 36: Rains SA, Young V. A meta-analysis of research on formal computer-mediated support groups: examining group characteristics and health outcomes. Human Communication Research 2009; 35: Haddock BL, Brandt AM, Siegel SR, Wilkin LD, Joung-Kyue H. Active video games and energy expenditure among the overweight children. International Journal of Fitness 2008; 4: Haddock BL, Siegel SR, Wikin LD. The addition of a video game to stationary cycling: the impact on energy expenditure in overweight children. Open Sports Science 2009; 2: Siegel SR, Haddock BL, Dubois AM, Wilkin LD. Active video/arcade games (exergaming) and energy expenditure in college students. International Journal of Exercise Science 2009; 2: Willems MET, Bond TS. Comparison of physiological and metabolic responses to playing nintendo wii sports and brisk treadmill walking. Journal of Human Kinetics 2009; 22: Lipsey M, Wilson D. (2001) Practical meta-analysis. Thousand Oaks, CA: Sage Publications. 33. Department of Health and Human Services. (2009) Physical activity guidelines for Americans. Available at (accessed Oct. 1, 2009). 34. Baquet G, Van Praagh E, Berthoin S. Endurance training and aerobic fitness in young people. Sports Medicine 2003; 33: Sell K, Lillie T, Taylor J. Energy expenditure during physically interactive video game playing in male college students with different playing experience. Journal of American College Health 2008; 56: Mellecker RR, McManus AM. Energy expenditure and cardiovascular responses to seated and active gaming in children. Archives of Pediatrics and Adolescent Medicine 2008; 162: Ridley K, Olds T. Video center games: energy cost and children s behaviors. Pediatric Exercise Science 2001; 13:
8 688 PENG ET AL. 38. Casperson CJ, Powell KE, Christenson GM. Physical activity, exercise, and physical fitness: definitions for health related research. Public Health Reports 1985; 100: Valanou E, Bamia C, Trichopoulou A. Methodology of physical-activity and energy-expenditure assessment: a review. Journal of Public Health 2006; 14: Levine JA. Measurement of energy expenditure. Public Health Nutrition 2005; 8: Address correspondence to: Dr. Wei Peng College of Communication Arts and Sciences Michigan State University 430 Communication Arts and Science East Lansing, MI pengwei@msu.edu
9 Copyright of CyberPsychology, Behavior & Social Networking is the property of Mary Ann Liebert, Inc. and its content may not be copied or ed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or articles for individual use.
Health Education & Behavior
Health Education & Behavior http://heb.sagepub.com/ Using Active Video Games for Physical Activity Promotion: A Systematic Review of the Current State of Research Wei Peng Julia C. Crouse and Jih-Hsuan
More informationARTICLE. Physiologic Responses and Energy Expenditure of Kinect Active Video Game Play in Schoolchildren
ARTICLE Physiologic Responses and Energy Expenditure of Kinect Active Video Game Play in Schoolchildren Scan for Author Audio Interview Stephen R. Smallwood, MSc; Michael M. Morris, MSc; Stephen J. Fallows,
More informationMellecker, RR; Lanningham-Foster, L; Levine, JA; McManus, AM. GameDays Conference 2011, Darmstadt, Germany, September 2011.
Title Do children choose to play active video games when given the choice between seated and ambulatory video game play? A study of children's play choice Author(s) Mellecker, RR; Lanningham-Foster, L;
More informationARTICLE. A Comparison of the Energy Cost of 6 Forms of Exergaming
ONLINE FIRST JOURNAL CLUB ARTICLE Energy Cost of Exergaming A Comparison of the Energy Cost of 6 Forms of Exergaming Bruce W. Bailey, PhD; Kyle McInnis, ScD Objective: To determine the relative effect
More informationDo exergames allow children to achieve physical activity intensity commensurate with national guidelines?
