Contents. Acknowledgments About the Author

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Contents Preface Acknowledgments About the Author xvii xviii xix PART I: Understanding Aggression 1 1. Media Violence: History and Key Issues 2 Concerns About Media Violence Throughout History 3 Evaluating Historical Concerns About Media Violence 9 Aggressive Behavior and Aggression-Related Constructs 10 Types of Aggression Aggression-Related Constructs 12 Answering Questions So New Questions Can Be Raised 14 On the Value of Research Previews of Coming Attractions Developmental Points of Interest 19 Chapter Highlights 19 Questions for Discussion 20 2. Aggressive Behavior Across Development 22 Developmental Change in Aggression 23 Infant and Toddler Aggression 23 Early Childhood Aggression 24 Middle Childhood Aggression 24 Adolescent Aggression 25 Individual Variation in Aggressive Behavior 26 Nonaggresion and Desisting 26 Stabilizing 27 Escalating 29 Onsetting 30

Sex Differences in Aggressive Behavior Across Development Excessive Aggression in Youth 31 School Shooters 33 Assessing Threats Made by Youth 34 Evaluating Current Threat Assessment Procedures 36 Developmental Psychopathology 37 Developmental Points of Interest 40 Chapter Highlights 41 Questions for Discussion 42 Theories of Aggression 44 Domain-Specific Theories of Aggression 45 Psychoanalytic Theory of Aggression 46 Evaluation of the Psychoanalytic Theory of Aggression 46 Application of Psychoanalytic Theory to Media Violence 46 Frustration Theory 47 Evaluation of Frustration Theory 48 Application of Frustration Theory to Media Violence 49 Excitation Transfer 49 Evaluation of Excitation Transfer Theory 49 Application of Excitation Transfer Theory to Media Violence 50 Social Learning Theory 50 Evaluation of Social Learning Theory 51 Application of Social Learning Theory to Media Violence 51 Social Information Processing Theory of Aggression 52 Evaluation of Social Information Processing Theory 54 Application of Social Information Processing Theory to Media Violence 54 Script Theory 54 Evaluation of Script Theory 56 Application of Script Theory to Media Violence 56 Control Theories 57 Theory 57 Social Control Theory 57

Evaluation of Control Theory 58 Application of Control Theory to Media Violence 59 Integrative Theory 59 General Aggression Model 59 Input Variables 60 Routes 61 Outcomes 61 The Cyclical Features of the General Aggression Model 62 Evaluation of the General Aggression Model 62 Application of the General Aggression Model to Media Violence 62 Developmental Points of Interest 63 Chapter Highlights 65 Questions for Discussion 67 Violent Media Consumption Across Childhood and Adolescence 68 Investigating Media Consumption Across Development 69 Global Time Estimates 69 Time Use Diaries 70 Media Use Diaries 70 Electronic Monitoring Systems 72 Evaluating Media Use Assessments 73 Patterns of General Media Consumption 73 Media Devices in the Home 73 Media Use During Infancy, Toddlerhood, and Early Childhood 74 Media Use During Middle Childhood and Adolescence 75 Media Multitasking 75 What We Know About Violent Media Consumption 76 Gender Differences in Violent Media Consumption 77 Reasons for Consuming Violent Media 77 Uses and Gratification of Violent Media 78 Companionship 78 Escape 79 Habit 79

