Reactive Movements of Non-humanoid Robots Cause Intention Attribution in Humans
|
|
- Ashlie Greene
- 5 years ago
- Views:
Transcription
1 Proceedings of the 2007 IEEE/RSJ International Conference on Intelligent Robots and Systems San Diego, CA, USA, Oct 29 - Nov 2, 2007 ThC7.6 Movements of Non-humanoid Robots Cause Intention Attribution in Humans Kazunori Terada, Takashi Shamoto, Haiying Mei, and Akira Ito Abstract An artifact s behavior must be easily construed and interpreted as meaningful signals in a social or working context. In order to design such an artifact s behavior, we could exploit human psychological functions - theory of mind (ToM) - the ability to interpret other people s behavior in terms of intentional causal mental states such as beliefs, desires and intentions. In order to apply theory of mind to human-robot interaction, the mechanism that trigger intention attribution must be revealed. The present study examined the effect of reactive movements performed by a non-humanoid robot, including different shaped artifact: chair and cube, on the intention attribution. The result indicated that whether or not humans could construe behaviors of an artifact in terms of its goal depends on how human could attribute intention to the artifact and that reactive movements would be a cue for such mental state attribution. I. INTRODUCTION Tools allow us to extend our ability and improve our lives. From the stone implements of the Stone Age to mobile phones, artificially created tools have been controlled and manipulated according to human decisions. Recent advances in computer technology, however, have changed the relationship between humans and tools, allowing the tools to act autonomously and giving them decision making abilities. Of all tools, the humanoid robot may seem the most versatile, adaptable, and intelligent, because its human-like appearance gives us the impression that it can perform a variety of things. Humanoid robots would be most suitable tools for laboring instead of human beings in our everyday work, since our living areas are designed for human embodiment. Humanoid robots are aimed at performing tasks requested by humans, acting as a task mediator. Suppose there is a situation in which a man wants to sit on a chair, and the chair is far from him. In order to sit on a chair he must look for a chair and go to the chair. If there is a humanoid robot, the man can ask the humanoid robot to bring a chair for him, and the humanoid robot will get the chair and bring it to him. However, there is an alternative solution to simplify our physical life style: using simple autonomous and intelligent artifacts. Instead of mediating tasks, intelligent artifacts directly execute our physical demands by themselves. In the non-humanoid paradigm, we could directly ask the chair to come to us. K. Terada, T. Shamoto, and A. Ito is with Faculty of Engineering, Information Science, Gifu University, 1-1 Yanagido, Gifu, , Japan. Terada: terada@info.gifu-u.ac.jp, Shamoto: shamo@elf.info.gifu-u.ac.jp, Ito: ai@gifu-u.ac.jp H. Mei is with IBIDEN CO.,LTD., 2-1 Kanda-cho, Ogaki, Gifu , Japan In this paper, we consider non-humanoid robots or intelligent artifacts. The artifact s behavior must be easily construed and interpreted as meaningful information in a social or working context. In order to design such an artifact s behavior, we could exploit human psychological functions - theory of mind (ToM) - the ability to interpret other people s behavior in terms of intentional causal mental states such as beliefs, desires and intentions [1][2]. Theory of mind is a specific cognitive strategy to interpret and reason about the behavior of animated entities. By contrast, for inanimate entities, we use another cognitive strategy, such as naïve physics, through which we try to explain or predict physical phenomena such as a flying object s trajectory. Invoking the theory of mind mechanism by producing appropriate robot behavior leads to successful and smooth communication between humans and robots. Although perception of intentionality seems to be associated with higher-level cognitive mechanisms, researchers suggest that it is an automatic and immediate process. While some researchers argue that the ability to attribute intention to others is learned through experience with human agents [3][4], others suggest that this ability is an innate and hardwired brain function [5][6][7]. Recent infant studies indicate that goal attribution (understanding of goal-directed action) is present very early in infancy [8][9][10][3], suggesting that the ability of intention attribution is associated with special brain functions. While some researchers focus on the cognitive process in human-robot interaction, there have as yet been relatively few attempts focusing on the theory of mind issue in robotic research. There have been attempts to understand the ToM mechanism by using humanoid robots [11][12]. Some robotic researchers are trying to utilize the theory of mind mechanism in human-robot interaction [13][14][15][16][17]. In order to apply theory of mind to human-robot interaction, the mechanism by which intention attribution is triggered must be revealed. A growing body of literature in the field of cognitive psychology, developmental psychology and cognitive neuro-science investigate cues for triggering intention attribution [18][19][20][21]. A large variety of stimuli which invoke intention attribution are reported in this literature, including rationality [9], goal or goal-directedness [22], self-propelled motion [23][24][25], equifinality [8], spatial contingencies [26]. It remains unclear, however, which of these cues are either necessary and/or sufficient. There are some psychological reports on the human tendency to attribute human characteristics to movement of simple geometrical shapes, which has the potential to be /07/$ IEEE. 3715