Original Research Do exergames allow children to achieve physical activity intensity commensurate with national guidelines? RACHEL M. PERRON*, COURTNEY A. GRAHAM*, JAMIE R. FELDMAN*, REBECCA A. MOFFETT*,
More informationA meta-analysis of active video games on health outcomes among children and adolescents
obesity reviews doi: 10.1111/obr.12287 Pediatric Health Promotion A meta-analysis of active video games on health outcomes among children and adolescents Z. Gao 1, S. Chen 2, D. Pasco 3 and Z. Pope 4 1
More informationREVIEW ARTICLE. Active Video Games to Promote Physical Activity in Children and Youth
REVIEW ARTICLE Active Video Games to Promote Physical Activity in Children and Youth A Systematic Review Elaine Biddiss, PhD, MASc, BAS; Jennifer Irwin, BEng Objectives: To systematically review levels
More informationThe Physiologic and Behavioral Implications of Playing Active and Sedentary Video Games in a Seated and Standing Position
Kent State University Digital Commons @ Kent State University Libraries Health Sciences Publications School of Health Sciences 2014 The Physiologic and Behavioral Implications of Playing Active and Sedentary
More informationInteractive Technology Applications for Sports Nutrition Research. Chih-Yin Tai, Ed.D Laura Carson, BS Paul Falcone, MS
Interactive Technology Applications for Sports Nutrition Research Chih-Yin Tai, Ed.D Laura Carson, BS Paul Falcone, MS What is Interactive Technology? Technology that improves the engagement, training,
More informationJournal of Undergraduate Kinesiology Research
Physiological Responses While Playing Nintendo Wii Sports 19 Journal of Undergraduate Kinesiology Research Official Research Journal of the Department of Kinesiology University of Wisconsin Eau Claire
More informationSherry Herman-Hilker, PT,MS Stacie Akins, PT, MHS
Sherry Herman-Hilker, PT,MS Stacie Akins, PT, MHS Dance Dance revolution Released in North America in 1998 Uses music, video and a dance pad. The player follows a pre-set pattern stepping in time to the
More informationRunning head: INTERVAL TRAINING WITH ASTROJUMPER 1
Running head: INTERVAL TRAINING WITH ASTROJUMPER 1 Supporting an Interval Training Program with the Astrojumper Video Game Andrea Nickel, Hugh Kinsey, Tiffany Barnes, Zachary Wartell University of North
More informationEligibility The NCSF online quizzes are open to any currently certified fitness professional, 18 years or older.
Eligibility The NCSF online quizzes are open to any currently certified fitness professional, 18 years or older. Deadlines Course completion deadlines correspond with the NCSF Certified Professionals certification
More informationThe moderating impact of temporal separation on the association between intention and physical activity: a meta-analysis
PSYCHOLOGY, HEALTH & MEDICINE, 2016 VOL. 21, NO. 5, 625 631 http://dx.doi.org/10.1080/13548506.2015.1080371 The moderating impact of temporal separation on the association between intention and physical
More informationProcedia - Social and Behavioral Sciences 152 ( 2014 ) ERPA 2014
Available online at www.sciencedirect.com ScienceDirect Procedia - Social and Behavioral Sciences 152 ( 2014 ) 802 807 ERPA 2014 The differences between less fit and overweight children on enjoyment of
More informationEnergy Cost of Active and Sedentary Music Video Games: Drum and Handheld Gaming vs. Walking and Sitting
Original Research Energy Cost of Active and Sedentary Music Video Games: Drum and Handheld Gaming vs. Walking and Sitting EDWIN MIRANDA 1, BRITTANY S. OVERSTREET 2, WILLIAM A. FOUNTAIN* 1, VINCENT GUTIERREZ
More informationMeta-Analysis De-Mystified: A Step-by-Step Workshop
Meta-Analysis De-Mystified: A Step-by-Step Workshop Eval Café Evaluation Center at WMU January, 2012 Robert McCowen, IDPE robert.h.mccowen@wmich.edu Overview Background and Context Applications of Meta-Analysis