Learning 80 Passing Time 81 Relaxation 81 Sensation Seeking 81 Theory 82 Vicarious Aggression 83 Identity Formation: Individual Identity 84 Identity Formation: Social Identity 84 Defiance of Restrictions 85 Empowerment and Social Status 86 Mood Management 86 Developmental Points of Interest 87 Chapter Highlights 88 Questions for Discussion 89 PART II: Effects of Specific Forms of Violent Media on Youth 91 5. Can Youth Benefit From Violent Media Consumption? 92 Research Related to the Benefits of Media Violence Consumption 94 Self-Efficacy (a.k.a. Strength, Power, Competence) 96 Media Violence Consumption and Discounting 98 Locus of Control 99 Reasons for Bullying and Media Violence Consumption: Are There Similarities? 100 Reducing Aggression 101 Coping With Anxiety and Fear 103 Research on Media Violence: Induced Fear 104 Virtual Reality and Phobias 105 Positive Role Models for Girls 106 Educational Benefits Visuospatial Abilities 109 Developmental Points of Interest Chapter Highlights Questions for Discussion 6. Sports Violence and Aggression 114 Aggression in Sport Modeling Aggression and Its Consequences Research on Observational Learning On the Importance of Play Bandura's Bobo Doll Studies Revisited 120

Factors That Influence Imitative Behavior in Youth 120 Sports Violence and Aggression in Youth 122 Participation in Sports and Aggression 122 Effects of Media Violence Consumption Prior to Athletic Competition 124 Priming and Aggressive Networks 125 Sports Violence and Aggressive Behavior 127 Sports Violence and Aggression-Related Constructs 128 Laying the Smackdown on Sports Entertainment 129 Research on the Effects of Viewing Professional Wrestling Professional Wrestling and Aggressive Behavior 131 Professional Wrestling and Aggression-Related Constructs 132 Developmental Points of Interest 133 Chapter Highlights 134 Questions for Discussion 136 Comic Books, Literature, and War Toys 137 Comic Book Violence 138 Comic Book Violence Compared to Other Types of Media Violence 139 Comic Book Violence and Aggressive Behavior 140 Comic Book Violence and Aggression-Related Constructs 145 Violence in Literature and Its Relationship to Aggression and Fear 148 Frightening Stories and Fear 148 Aggressive Stories in Relation to Aggressive Behavior and Aggression-Related Constructs 149 War Toys and Aggression 150 War Toys and Aggressive Behavior 151 Gender Differences in War Toy Research 153 Developmental Points of Interest Chapter Highlights 156 Questions for Discussion 157 Cartoon Violence 158 Cartoons: A Brief Historical Overview 158 Violence in Cartoons 159

The Effects of Comedy on the Perception of Cartoon Violence Cognitive Transformation 161 Schematic Processing 162 Priming 163 Contextual Factors Noncomedic Cartoons and Perceived Violence 164 Graphicness 164 Perceived Actuality 164 Perceived Similarity 165 Perceived Reality 165 Cartoon Violence and Aggression 166 Cartoon Violence and Aggressive Behavior Research in Early Childhood 167 Research in Middle Childhood 174 Research in Adolescence 174 Cartoon Violence and Aggression-Related Constructs 175 Developmental Points of Interest 176 Chapter Highlights 178 Questions for Discussion 179 Violence in Music and Music Videos Historical Overview 182 Violent Lyrics 184 The Potential Effects of Violent Lyrics Lyrics: Are They Really That Important? 186 Backward Masking and Satanic Messages The Effects of Music Violence on Aggression 189 Violent Music and Aggressive Behavior Violent Music and Aggression-Related Constructs Violent Music and Suicide 191 Violent Music Videos and Aggression 194 Violent Content in Music Videos Violent Music Videos, Aggressive Behavior, and Aggression-Related Constructs 195 Comparing the Effects of Violent Music Videos With Violent Music Alone 196 Developmental Points of Interest Chapter Highlights 199 Questions for Discussion 200

10. Television and Movie Violence 202 Violence in Movies 203 Violence on Television 203 Factors That Influence the Perception of Live-Action Violence 204 Glamorized Violence 205 Justified Violence 206 Justified Violence in the Context of Fantasy and Reality 206 Contrast Effects 207 Television Violence and Aggressive Behavior 207 Correlational and Survey Research 207 Experimental Research 209 Quasi-Experiments Introduction of Television in a Community 212 The Effect of Television Violence on Aggression-Related Constructs 213 Attitudes Toward the Use of Aggression Emotional Expression 214 Fantasizing About Aggression Identification With the Aggressor Memory 216 Interpretation of Ambiguous Stimuli 216 Cultivation Effects Desensitization 218 Differentiating Habituation From Desensitization 219 Research on Habituation and Desensitization 220 Television Violence and Fear Developmental Points of Interest 222 Chapter Highlights 224 Questions for Discussion 226 The Effects of Violent Video Games and Internet Aggression on Youth 227 Characteristics of Violent Video Games 228 Video Game Eras 229 Genres of Video Games 230 First- and Third-Person Perspective Violent Video Games 230 Subgenres of Violent Video Games 232 Online, Multiplayer Violent Video Games 232