2 beneficial to human-robot interaction. A well-known classic study of intention attribution to abstract figures was performed by Heider and Simmel [25]. They showed adult human subjects a film in which simple geometric figures moved around in a human-like way, performing actions such as chasing or fighting. Almost all the subjects ascribed anthropomorphic interpretation to these motions in terms of desires, intentions and beliefs. This finding was replicated by subsequent researchers [27]. Premack [6] and Baron-cohen [23] suggests that the detection of self-propulsion directly triggers the categorization of the object as an intentional agent. Intentional agents are self-propelled objects whose actions are caused by intentional mental states, who pursue goals, and can react contingently to the behavior of the other objects from a distance. According to these proposals, the detection of movement cues indicating agency is a necessary precondition for intention attribution to be used to interpret the behavior of the object. Bassili [26] argued that impressions of interaction and intentionality depend on temporal and spatial contingencies, respectively. Dittrich [28] found that the more direct the motion, the more likely it was to be interpreted as intentional; intentional motion was much easier to detect when the target moved faster than others than when it moved more slowly; recognition of intentionality was impaired but not abolished if the goal toward which the target was moving was invisible; and participants did not report intentional movement when the target was distinguished by brightness rather than the manner in which it moved. Most researchers in the field of psychology have used an experimental paradigm in which participants observe the animated behavioral interactions of figures on a computer display. In order to design methodologies in the context of human-robot interaction, however, we must investigate the human ability of intention attribution in a direct interaction paradigm. There have as yet been relatively few attempts made using the direct interaction paradigm, focusing on the theory of mind issue in robotic research [13]. The present study examines the effect of reactive movements of non-humanoids on intention attribution. In our previous studies, we presented subjects moving chair s actions to stimulate direction of attention detector (DAD) [7]; a specialized brain function used to determine whether one is the subject of another s attention through the direction of their eye, head, body and locomotion [16]. The chair robot s direction of attention detector (DAD)-stimulating actions were defined as actions which keep directing a subject. The result indicated that the DAD-stimulating actions changed the subject s stance and enabled him/her to discern its intention. The DAD-stimulating action, however, is clearly intentional, in that it cause the subject to easily attribute intention to chair s actions. movement, on the other hand, implicitly confirms intentionality, showing that the robot is always observing human behavior. Detecting whether or not a human attributes intention to entities is difficult because such mental state attribution is a subjective cognitive process and hard to measure. Retrieval methods for subjective mental states, which rely on subjective self-reporting have been criticized for methodological limitations [29]. Observers report their subjective percepts in response to the animations, and it is possible that higherorder cognitive processing is engaged in order to produce these descriptions [27]. Neuroimaging techniques such as functional magnetic resonance imaging (fmri) and positron emission tomography (PET) seem to be useful for examining mental processes without relying on self-reporting. These methods, however, restrict the subject s natural physical interaction due to the spatial and physical constraints of apparatus used in fmri and PET. Furthermore, the area of the brain that activates intention attribution is unclear. Thus, so far, the measuring method for detecting subjective mental states about intention attribution has not been established. In our study, we employ a questionnaire method in which we ask the subject which of Dennett s three stances did they take toward artifacts for understanding their behavior. The philosopher Dennett [2] proposed human cognitive strategies in which humans construe the behavior of other animate objects, including other humans, artifacts, and physical phenomena: intentional, design and physical stances. A physical stance, based on the laws of nature, is what we use to predict the action of a physical object, like a stone rolling down a slope. However, it is very tedious to apply a physical stance to a complex artificial system like an alarm clock. We expect an alarm clock to make a loud noise at a preset time when