More informationEnter $100 Question The leading cause of injury related deaths in Wisconsin is
Enter $00 Question The leading cause of injury related deaths in Wisconsin is 0 $ Million $00,000 $0,000 $,000 $,000 $,000 $,000 $,000 $,000 $,000 $,000 $00 $00 $00 $00 A: gunshot wounds B: automobile
More informationChildren s physical activity levels and psychological correlates in interactive dance versus aerobic dance
Available online at www.sciencedirect.com SciVerse ScienceDirect Journal of Sport and Health Science 2 (2013) 146e151 Original article Children s physical activity levels and psychological correlates in
More informationOverweight and Obesity Factors Contributing to Obesity
National Center for Chronic Disease Prevention and Health Promotion Home About Us Site Map Visitor Survey Contact Us Overweight and Obesity Factors Contributing to Obesity Biological, Behavioral, and Environmental
More informationEffects of home access to active video games on child self-esteem, enjoyment of physical
Effects of home access to active video games on child self-esteem, enjoyment of physical activity and anxiety related to electronic games: results from a randomised controlled trial. Abbott RA 1, Smith
More informationTHE IMPACT OF A SCHOOL-BASED ACTIVE VIDEO GAME PLAY INTERVENTION ON CHILDREN S PHYSICAL ACTIVITY DURING RECESS
2010, vol. 11 (1), 95 99 THE IMPACT OF A SCHOOL-BASED ACTIVE VIDEO GAME PLAY INTERVENTION ON CHILDREN S PHYSICAL ACTIVITY DURING RECESS DOI: 10.2478/v10038-009-0023-1 Michael J. Duncan 1*, Victoria Staples
More informationHow Far Did Wii Run? Nintendo s Wii Fit Overestimates Distance Shayna Moratt*, Carmen B Swain The Ohio State University Education and Human Ecology
How Far Did Wii Run? Nintendo s Wii Fit Overestimates Distance Shayna Moratt*, Carmen B Swain The Ohio State University Education and Human Ecology March 12, 2012 Abstract Exergaming (performing exercise
More informationActive gaming and self-paced exercise: A self-determination perspective
Open Access Journal of Sports Medicine and Therapy ISSN 2573-1726 Research Article Active gaming and self-paced exercise: A self-determination perspective Danielle D Wadsworth*, Colleen M Daly and Shelby
More informationExercise Progression for the Cardiac, Pulmonary & PAD Patient
Exercise Progression for the Cardiac, Pulmonary & PAD Patient Thomas P. Mahady MS CSCS CCRP Hackensack University Medical Center Hackensack Meridian Health Learning Objectives The Art of Exercise Prescription.
More informationJournal of Exercise Physiologyonline
13 Journal of Exercise Physiologyonline Volume 14 Number 4 August 2011 Editor-in-Chief Tommy Boone, PhD, MBA Review Board Todd Astorino, PhD Julien Baker, PhD Steve Brock, PhD Lance Dalleck, PhD Eric Goulet,
More informationThe Effects of High Intensity Interval Training on Cardiovascular Fitness Outcomes in Children and Adolescents: A Systematic Review and Meta- Analysis
The Effects of High Intensity Interval Training on Cardiovascular Fitness Outcomes in Children and Adolescents: A Systematic Review and Meta- Analysis Joseph Schenkel, Susan Bock, Spencer E Boyle, Caroline
More informationPromoting Physical Activity and Exercise among Children. ERIC Digest.
ERIC Identifier: ED416204 Publication Date: 1998-01-00 Author: Summerfield, Liane M. Source: ERIC Clearinghouse on Teaching and Teacher Education Washington DC. Promoting Physical Activity and Exercise
More informationResults. NeuRA Motor dysfunction April 2016
Introduction Subtle deviations in various developmental trajectories during childhood and adolescence may foreshadow the later development of schizophrenia. Studies exploring these deviations (antecedents)
More informationNIH Public Access Author Manuscript Health Psychol. Author manuscript; available in PMC 2015 February 01.
