Cognition in Visual Processing

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1 Cognition in Visual Processing : Evaluation Methodology Winter 2015/16 Eduardo Veas

2 Research KTI Eduardo Connected world build connected coffee machine build sensing and intelligence into appliances Augmented Data how can we augment the real world with data? investigate different display devices investigate different visual techniques Augmented Knowledge Spaces Use space to organize and interact with technology 2 Use natural mobility to interact with augmentations

3 Project Topics Glove Study: Granit, Arbenore,Santokh, Millot AR Signs Study: Eduardo, Santokh, Rene, Millot Collection Study: Cecilia, VisRec Study: Belgin, Millot, Santokh AR navigation study: 3

4 Model Human Processor Source: Card et al

5 Perception vs. Cognition Perception Eye, optical nerve, visual cortex Basic perception First processing (edges, planes) Not conscious Reflexes Cognition Recognizing objects Relations between objects Conclusion drawing Problem solving Learning 5

6 Shannon s Information Theorem for Vis 6

7 Visual Hypotheses Grouping What perceptual factors help me group or categorize visual stimuli? Separability vs Integrality 7

8 Gestalt Laws Understand Pattern Perception Westheimer, Koffka, Kohler 1912 Gestalt School of Psychology Reasons they gave wrong, OBSERVATIONS CORRECT Proximity Similarity Connectedness Continuity Symmetry Closure Relative Size Common Fate 8

9 Gestalt Laws The whole is greater than the sum of the parts! 9

10 Proximity 10

11 Proximity Example 11

12 Similarity 12

13 Connectedness 13

14 Continuity 14

15 Symmetry 15

16 Closure 16

17 Closure Example 17

18 Relative Size Same size 18

19 Figure & Ground 19

20 Common Fate 20

21 Institut für Maschinelles Sehen und Darstellen Data Attributes (scales, levels) Qualitative Nominal / Categorical Categories with no ordering (gender, nationality, blood type, etc). Ordinal Ordered categories (grades, ranks, etc). Quantitative Interval distance between entities matters, but not ratios, arbitrary 0 temperature in Celsius or Fahrenheit, time, etc. Ratio Meaningful 0 (weight, age, length, temperature in Kelvin, etc). Absolute Count (number of students, number of lines of code etc). Eduardo Veas Evaluation-Validation #

22 Institut für Maschinelles Sehen und Darstellen Visual Variables: Based on Bertin s Visual Variables, 1967, S. Carpendale's discussion, and Munzner categorization of marks and channels. VISUAL VARIABLES Eduardo Veas Evaluation-Validation #

23 Institut für Maschinelles Sehen und Darstellen Representation How data is understood depends on it s representation Different representations have different benefits or deficiencies Example: number thirty-four Decimal: 34 Roman: XXXIV Degree of accessibility varies abstraction required Eduardo Veas Evaluation-Validation #

24 Institut für Maschinelles Sehen und Darstellen Visual Encoding Propose a combination of visual variables (marks and channels) to describe data dimensions Eduardo Veas Evaluation-Validation #

25 Visual Variables 25

26 Characteristics of Visual Variables Selective Is a mark distinct from other marks? Associative Marks with associative visual variables can be perceived as a group. Quantitative Relationship between two marks can be seen as numerical. Order A change in an ordered visual variable will be perceived as more or less. Length The number of changes that can be used (often perception influenced, jnd) 26

27 Institut für Maschinelles Sehen und Darstellen Position Eduardo Veas Evaluation-Validation #

28 Institut für Maschinelles Sehen und Darstellen Size Eduardo Veas Evaluation-Validation #

29 Institut für Maschinelles Sehen und Darstellen Shape Eduardo Veas Evaluation-Validation #

30 Institut für Maschinelles Sehen und Darstellen Select a shape? Eduardo Veas Evaluation-Validation #

31 Institut für Maschinelles Sehen und Darstellen Value Eduardo Veas Evaluation-Validation #

32 Institut für Maschinelles Sehen und Darstellen Select Value! Eduardo Veas Evaluation-Validation #

33 Institut für Maschinelles Sehen und Darstellen Color Eduardo Veas Evaluation-Validation #

34 Institut für Maschinelles Sehen und Darstellen Select Color! Eduardo Veas Evaluation-Validation #

35 Institut für Maschinelles Sehen und Darstellen Orientation Eduardo Veas Evaluation-Validation #

36 Institut für Maschinelles Sehen und Darstellen Effectiveness of visual variables (Mackinlay 88) Decreasing [Schumann 2000 nach Macinlay 1986] Eduardo Veas Evaluation-Validation #