the time is set properly. We are predicting the action of an alarm clock according to the intention of its designer; this is a design stance. An intentional stance is employed when we predict the action of an object as if it has beliefs and acts according to its desire. The goal of the studies presented below is to investigate following three topics: 1) whether or not the reactive movements of a non-humanoid robot triggers intention attribution in humans, 2) how a human s stance (i.e. physical, design or intentional) affects his/her actions, and 3) whether or not differences in appearance of an artifact influence intention attribution and goal attribution. We conducted two experiments using differently shaped artifacts: a functionally shaped moving artifact (chair) and an abstract-shaped moving artifact (cube), in order to test the effects of the differences in appearance on intention attribution. A. Method II. EXPERIMENT I 1) Subjects: Sixteen university students and members of staff participated in the experiment. Subject ages ranged from 20 to 27 years. None had had prior knowledge about the experiment or experience in interacting with the artifact used in the experiment. 2) Apparatus and stimuli: A computer controlled chair performing a series of actions of was shown to the participant in the experimental room (see Figure 1). The experimental room was partitioned and the experiment was performed in 3716
3 TABLE II ACTION UNITS FOR SUBJECT S BEHAVIOR ANALYSIS. Category No. Subject s action Observing 1 Stay looking at the artifact 2 Move to keep a constant distance from the artifact 3 Look over the mechanism of the artifact 4 Move toward the artifact Interrupted 5 Subject s action was interrupted and stopped by the artifact s action 6 Subject stopped after the artifact stopped Probing 7 Wave limbs (hand or foot) 8 Take a large step towards the artifact 9 Jump in front of the artifact 10 Walk quickly in front of the artifact 11 Stop suddenly after moving in front of the artifact Fig. 1. Experimental environment and settings. TABLE I ACTION UNITS. Action vr (cm/sec) vl (cm/sec) duration (sec) forward or 2 backward or 2 turn right or 2 turn left or 2 rotate right or 2 rotate left or 2 half of the room; the area used in the experiment was 6m 5.5m. There was nothing but the chair in the experimental area. The participant was allowed to move freely within the experimental area. Two powered wheels (driven by 24V DC motor: maxon A-max 32 series) were installed to the chair to control its two-dimensional motion. The motors were controlled by a maxon mip 20 motor driver which was connected to a small Linux PC mounted below the seat. Wireless LAN allowed the experimenter to remotely operate the chair; in our experiment, the experimenter sent only the start command. The action used for a particular experiment was randomly selected from a combination of the six action units and two durations listed in Table I (vr and vl indicate wheel velocities) but the performance of the action was limited to a 160cm 160cm area. The action sequence was identical throughout the experiment; that is, all of the subjects viewed the same action sequence. While the maximum duration of the experimental period was 3 minutes, the participant could end the experiment by sitting on the chair. Two different timing conditions were prepared: reactive and periodic (control) conditions. Under the reactive condition, each action unit was generated reactively to the participant motion, i.e. the chair moved immediately after the participant moved. The participant s motion was detected by using the camera mounted on the ceiling and defined by a threshold value of optical flow. Under the periodic condition, chair s action units were generated at five seconds intervals. All participants participated under both two experimental conditions but the conditions were selected in a counterbalanced order. 3) Procedure: Subjects were allowed to act freely within the experimental area but destruction of the apparatus and equipment of the room was prohibited. This information was given to the subjects before they entered the room. After a subject had entered the room, the experimenter sent a command to initiate the chair motion. During the experiment, the subject was alone in the room and watched by the experimenter through the camera mounted on the ceiling. After the experiment was finished, questionnaires were given to the subjects in another room. The subjects were asked which of Dennett s three stances they took toward the chair during the experiment, giving them a brief example corresponding to each stance. Subjects were then asked to answer a yes or no question in order to test whether the subject attributed goals toward the chair behavior: Did the chair behave in a goal-directed manner? The subject s behavior was recorded using a HDD video recorder connected to a camera on the ceiling in the experimental room. The recordings were the same as what the experimenter saw during the experiment. The video recordings were investigated at a frame rate of 30fps and all of the behaviors exhibited by subjects were classified as the 11 action units listed in Table II. These action units were divided into three main categories - observing, interrupted and probing actions - according to the following criteria: (1) if the subject was concerned with the chair, the action was categorized as an observing action; (2) interrupted actions are subject s actions affected by the chair s actions; and (3) probing actions are those used to investigate the cognitive ability of the chair, testing whether or not the chair could respond to the subject s actions. B. Results Figure 2 shows a behavior sequence typical of the participant who sat on the chair: (1) the subject entered the room, (2) observed and interacted with the chair, and (3) sat on the chair. These pictures were taken by the camera mounted on the ceiling. While 75 percent of subjects sat on the chair under the reactive condition, 63 percent of subjects did so under the periodic condition (see Table III). Under the periodic condi- 3717