NIH Public Access Author Manuscript Published in final edited form as: Health Psychol. 2014 February ; 33(2): 174 181. doi:10.1037/a0031947. Engagement, enjoyment, and energy expenditure during active
More informationRegular physical activity (PA) is associated with
GAMES FOR HEALTH JOURNAL: Research, Development, and Clinical Applications Volume 5, Number 6, 2016 ª Mary Ann Liebert, Inc. DOI: 10.1089/g4h.2016.0057 A Randomized-Controlled Trial of School-Based Active
More informationInvestigating Motivation for Physical Activity among Minority College Females Using the BREQ-2
Investigating Motivation for Physical Activity among Minority College Females Using the BREQ-2 Gherdai Hassel a, Jeffrey John Milroy a, and Muhsin Michael Orsini a Adolescents who engage in regular physical
More informationThe Effectiveness of Exercise Program for Aerobic Fitness in Adults With Systemic Lupus Erythematosus: A Systematic Review and Meta-Analysis
The Henderson Repository is a free resource of the Honor Society of Nursing, Sigma Theta Tau International. It is dedicated to the dissemination of nursing research, researchrelated, and evidence-based
More informationRELATIVE EXERCISE INTENSITY, HEART RATE, OXYGEN CONSUMPTION, AND CALORIC EXPENDITURE WHEN EXERCISING ON VARIOUS NON-IMPACT CARDIO TRAINERS
RELATIVE EXERCISE INTENSITY, HEART RATE, OXYGEN CONSUMPTION, AND CALORIC EXPENDITURE WHEN EXERCISING ON VARIOUS NON-IMPACT CARDIO TRAINERS Kirsten Hendrickson, B.S. John P. Porcari, Ph.D. Carl Foster,
More informationTitle: Acute effects of active gaming on ad-libitum energy intake and appetite sensations of 8-to-11 year-old boys.
Title: Acute effects of active gaming on ad-libitum energy intake and appetite sensations of 8-to-11 year-old boys. Authors: Susan Allsop 1*, Caroline J Dodd-Reynolds 2, Benjamin P Green 1, Dorothée Debuse
More informationEnergy Expenditure and Exercise Intensity of Interactive Video Gaming in Individuals Poststroke
497100NNRXXX10.1177/1545968313497100Neurorehabilitation and Neural Repair XX(X)Kafri et al. research-article2013 Clinical Research Article Energy Expenditure and Exercise Intensity of Interactive Video
More informationDETERMINING INTENSITY LEVELS FOR SELECTED WII FIT ACTIVITIES IN COLLEGE AGED INDIVIDUALS
DETERMINING INTENSITY LEVELS FOR SELECTED WII FIT ACTIVITIES IN COLLEGE AGED INDIVIDUALS by Joshua D. Grieser A thesis submitted in partial fulfillment for the requirements for the degree of Master of
More informationEvidence profile. Physical Activity. Background on the scoping question. Population/Intervention/Comparison/Outcome (PICO)
Evidence profile Q6: Is advice on physical activity better (more effective than/as safe as) than treatment as usual in adults with depressive episode/disorder with inactive lifestyles? Background on the
More informationA Framework and Model for Estimating the Individual Benefits and Costs of Exercise for Long Run Health
26 The Open Sports Medicine Journal, 2009, 3, 26-38 Open Access A Framework and Model for Estimating the Individual Benefits and Costs of Exercise for Long Run Health Michael D. Everett *,1 and Michael
More informationIntroduction to Meta-Analysis
Introduction to Meta-Analysis Nazım Ço galtay and Engin Karada g Abstract As a means to synthesize the results of multiple studies, the chronological development of the meta-analysis method was in parallel
More informationAssessing Physical Activity and Dietary Intake in Older Adults. Arunkumar Pennathur, PhD Rohini Magham
Assessing Physical Activity and Dietary Intake in Older Adults BY Arunkumar Pennathur, PhD Rohini Magham Introduction Years 1980-2000 (United Nations Demographic Indicators) 12% increase in people of ages
More informationLesson 1.1 PREVIEWING THE COURSE AND THE OVERALL SOCIETAL CONTEXT
Lesson 1.1 PREVIEWING THE COURSE AND THE OVERALL SOCIETAL CONTEXT ~ ~ ~ TOPICS COVERED IN THIS LESSON (a) Is This the Right Course for You? (b) Inactivity & Obesity: Causes, Risks, and Costs 2015 Thompson
More informationLesson 1 The Benefits of Physical Activity
Lesson 1 The Benefits of Physical Activity The Benefits of Physical Activity A. Define, Describe, or Identify: 1. Physical activity Any kind of movement that uses up energy. P 184. 2. Exercise A specifically
More informationDesign and Analysis Plan Quantitative Synthesis of Federally-Funded Teen Pregnancy Prevention Programs HHS Contract #HHSP I 5/2/2016
Design and Analysis Plan Quantitative Synthesis of Federally-Funded Teen Pregnancy Prevention Programs HHS Contract #HHSP233201500069I 5/2/2016 Overview The goal of the meta-analysis is to assess the effects
More informationActive Living/Physical Activity Policy and Recommendations