37 Perception Depth perception 37

38 Today s Agenda Visual Variables Data Scales Data Representation Bertin s Visual Variables Depth Perception Occulomotor cues Pictorial cues 38

39 Visual Perception Theories Gregory (1970) Top-down Perception is constructive Perceptual hypotheses 90% sensory information is lost in the visual pathway Gibson (1966) Bottom-up Direct perception Sensory information analyzed in a pipeline No need for previous knowledge 39

40 Bottom up Perception: components I Light and environment: optic flow. 40

41 Bottom up perception components II Invariants and texture 41

42 Bottom up Perception: components III affordances Optical array Relative brightness Texture gradient Relative size Superimposition Height in the visual field. 42

43 Depth Perception: Cues Occulomotor Convergence Accomodation 43

44 Depth Perception: Cues Binocular Stereopsis/binocular disparity 44

45 Depth Perception: Cues Motion Based (video) Motion parallax Kinetic depth field a b c 45

46 Structure from motion Kinetic Depth Effect Assumption of rigidity allows us to assume shape as objects move/rotate c 46

47 PICTORIAL DEPTH CUES 47

48 Perspective cues Parallel lines converge Distant objects appear smaller Textured Elements become smaller with distance 48

49 Perspective and vanishing points 49

50 Occlusion The strongest depth cue Stereopsis occlusion different for each eye 50

51 Depth of focus Strong Depth Cue Must be coupled with user input (e.g. point of fixation) 51

52 Shadows Important cue for height of an object above a plane An indirect depth cue 52

53 Atmospheric depth Reduction in contrast of distant objects Exaggerated in 3D displays using what is called proximity luminance covariance. 53

54 Depth Perception: Pictorial Cues 54

55 Depth Perception: Cues Summary 55

56 Illustration techniques Emphasizing height, width or volume 56

57 Visualization Tasks Judging 3D surfaces Relative Position in 3D space Finding 3D patterns of points Judging relative movement of particles Judging self movement Feeling a sense of presence 57

58 Depth Perception: Volume rendering 58

59 Indoor vs. Outdoor Depth Perception for Mobile Augmented Reality Livingston, Ai, Swan, Smallman 59

60 Indoor vs. Outdoor Depth Perception for Goals test depth perception indoors and outdoors test AR based linear perspective Mobile Augmented Reality 60

61 Indoor vs. Outdoor Depth Perception for Mobile Augmented Reality Task eight real referents identified by color colored target appeared at a random depth participant moved target until it matches corresponding referent 61

62 Indoor vs. Outdoor Depth Perception for Mobile Augmented Reality Independent Variables Environment {indoor, outdoor} Tramlines {on, off} Grid points {on, off} Distance {3.83, 9.66 } Repetition {1,2,3,4,5} Dependent Variables Distance off Time to complete Nasa TLX Subjective questions 62

63 Indoor vs. Outdoor Depth Perception for Hypotheses Mobile Augmented Reality outdoor environment results in greater error tramlines and gridpoints increase precision increasing errors and decreasing precision with distance 63

64 Indoor vs. Outdoor Depth Perception for Mobile Augmented Reality Results: Effect of environment on normalized error. 64

65 Indoor vs. Outdoor Depth Perception for Mobile Augmented Reality Results: Effect of repetition on normalized error. 65

66 Indoor vs. Outdoor Depth Perception for Mobile Augmented Reality No effect of Grid or Tramlines No difference in NASA TLX measures. 66

67 SITUATION AWARENESS AND MENTAL LOAD 67

68 Situational awareness SITUATION AWARENESS Perception of elements in the environment LEVEL 1 Comprehension of current situation LEVEL 2 Projection of future status LEVEL 3 68

69 Situation awareness Often reduced to spatial awareness Where are objects in the environment? Where are they moving? Where will they be if everything continues as is? But also with decision 69 making

70 Strict form of Cognitive Walkthrough Tasks-> Goals are analysed and information for decision is extracted/structured 70