4 TABLE III SUCCESS OR FAILURE OF SITTING. sitting rate(%) time for sitting (sec) reactive periodic Fig. 3. Subjects stance toward the chair by condition. Fig. 2. An example of the experiment sequence. tion, subjects took longer than under the reactive condition to sit on the chair. 1) Goal attribution and stance: The McNemar test revealed significant differences in the rate of the stance taken toward the chair s behavior (x 2 (3) = 8.00, p < 0.05), indicating that subjects exposed to the reactive action of the chair had a greater tendency to take the intentional stance than subjects exposed to the periodic action (see Figure 3). A subject reported that the chair just moved randomly under the periodic condition. On the other hand, subjects reported about the chair behavior under the reactive condition as that the chair moved away in order to prevent me from sitting on it and the chair moved toward to me. This indicates that the reactive motion of the chair caused automatic goal attribution to the chair s behavior. While under the reactive condition, 75% of participants attributed goals to the chair motion, 44% of participants did in the periodic condition (see Figure 4). Although one who participated under reactive condition had a tendency to attribute goals to the chair motion, the McNemar test revealed that there was not significant difference (x 2 (1) = 3.20, p = 0.073). 2) Motion analysis: A t-test was performed for the average frequency (per minute) of each action category. The frequencies of all three action categories were significantly higher under the reactive condition than the periodic condition:- observing actions: t = 2.74, p < 0.05; interrupted actions: t = 2.80, p < 0.05; probing actions: t = 2.94, p < 0.05 (see Figure 5). III. EXPERIMENT II In the experiment I, we used a chair as a target of humanrobot interaction. Since a chair has specific appearance according to its function (to be seated), goal attribution would be influenced by its appearance. Thus, in the experiment II, we test the intention attribution tendency with abstract shaped artifact. A. Method Except for the differences described below, the method was the same as in Experiment I. Fig. 4. (a) Observing Fig. 5. Goal attribution for chair behavior. (b) Interrupted (c) Probing Motion analysis result for human-chair interaction. 1) Subjects: Sixteen university students and members of staff participated in the experiment. Subject ages ranged from 21 to 24 years. None had had prior knowledge about the experiment nor experience in interacting with the cube. None had participated in Experiment I. 2) Apparatus and stimuli: The apparatus used in this experiment was the same as in Experiment I except for the appearance. Instead of using a chair as an agent, an abstractshaped object, a 45cm x 45cm x 45cm cube, was used. The cube was made of aluminum, and covered with white acrylic plates. 3) Procedure: In addition to the yes/no question about whether or not the robot behaved in a goal-oriented manner, subjects who answered yes to this question were asked to describe the concrete goal of the cube. B. Results 1) Goal attribution and stance: While under the reactive condition, 81% of participants attributed goals to the cube motion, only 19% of participants did in the periodic condition (see Figure 7). The McNemar test revealed that those participating under the reactive condition attributed goals to 3718
5 Fig. 6. Experimental environment of human-cube interaction. TABLE IV RELATIONSHIP BETWEEN THE STANCES TAKEN BY PARTICIPANTS AND GOAL ATTRIBUTION. Stance goal attribution reactive periodic Intentional Yes 12 3 No 0 0 Design Yes 1 0 No 3 13 Physical Yes 0 0 No 0 0 (a) Observing (b) Interrupted (c) Probing Fig. 9. Motion analysis result for human-cube interaction. Fig. 7. Goal attribution for cube behavior. the chair motion significantly more strongly than under the periodic condition (x 2 (1) = 8.10, p < 0.01). Participants who answered yes to the goal attribution question reported the details of the cube s goal as follows: It reacted to me, It attracted me, and It wanted to tell something. Participants who answered no reported as follows: It represented programmed motion, It ran away from me to attract me, and It ran away after chasing me. Figure 8 shows the stance taken toward cube by subjects under each condition. The number of participants who took the intentional stances under the reactive condition is significantly higher than under the periodic condition (χ 2 (3) = 9.00, p < 0.05). None took the physical stance under either condition. The relationship between the stances taken by participants and goal attribution is shown in Table IV. While all subjects who did not attribute goals to cube behavior took design stance, all except one subject (92%) who attributed goals Fig. 8. Subjects stance taken toward cube. took intentional stance to the cube behavior. In periodic condition, all subjects who did not attribute goals took the design stance and all subjects who attributed goals took the intentional stance. This suggests that even under the periodic condition, taking an intentional stance made subjects attribute goals to cube behavior. 