Active Living/Physical Activity Policy and Recommendations Origination Date: Effective Date: Policy: It is the policy of the organization that all children/youth will participate in physical activity while
More informationResults. NeuRA Family relationships May 2017
Introduction Familial expressed emotion involving hostility, emotional over-involvement, and critical comments has been associated with increased psychotic relapse in people with schizophrenia, so these
More informationPromoting Physical Activity in Middle Childhood (ages 5-10) Presentation Objectives. Our Middle Childhood Revisited
Promoting Physical Activity in Middle Childhood (ages 5-10) Strategies for the Family, School, and Community Eugene C. Fitzhugh, PhD Dept. of Kinesiology, Recreation, and Sport Studies The University of
More informationPhysical Activity: Family-Based Interventions
Physical Activity: Family-Based Interventions Community Preventive Services Task Force Finding and Rationale Statement Ratified October 2016 Table of Contents Context... 2 Intervention Definition... 2
More informationPhysical Activity Explanations and Guidelines
Aerobic Activity Physical Activity Explanations and Guidelines In this kind of physical activity (also called an endurance activity or cardio activity), the body's large muscles move in a rhythmic manner
More informationEffect Of Aerobic Dance Training On Maximal Oxygen Uptake(Vo 2 max) Of College Women
ISSN: 2278 0211 (Online) Effect Of Aerobic Dance Training On Maximal Oxygen Uptake(Vo 2 max) Of College Women P.Nandhini Director of Physical Education, Kovai Kalaimagal College of Arts and Science, Coimbatore,Tamil
More informationThe effect of stair climbing versus treadmill on heart response: A comparison study
2016; 3(2): 25-29 P-ISSN: 2394-1685 E-ISSN: 2394-1693 Impact Factor (ISRA): 4.69 IJPESH 2016; 3(2): 25-29 2016 IJPESH www.kheljournal.com Received: 11-01-2016 Accepted: 13-02-2016 Rajan Balakrishnan Ravikumar
More informationExergaming Intervention in Sedentary Middle-Aged Adults Improves Cardiovascular Endurance, Balance and Lower Extremity Functional Fitness
Research Article imedpub Journals www.imedpub.com DOI: 10.21767/1791-809X.1000601 Exergaming Intervention in Sedentary Middle-Aged Adults Improves Cardiovascular Endurance, Balance and Lower Extremity
More informationFINAL REPORT: Youth Compendium of Energy Expenditures Update: Systematic Review
FINAL REPORT: Youth Compendium of Energy Expenditures Update: Systematic Review Dr Kate RIDLEY Sport, Health and Physical Education group, School of Education, Flinders University. 1.0 INTRODUCTION The
More informationMetabolic Calculations
Metabolic Calculations Chapter 5 and Appendix D Importance of Metabolic Calculations It is imperative that the exercise physiologist is able to interpret test results and estimate energy expenditure. Optimizing
More informationStudy Data Excluded Reason for Exclusions
Data Supplement for Sharf, J., Primavera, L.H., and Diener, M. J. (2010). Dropout and Therapeutic Alliance: A Meta-Analysis of Adult Individual Psychotherapy, Psychotherapy Theory, Research, Practice,
More informationReference List for Project GRAD Measures Revised February 2000
Reference List for Project GRAD Measures Revised February 2000 Project GRAD used an extensive set of measures in an attempt to explain mediators of physical activity. This reference list may help you understand
More informationExpert Committee Recommendations Regarding the Prevention, Assessment, and Treatment of Child and Adolescent Overweight and Obesity: Summary Report
Expert Committee s Regarding the Prevention, Assessment, and Treatment of Child and Adolescent Overweight and Obesity: Summary Report (1) Overview material Release Date December 2007 Status Available in
More informationResults. NeuRA Forensic settings April 2016
Introduction Prevalence quantifies the proportion of individuals in a population who have a disease during a specific time period. Many studies have reported a high prevalence of various health problems,
More informationResults. NeuRA Mindfulness and acceptance therapies August 2018
Introduction involve intentional and non-judgmental focus of one's attention on emotions, thoughts and sensations that are occurring in the present moment. The aim is to open awareness to present experiences,
More informationPhysical activity guidelines No. 2017/08e. Executive summary
Physical activity guidelines 2017 No. 2017/08e Executive summary Executive summary Physical activity guidelines 2017 page 2 of 6 Background Three standards for physical activity are applied in the Netherlands:
More informationPhysical activity : Making the case for kids moving more.