71 Situation(al) awareness 71

72 Human performance Situation Awareness Perception of current status of the environment. Projection of future status. (mostly real-time interactive systems) Workload (cognitive load) energetic construct representing the supply and demand of attentional and processing resources allocated to maintain situation awareness 72

73 Mental load Also cognitive load, workload It assumes a limited working memory connected to an unlimited long-term memory. Working memory retrieves, processes and integrates data. 73

74 Additional Efficiency Measures: Mental load to evaluate effort associated with the use of an interface. (used in HCI mostly) 74

75 Additional Efficiency Measures: Mental load Subjective Measurements Primary task performance: Secondary task performance Subjective measurements: NASA (R)TLX, USAF SWAT Physiological measurements: Heart rate, pupil dilation, eye movement, brain activity [Vidulich and Tsang, Mental Workload and Situation Awareness. In Handbook of Human Factors and Ergonomics] 75

76 NASA TLX Self assessment of performance Must be delivered immediately after finishing task 6 dimensions (mental demand, temporal demand, physical demand, performance, effort, frustration) TLX: workload is the weighted sum of scores R-TLX: workload is the average of scores 76

77 Institut für Maschinelles Sehen und Darstellen BCI Eduardo Veas Evaluation-Validation #

78 78 Feature Integration Theory III: Mental load

79 BCI takes a biosignal measured from a person predicts some aspect of person cognitive state in real-time / on a single trial basis 79

80 BCI Types Active: derives its outputs from brain activity that the user directly controls, independent of external events, to control sth. Reactive: derives output from brain activity arising in reaction to external stimuli, for controlling sth. 80 Passive: derives output from arbitrary brain activity without the purpose of voluntary control

81 BCI: Applications Severe Dissability: tetraplegia, locked-in syndrome speller programs domotic interfaces 81

82 BCI: Applications II Operator Monitoring: intent detection Brake Intent Lane change intent 82

83 BCI Applications III: Workload Monitoring workload, alertness, fatigue in highly demanding tasks (air traffic controller, pilots) Passive BCI 83

84 BCI in Evaluations [Phase I]: 1. Learn about BCI knowledge, find relevant previous BCI studies 2. Research design: establish research question and analysis metrics 3. Pilot: [go to next page] and return to 1 if needed 84

85 BCI in Evaluations [Phase II] Prepare your data Test hardware Prepare room and setup Pilot [return to draft?] Execute Calibration Training Calibration Testing Analyze 85

86 Additional Efficiency Measures: Mental load A user study of visualization effectiveness using EEG and cognitive load Alpha ( hz) S-Transform S-Transform Theta (4-7.5 hz) baseline Intertrial baseline Trial 128Hz End rest marker Start trial marker Start trial marker Resting Period Blank 2 sec stimulus Repeat 98 times Blank 2 sec stimulus 86

87 Measuring Mental Load EEG based: Difficult to come up with study Difficult to isolate causes of cognitive load Objectively evaluate interpretation of visualizations? Subjective approach Include conscious reasoning in the loop Depends on subjective opinion 87

88 Readings Tobii eye tracking whitepaper Nasa TLX Brain Computer Interfaces: A Gentle Introduction [Endsley] Direct measurement of situation awareness: validity and use of SAGAT [Borghini etal] Measuring neurophysiological signals in aircraft pilots and car drivers for the assessment of mental workload, fatigue and drowsiness [Veas etal] Directing attention and influencing memory 88 with saliency modulation

89 Recommended reads Brain Computer Interfaces: A Gentle Introduction [Endsley] Direct measurement of situation awareness: validity and use of SAGAT [Borghini etal] Measuring neurophysiological signals in aircraft pilots and car drivers for the assessment of mental workload, fatigue and drowsiness NASA TLX Indoor vs. Outdoor Depth Perception for Mobile Augmented Reality [Livingston et al] Depth perception in media design: from sensory psychology cues to interactive tools [Oliver2001] Pursuit of x-ray vision for augmented reality [Livingston,Dey,Sandor,Thomas] Binocular disparity and the perception of depth [Qian1997] Perceptually based depth-ordering enhancement for direct volume rendering [Zheng et al] 89

90 Research KTI Connected world build connected coffee machine build sensing and intelligence into appliances Augmented Data how can we augment the real world with data? investigate different display devices investigate different visual techniques Augmented Knowledge Spaces Use space to organize and interact with technology 90 Use natural mobility to interact with augmentations

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