2) Motion analysis: A t-test was performed for the average frequency (per minute) of each action category. The frequencies of all three action categories were significantly higher under the reactive condition than under the periodic condition except for observing action:- observing actions: t = 0.43, p = 0.67; interrupted actions: t = 4.27, p < 0.01; probing actions: t = 2.25, p < 0.05 (see Figure 9). IV. DISCUSSION In both the chair and cube experiments, differences in experimental conditions - reactive vs. periodic - significantly influenced the subject s stance. The reactive movement of both the chair and cube made the subjects take an intentional stance (intention attribution), implying they felt as if they were being observed. This finding replicates our previously-reported result in which a feeling of being looked at, caused by DAD-stimulating actions, made the subject take the intentional stance. Whether the appearance of an artifact represented its functionality or not influenced goal attribution. While in the cube experiment, goal attribution was significantly influenced by the reactive and periodic factors, in the chair experiment, the difference was relatively small; in the chair experiment, subjects participating under either condition had a tendency to attribute goals to chair behavior. One explanation of this difference is that the affordance of the chair - inducing sitting behavior - contributed to goal attribution. Almost all of the subjects in the chair experiment, in fact, sat on the chair within three minutes while the subjects in the cube experiment never touched the cube. 3719
6 The two-way analysis of variance revealed that appearance had a significant effect on action frequency (F = 15.49; p < 0. 01). The action frequency of all action units in the chair experiment is significantly higher than in the cube experiment. This result supports the hypothesis that chair s affordance gave rise to clear goal attribution, suggesting to the subject to attempt bodily interaction with the chair. The result of our motion analysis suggests that frequency of a subject s interaction with a target would be an indicator of the degree of intention attribution. In both experiments, subjects participating under the reactive condition interacted with the artifact more actively than under the periodic condition. This is because taking an intentional stance urged the subject to construe the artifact s behavior in terms of goals. Thus, active interaction with artifacts leads to intention attribution. V. CONCLUSION Our goal is to develop a framework for smooth communication between humans and artifacts, exploiting the human social cognitive ability: theory of mind. The study presented here tested whether reactive movement - implicit representation of attention - could elicit mentalistic attributions from adult humans. Our experiment replicates the finding that whether or not humans can construe the behavior of an artifact in terms of its goal depends upon the subject s stance[16]. Viewing an artifact as an intentional entity causes automatic and obligatory goal attribution and leads to smooth communication between the human and the artifact. Thus making humans treat an artifact as an intentional existence is important for humans to construe and interpret its actions. However, it is not necessary for artifacts to actually have intention or a mental state. The important thing is just to invoke mental state attribution by displaying appropriate cues. Each artifact has a specific appearance according to its function. Our future work is to investigate appropriate cues for various artifacts. In our study, we considered non-humanoid robots, but our method is not limited to non-humanoid robots and could be extended to human-humanoid interaction. REFERENCES [1] D. Premack and G. Woodruff, Does the chimpanzee have a theory of mind? THE BEHAVIORAL AND BRAIN SCIENCES, vol. 4, pp , [2] D. C. Dennett, The Intentional Stance. Cambridge, Mass, Bradford Books/MIT Press, [3] A. N. Meltzoff, Understanding the intentions of others.:re-enactment of intended acts by 18-month-old children, Developmental Psychology, vol. 31, no. 5, pp , sep [4] M. Tomasello, The cultural origins of human cognition. Harvard University Press, [5] S. Baron-Cohen, Mindblindness: An Essay on Autism and Theory of Mind. The MIT Press, [6] D. Premack, The infant s theory of self-propelled objects. Cognition, vol. 36, no. 1, pp. 1 16, Jul [7] D. I. Perrett and N. J. Emery, Understanding the intentions of others from visual signals: neurophysiological evidence, Current Psychology of Cognition, vol. 13, pp , [8] G. Csibra, G. Gergely, S. Bíró, O. Koós, and M. Brockbank, Goal attribution without agency cues: the perception of pure reason in infancy, Cognition, vol. 72, no. 3, pp , [9] G. Gergely, Z. dasdy, G. Csibra, and S. B, Taking the intentional