Physical activity : Making the case for kids moving more. What is Physical Activity? Kids enjoying physical activity. Physical activity is any bodily exercise that enhances or maintains physical fitness
More informationFitness Made Fun!! Physical Best Gets FITT
Clayton Ellis Fitness Made Fun!! Physical Best Gets FITT Aurora Central High School Aurora, Colorado ceellis@aps.k12.co.us 303-340-1600 Ext. 647209 Introductory Activity!! Classroom Management Attendance
More informationThe Phenomena of Movement pg 3. Physical Fitness and Adolescence pg 4. Fitness as a Lifestyle pg 5. Physical Education and the Student pg 6
Introduction pg 2 The Phenomena of Movement pg 3 Physical Fitness and Adolescence pg 4 Fitness as a Lifestyle pg 5 Physical Education and the Student pg 6 The Program pg 7 Program Outline pg 8 Proposal
More informationEligibility The NCSF online quizzes are open to any currently certified fitness professional, 18 years or older.
Eligibility The NCSF online quizzes are open to any currently certified fitness professional, 18 years or older. Deadlines Course completion deadlines correspond with the NCSF Certified Professionals certification
More informationPhysical activity contributes to a healthy body weight
GAMES FOR HEALTH JOURNAL: Research, Development, and Clinical Applications Volume 3, Number 5, 2014 ª Mary Ann Liebert, Inc. DOI: 10.1089/g4h.2014.0005 How Effective Are Active Videogames Among the Young
More informationJournal of Undergraduate Kinesiology Research
Elliptical: Forward vs. Backward 25 Journal of Undergraduate Kinesiology Research Official Research Journal of the Department of Kinesiology University of Wisconsin Eau Claire Volume 2 Number 2 May 2007
More informationIs your family missing out on the benefits of being active every day? Make your move Sit less Be active for life! Families
AUSTRALIA S PHYSICAL ACTIVITY AND SEDENTARY BEHAVIOUR GUIDELINES Is your family missing out on the benefits of being active every day? Make your move Sit less Be active for life! Families What s it all
More informationCross-Cultural Meta-Analyses
Unit 2 Theoretical and Methodological Issues Subunit 2 Methodological Issues in Psychology and Culture Article 5 8-1-2003 Cross-Cultural Meta-Analyses Dianne A. van Hemert Tilburg University, The Netherlands,
More informationPART 1: EVIDENCE REVIEW. Population/ Intervention / Comparison / Outcome (PICO)
CH 6: Community-based rehabilitation for adults with developmental disorders including intellectual disabilities and autism spectrum disorders. [New 2015] [New 2015] SCOPING QUESTION: What is the effectiveness
More informationObesity Management. obesity reviews. L. V. Andreato 1,2, J. V. Esteves 3, D. R. Coimbra 1, A. J. P. Moraes 4 and T. de Carvalho 1
obesity reviews doi: 10.1111/obr.12766 Obesity Management The influence of high-intensity interval training on anthropometric variables of adults afflicted with overweight or obesity: a systematic review
More informationMEASURES REGISTRY RESOURCES FOR MEASURING DIET AND PHYSICAL ACTIVITY
MEASURES REGISTRY RESOURCES FOR MEASURING DIET AND PHYSICAL ACTIVITY Measurement is a fundamental component of all forms of research and it is certainly true for research on childhood obesity. A top priority
More informationIn many healthcare situations, it is common to find
Interpreting and Using Meta-Analysis in Clinical Practice Cheryl Holly Jason T. Slyer Systematic reviews, which can include a meta-analysis, are considered the gold standard for determination of best practice.