The Effects of Violent Video Games on Youth as a Function of Video Game Era and Game Type 233 Atari and Nintendo Eras 234 Correlational Research 234 Experimental Research 235 Sony Era 238 Violent Video Games and Aggressive Behavior 238 Violent Video Games and Aggression-Related Constructs 240 Important Issues Related to Experimental Research 242 Game Issues 242 Gamer Issues 243 Method Issues 243 Internet Aggression 245 Developmental Points of Interest 246 Chapter Highlights 248 Questions for Discussion 249 PART HI: Media Violence and the Concept of Risk 251 12. Aggression: Risk and Protective Factors 252 Beans and Aggression 253 Risk Factors for Aggression: Child Characteristics 254 Genetics 255 Hypothalamic-Pituitary-Adrenal Axis 256 Hypothalamic-Pituitary-Gonadal Axis 257 General Underarousal 258 Temperament 259 Attachment 260 Risk Factors for Aggression: Environmental Characteristics 262 Parenting and the Parent-Child Relationship 262 Parenting Styles 262 Physical Punishment 264 Parental Monitoring 264 Siblings 264 Home Environment 266 Peers 266 Peer Acceptance 266 Peer Relationships 267 Neighborhood Violence 268

Aggression: Protective Factors 269 Protective Characteristics of the Child 269 Protective Characteristics in the Environment 270 On the Importance of Risk and Protective Factors in Media Violence Research 270 Developmental Points of Interest 271 Chapter Highlights 273 Questions for Discussion 274 13. Media Violence Effects: Magnitude and Mitigation 276 Meta-Analysis 277 Strengths and Weaknesses of Meta-Analysis 277 Meta-Analysis and Effect Sizes 279 Meta-Analysis and Research on Media Violence 279 Violent Media Effect Sizes in the Context of Other Risk Factors for Aggression 280 Moderators of Media Violence Effects 283 Gender 283 Trait Aggression 284 Socioeconomic Status 285 Culture 286 Parenting 286 Which Media Have the Most Negative Impact on Youth? 287 The Rewarding of Violent Behavior and Identification With the Aggressor 287 Active Learning 288 Practice Effects 289 Continuous Exposure to Violence 289 Effect Sizes Related to Violent Television and Violent Video Game Consumption 289 Reducing the Effects of Media Violence Consumption Through Mediation 290 Co-Viewing Mediation 290 Restrictive Mediation 291 Active Mediation 293 Mediation Questions in Need of Answers 295 Developmental Points of Interest 295 Chapter Highlights 299 Questions for Discussion 300

14. Media Violence and Public Policy 302 Legislating Media Violence: Is There Really a Need? 303 A Brief Look at Policy Making 304 Violent Media and Current Policy 305 Legislating Comic Books 306 Guidelines of the Comics Code Authority 306 Evaluation of the Comic Book Industry's Attempt at Self-Regulation 308 Legislating Music 308 Evaluation of the Labeling System 309 Legislating Movies 309 Motion Picture Association of America Rating System Evaluating the Motion Picture Association of America Rating System Legislating Television 312 Evaluating the Television Rating System and the V-Chip 313 Legislating Video Games Entertainment Software Ratings Board Rating System Evaluating the Entertainment Software Ratings Board Rating System Developmental Points of Interest Chapter Highlights 321 Questions for Discussion 323 References 324 Author Index 363 Subject Index 373