stance at 12 months of age. Cognition, vol. 56, no. 2, pp , Aug [10] Y. Luo and R. Baillargeon, Can a self-propelled box have a goal, Psychological Science, vol. 16, no. 8, pp , [11] H. Kozima, C. Nakagawa, and H. Yano, Using robots for the study of human social development, in AAAI Spring Symposium on Developmental Robotics, 2005, pp [12] Y. Nagai, K. Hosoda, A. Morita, and M. Asada, A constructive model for the development of joint attention, Connection Science, vol. 15, no. 4, pp (19), December [13] E. Wang, C. Lignos, A. Vatsal, and B. Scassellati, Effects of head movement on perceptions of humanoid robot behavior, Proceeding of the 1st ACM SIGCHI/SIGART conference on Human-robot interaction, pp , [14] C. Breazeal and B. Scassellati, How to build robots that make friends and influence people, in IEEE/RSJ International Conference on Intelligent Robots and Systems, (IROS 1999)., vol. 2, 1999, pp [15] B. Scassellati, Investigating models of social development using a humanoid robot, in International Joint Conference on Neural Networks (IJCNN), vol. 4, July 2003, pp vol.4. [16] K. Terada, T. Shamoto, and A. Ito, Utilizing theory of mind on human agent interaction, in The 15th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN 2006), [17] A. Ito and K. Terada, Producing intentionality in eye-contact robot, in 11th International Conference on Human-Computer Interaction, HCI International, 2005, pp [18] H. Gallagher and C. Frith, Functional imaging of theory of mind, Trends in Cognitive Science, vol. 7, no. 2, pp , Feb [19] H. L. Gallagher, A. I. Jack, A. Roepstorff, and C. D. Frith, Imaging the intentional stance in a competitive game. Neuroimage, vol. 16, no. 3 Pt 1, pp , Jul [20] H. L. Gallagher, F. Happé, N. Brunswick, P. C. Fletcher, U. Frith, and C. D. Frith, Reading the mind in cartoons and stories: an fmri study of theory of mind in verbal and nonverbal tasks. Neuropsychologia, vol. 38, no. 1, pp , [21] K. McCabe, D. Houser, L. Ryan, V. Smith, and T. Trouard, A functional imaging study of cooperation in two-person reciprocal exchange, PNAS, vol. 98, no. 20, pp , [22] D. Premack and A. J. Premack, Motor competence as integral to attribution of goal. Cognition, vol. 63, no. 2, pp , May [23] S. Baron-Cohen, The eye direction detector (edd) and the shared attention mechanism (sam): Two cases for evolutionary psychology, in Joint Attention: Its Origins and Role in Development, C. Moore and P. J. Dunham, Eds. Lawrence Erlbaum Associates, 1995, ch. 3, pp [24] D. Premack and A. J. Premack, Moral belief: Form versus content, in Mapping the mind: Domain specificity in cognition and culture. Cambridge: Cambridge University Press, 1994, pp [25] F. Heider and M. Simmel, An experimental study of apparent behavior, The American Journal of Psychology, vol. 57, no. 2, pp , [26] J. N. Bassili, Temporal and spatial contingencies in the perception of social events, Journal of Personality and Social Psychology, vol. 33, no. 6, pp , [27] Scholl and Tremoulet, Perceptual causality and animacy. Trends in Cognitive Science, vol. 4, no. 8, pp , Aug [28] W. H. Dittrich and S. E. G. Lea, Visual perception of intentional motion, Perception, vol. 23, no. 3, pp , [29] R. A. Mar and C. N. Macrae, Triggering the intentional stance, Novartis Foundation Symposium, vol. 278, pp ,
Introduction to Game Theory:
Introduction to Game Theory: Levels of Reasoning Version 10/29/17 How Many Levels Do Players Reason? When we first hear about game theory, we are naturally led to ponder: How does a player Ann in a game
More informationThe teleological origins of mentalistic action explanations: A developmental hypothesis
Developmental Science 1:2 pp 255-259 REPORT The teleological origins of mentalistic action explanations: A developmental hypothesis Gergely Csibra 1 and György Gergely 2 1. MRC Cognitive Development Unit,
More informationThe social brain. We saw that people are better than chance at predicting a partner s cooperation. But how?
The social brain We saw that people are better than chance at predicting a partner s cooperation. But how? cognitive adaptations: is there a cheater-detection module? reading minds with a theory of mind
More informationRobot Learning Letter of Intent
Research Proposal: Robot Learning Letter of Intent BY ERIK BILLING billing@cs.umu.se 2006-04-11 SUMMARY The proposed project s aim is to further develop the learning aspects in Behavior Based Control (BBC)
More informationUsing Inverse Planning and Theory of Mind for Social Goal Inference
Using Inverse Planning and Theory of Mind for Social Goal Inference Sean Tauber (sean.tauber@uci.edu) Mark Steyvers (mark.steyvers@uci.edu) Department of Cognitive Sciences, University of California, Irvine
More informationTheory of mind... for a robot
Theory of mind... for a robot Brian Scassellati Λ MIT Artificial Intelligence Lab 200 Technology Square Cambridge, MA 02139 scaz@ai.mit.edu http://www.ai.mit.edu/people/scaz/ Abstract One of the fundamental
More informationInvestigating Models of Social Development Using a Humanoid Robot
Investigating Models of Social Development Using a Humanoid Robot (Invited Paper) Brian Scassellati Yale University Department of Computer Science 51 Prospect Street New Haven, CT 06520 Email: scaz@cs.yale.edu
More informationThe role of behavioral cues in understanding goal-directed actions in infancy