More informationThe effect of virtual reality interventions on physical activity in children and adolescents with early brain injuries including cerebral palsy
DEVELOPMENTAL MEDICINE & CHILD NEUROLOGY CLINICAL LETTER The effect of virtual reality interventions on physical activity in children and adolescents with early brain injuries including cerebral Louise
More informationINTERPRETING FITNESSGRAM RESULTS
CHAPTER 9 INTERPRETING FITNESSGRAM RESULTS FITNESSGRAM uses criterion-referenced standards to evaluate fitness performance. These standards have been established to represent a level of fitness that offers
More informationDistraction techniques
Introduction are a form of coping skills enhancement, taught during cognitive behavioural therapy. These techniques are used to distract and draw attention away from the auditory symptoms of schizophrenia,
More informationChoice of axis, tests for funnel plot asymmetry, and methods to adjust for publication bias
Technical appendix Choice of axis, tests for funnel plot asymmetry, and methods to adjust for publication bias Choice of axis in funnel plots Funnel plots were first used in educational research and psychology,
More informationCapt. Jason O. West, MS, CSCS Clinical Associate Professor Kinesiology & Rehabilitative Sciences University of Tulsa Oklahoma State Director National
Capt. Jason O. West, MS, CSCS Clinical Associate Professor Kinesiology & Rehabilitative Sciences University of Tulsa Oklahoma State Director National Strength & Conditioning Association OAHPERD Exercise
More informationAnimal Services Officers Physical Fitness Assessment
Animal Services Officers Physical Fitness Assessment Purpose of the Animal Services Officers Physical Fitness Assessment is to test the general level of fitness based on the general fitness standards.
More information18/11/2013. An Introduction to Meta-analysis. In this session: What is meta-analysis? Some Background Clinical Trials. What questions are addressed?
In this session: What is meta-analysis? An Introduction to Meta-analysis Geoff Der Unit Statistician MRC/CSO Social and Public Health Sciences Unit, University of Glasgow When is it appropriate to use?
More informationThe Effectiveness of Injury-Prevention Programs in Reducing the Incidence of Anterior Cruciate Ligament Sprains in Adolescent Athletes
Critically Appraised Topics Journal of Sport Rehabilitation, 2012, 21, 371-377 2012 Human Kinetics, Inc. The Effectiveness of Injury-Prevention Programs in Reducing the Incidence of Anterior Cruciate Ligament
More informationExercise Prescription. James Moriarity MD University of Notre Dame
Exercise Prescription James Moriarity MD University of Notre Dame Disclosures None What is an Exercise Prescription? 2011 ACSM Positions Statement Quantity and Quality of Exercise for Developing and Maintaining
More informationPHYSICAL ACTIVITY: A KEY TO SUCCESSFUL AGING. Health Promotion and Wellness Special Interest Group Academy of Geriatric Physical Therapy
PHYSICAL ACTIVITY: A KEY TO SUCCESSFUL AGING What is physical activity? Any body movement, produced by muscles, that uses more energy than resting. 1 This can be many things Types of Physical Activity
More informationCurriculum Map Physical Education Grades: Kindergarten 2 nd
Unit Movement Locomotor/ Non- Locomotor Essential Question(s) What is movement? between locomotor movement and non-locomotor movement, and how do we use these movements daily? How can I make movement more
More informationMET Calculations from On-Body Accelerometers for Exergaming Movements
MET Calculations from On-Body Accelerometers for Exergaming Movements Bobak Mortazavi, Nabil Alsharufa, Sunghoon Ivan Lee, Mars Lan, Majid Sarrafzadeh Wireless Health Institute Computer Science Department,
More informationEffect of 12 Weeks Aerobic Exercises Verses Antidepressant. Medication in Young Adult Males Diagnosed with Major Depressive.