C. von Hofsten & K. Rosander (Eds.) Progress in Brain Research, Vol. 164 ISSN 0079-6123 Copyright r 2007 Elsevier B.V. All rights reserved CHAPTER 17 The role of behavioral cues in understanding goal-directed
More informationHUMAN SOCIAL INTERACTION RESEARCH PROPOSAL C8CSNR
HUMAN SOCIAL INTERACTION RESEARCH PROPOSAL C8CSNR Applicants Principal Investigator Student ID 4039921 Collaborators Name(s) Institution(s) Title of project: Neural basis of verbal and non-verbal false
More information5. Theory of Mind. Toyoaki Nishida Kyoto University
Conversational Informatics, November 2, 2016 5. Theory of Mind Toyoaki Nishida Kyoto University Copyright 2016, Toyoaki Nishida, Atsushi Nakazawa, Yoshimasa Ohmoto, Yasser Mohammad, At,Inc. All Rights
More informationEmergence of Self Awareness in Robots Based on Predictive Learning
and Social Cognition Emergence of Self Awareness in Robots Based on Predictive Learning Yukie Nagai Graduate School of Engineering, Osaka University Cognitive Neuroscience Robotics ISSA Summer School Center
More informationAccepted Manuscript. Arianna Curioni, Natalie Sebanz, Günther Knoblich
Accepted Manuscript Can we identify others intentions from seeing their movements? Comment on Seeing mental states: An experimental strategy for measuring the observability of other minds by Cristina Becchio
More informationA behaviour analysis of Theory of Mind: from interpretation to application
A behaviour analysis of Theory of Mind: from interpretation to application Francesca degli Espinosa, Ph.D., BCBA-D, CPsychol. TXABA, Houston, March 2018 Theory of Mind The ability to attribute independent
More informationArtificial Emotions to Assist Social Coordination in HRI
Artificial Emotions to Assist Social Coordination in HRI Jekaterina Novikova, Leon Watts Department of Computer Science University of Bath Bath, BA2 7AY United Kingdom j.novikova@bath.ac.uk Abstract. Human-Robot
More information6.5-Months-Olds Perception of Goal-Directed, Animated Motion
6.5-Months-Olds Perception of Goal-Directed, Animated Motion Anne Schlottmann (a.schlottmann@ucl.ac.uk) Department of Psychology, University College London Gower Street, London, WC1E 6BT, UK Elizabeth
More informationDevelopment of goal-directed gaze shift based on predictive learning
4th International Conference on Development and Learning and on Epigenetic Robotics October 13-16, 2014. Palazzo Ducale, Genoa, Italy WePP.1 Development of goal-directed gaze shift based on predictive
More informationTao Gao. January Present Assistant Professor Department of Communication UCLA
Contact Information Tao Gao January 2018 Department of Statistics, UCLA Email : tao.gao@stat.ucla.edu 8117 Math Sciences Bldg. Web : www.stat.ucla.edu/~taogao Los Angeles, CA 90095-1554 Phone : 310-983-3998
More informationNeural Correlates of Human Cognitive Function:
Neural Correlates of Human Cognitive Function: A Comparison of Electrophysiological and Other Neuroimaging Approaches Leun J. Otten Institute of Cognitive Neuroscience & Department of Psychology University
More informationThe Effects of Action on Perception. Andriana Tesoro. California State University, Long Beach
ACTION ON PERCEPTION 1 The Effects of Action on Perception Andriana Tesoro California State University, Long Beach ACTION ON PERCEPTION 2 The Effects of Action on Perception Perception is a process that
More informationThe perceived intentionality of groups
COGNITION Cognition 71 (1999) B1 B9 Brief article The perceived intentionality of groups Paul Bloom*, Csaba Veres Department of Psychology, University of Arizona, Tucson, AZ 85721, USA Received 4 December
More informationApes submentalise. Cecilia Heyes. All Souls College and Department of Experimental Psychology. University of Oxford. Oxford OX1 4AL.
Spotlight, Trends in Cognitive Sciences, 17 November 2016. Apes submentalise Cecilia Heyes All Souls College and Department of Experimental Psychology University of Oxford Oxford OX1 4AL United Kingdom
More information(Visual) Attention. October 3, PSY Visual Attention 1
(Visual) Attention Perception and awareness of a visual object seems to involve attending to the object. Do we have to attend to an object to perceive it? Some tasks seem to proceed with little or no attention
More informationA Multi-Category Theory of Intention
A Multi-Category Theory of Intention Henny Admoni (henny@cs.yale.edu) and Brian Scassellati (scaz@cs.yale.edu) Department of Computer Science, 51 Prospect Street New Haven, CT 06511 USA Abstract People
More informationChapter 8: Visual Imagery & Spatial Cognition
1 Chapter 8: Visual Imagery & Spatial Cognition Intro Memory Empirical Studies Interf MR Scan LTM Codes DCT Imagery & Spatial Cognition Rel Org Principles ImplEnc SpatEq Neuro Imaging Critique StruEq Prop
More informationInfants perception of goal-directed actions: development
Developmental Science 10:3 (2007), pp 379 398 DOI: 10.1111/j.1467-7687.2006.00544.x PAPER Blackwell Publishing Ltd Infants perception of goal-directed actions: development perception of goal-directed actions
More informationThe Clock Ticking Changes Our Performance
Shikakeology: Designing Triggers for Behavior Change: Papers from the 2013 AAAI Spring Symposium The Clock Ticking Changes Our Performance Shoko Yamane, Naohiro Matsumura Faculty of Economics, Kinki University;
More informationAI and Philosophy. Gilbert Harman. Thursday, October 9, What is the difference between people and other animals?