Effect of 12 Weeks Aerobic Exercises Verses Antidepressant Medication in Young Adult Males Diagnosed with Major Depressive Disorder Jobby George* (corresponding author) 1 vv.mohan chandran 2 sandesh t.s
More informationVideo Game Rehabilitation. Joe Savoia MS, ATC Jeff Basilicato ATC
Video Game Rehabilitation Joe Savoia MS, ATC Jeff Basilicato ATC Is There A Place for Games in Therapy? Currently. Stroke Victims Elderly Why Not Athletes Old Techniques, New Toys Traditional Rehabilitation
More informationSystematic reviews and meta-analyses of observational studies (MOOSE): Checklist.
Systematic reviews and meta-analyses of observational studies (MOOSE): Checklist. MOOSE Checklist Infliximab reduces hospitalizations and surgery interventions in patients with inflammatory bowel disease:
More informationMeta-Analysis and Subgroups
Prev Sci (2013) 14:134 143 DOI 10.1007/s11121-013-0377-7 Meta-Analysis and Subgroups Michael Borenstein & Julian P. T. Higgins Published online: 13 March 2013 # Society for Prevention Research 2013 Abstract
More informationChildren's fitness testing: feasibility study summary
Loughborough University Institutional Repository Children's fitness testing: feasibility study summary This item was submitted to Loughborough University's Institutional Repository by the/an author. Citation:
More information9 in 10 Australian young people don t move enough. Make your move Sit less Be active for life! years
AUSTRALIA S PHYSICAL ACTIVITY AND SEDENTARY BEHAVIOUR GUIDELINES 9 in 10 Australian young people don t move enough Make your move Sit less Be active for life! 13-17 years What s it all about? As you move
More informationIndividualized Lifetime Activities
Individualized Lifetime Activities Individualized Lifetime Activities is a number of one-semester classes. They are designed to offer a higher level of proficiency and more in-depth instruction in up to
More informationCPT Tyler J. Raymond D.O., M.P.H. NCS ACOFP Annual Meeting Friday, August 16, 2013
CPT Tyler J. Raymond D.O., M.P.H. NCS ACOFP Annual Meeting Friday, August 16, 2013 Discuss the current obesity epidemic Effects of exercise on morbidity and mortality Review physical activity recommendations
More informationProblem solving therapy
Introduction People with severe mental illnesses such as schizophrenia may show impairments in problem-solving ability. Remediation interventions such as problem solving skills training can help people
More informationStandard 1: The student demonstrates competency in motor skills and movement patterns needed to perform a variety of physical activities.
19 Content Standard: Motor Skills Standard 1: demonstrates competency in motor skills and movement patterns needed to perform a variety of physical activities. Benchmark 1: will demonstrate mature movement
More informationExercise Prescription Certificate Course
Exercise Prescription Certificate Course Session 2: Principles and Frameworks for Exercise Prescription Dr. Raymond CHAN Hoi-fai MBChB (DUNDEE), MSc Sports Medicine (Glasg), MScSMHS(CUHK), MSpMed (New
More informationRelationship between physical activity, BMI and waist hip ratio among middle aged women in a multiethnic population: A descriptive study
Relationship between physical activity, BMI and waist hip ratio among middle aged women in a multiethnic population: A descriptive study Annamma Mathew 1*, Shanti Fernandes 2, Jayadevan Sreedharan 3, Mehzabin
More informationBook Review. Review of Cultural Psychology
The Journal of Social Psychology, 2010, 150(2), 231 234 Copyright Taylor & Francis Group, LLC Book Review Review of Cultural Psychology VSOC 0022-4545 The Journal of Social Psychology, Vol. 150, No. 2,
More informationJournal of Undergraduate Kinesiology Research Official Research Journal of the Department of Kinesiology University of Wisconsin Eau Claire
Energy Expenditure of Recreational Kayaking 26 Journal of Undergraduate Kinesiology Research Official Research Journal of the Department of Kinesiology University of Wisconsin Eau Claire Volume 2 Number
More informationAerobic Exercise. Aerobic Exercise Overview. Difference Between Aerobic and Anaerobic Exercise WebMD, LLC. All rights reserved.
2015 WebMD, LLC. All rights reserved. Aerobic Exercise Aerobic Exercise Overview Difference Between Aerobic and Anaerobic Exercise Biologic Basis of Aerobic Exercise Calculating Your Target Heart Rate
More information