AI and Philosophy Gilbert Harman Thursday, October 9, 2008 A Philosophical Question about Personal Identity What is it to be a person? What is the difference between people and other animals? Classical
More informationThe motor theory of social cognition: a critique
The motor theory of social cognition: a critique Pierre Jacob, Marc Jeannerod To cite this version: Pierre Jacob, Marc Jeannerod. The motor theory of social cognition: a critique. 2005.
More informationCRITICALLY APPRAISED PAPER (CAP)
CRITICALLY APPRAISED PAPER (CAP) Kim, E. S., Berkovits, L. D., Bernier, E. P., Leyzberg, D., Shic, F., Paul, R., & Scassellati, B. (2013). Social robots as embedded reinforcers of social behavior in children
More informationThe Clock Ticking Changes Our Performance
The Clock Ticking Changes Our Performance Shoko Yamane, Naohiro Matsumura Faculty of Economics, Kinki University; Graduate School of Economics, Osaka University syamane@kindai.ac.jp Abstract We examined
More informationImportance of Deficits
Importance of Deficits In complex systems the parts are often so integrated that they cannot be detected in normal operation Need to break the system to discover the components not just physical components
More informationYoung infants detect the direction of biological motion in point-light displays
Direction of biological motion 1 In press, Infancy Young infants detect the direction of biological motion in point-light displays Valerie A. Kuhlmeier, Nikolaus F. Troje, and Vivian Lee Department of
More informationEye-tracking brings focus to 'theory of mind'
NEWS Eye-tracking brings focus to 'theory of mind' BY VIRGINIA GEWIN 29 JULY 2009 People with Asperger syndrome exhibit a mix of social abilities that has long puzzled researchers. For example, when read
More informationPerception of Faces and Bodies
CURRENT DIRECTIONS IN PSYCHOLOGICAL SCIENCE Perception of Faces and Bodies Similar or Different? Virginia Slaughter, 1 Valerie E. Stone, 2 and Catherine Reed 3 1 Early Cognitive Development Unit and 2
More informationMotor competence as integral to attribution of goal
Cognition 63 (1997) 235 242 Discussion Motor competence as integral to attribution of goal * David Premack, Ann James Premack Laboratoire de Psycho-Biologie du Developpement, CNRS, Paris, France 1. Introduction
More informationSensation and Perception
1 Sensation and Perception DR. ARNEL BANAGA SALGADO, Doctor of Psychology (USA) FPM (Ph.D.) Psychology (India) Doctor of Education (Phl) Master of Arts in Nursing (Phl) Master of Arts in Teaching Psychology
More informationHow do Robotic Agents Appearances Affect People s Interpretations of the Agents Attitudes?
How do Robotic Agents Appearances Affect People s Interpretations of the Agents Attitudes? Takanori Komatsu Future University-Hakodate. 116-2 Kamedanakano. Hakodate, 041-8655 JAPAN komatsu@fun.ac.jp Seiji
More informationMechanisms of Shared Attention for a Humanoid Robot. Brian Scassellati. MIT Articial Intelligence Lab. Cambridge, MA object.
Mechanisms of Shared Attention for a Humanoid Robot Brian Scassellati scaz@ai.mit.edu MIT Articial Intelligence Lab 545 Technology Square, Room NE43-835 Cambridge, MA 02139 Abstract This paper outlines
More informationOn A Distinction Between Access and Phenomenal Consciousness
On A Distinction Between Access and Phenomenal Consciousness By BRENT SILBY Department of Philosophy University of Canterbury New Zealand Copyright (c) Brent Silby 1998 www.def-logic.com/articles In his
More informationPerceptual Development Triggered by its Self-Organization in Cognitive Learning
2012 IEEE/RSJ International Conference on Intelligent Robots and Systems October 7-12, 2012. Vilamoura, Algarve, Portugal Perceptual Development Triggered by its Self-Organization in Cognitive Learning
More informationSupporting Online Material for
www.sciencemag.org/cgi/content/full/1176170/dc1 Supporting Online Material for Mindblind Eyes: An Absence of Spontaneous Theory of Mind in Asperger Syndrome Atsushi Senju,* Victoria Southgate, Sarah White,
More informationA Comparison of Interactive and Robotic Systems in Therapy and Education for Children with Autism
A Comparison of Interactive and Robotic Systems in Therapy and Education for Children with Autism Megan Davis a, 1, Ben Robins a, Kerstin Dautenhahn a, Chrystopher Nehaniv a and Stuart Powell b a Adaptive
More informationOn the Sense of Agency and of Object Permanence in Robots
On the Sense of Agency and of Object Permanence in Robots Sarah Bechtle 1, Guido Schillaci 2 and Verena V. Hafner 2 Abstract This work investigates the development of the sense of object permanence in
More informationTHE PERCEPTION OF ACTION-AND-REACTION SEQUENCES IN INFANTS
THE PERCEPTION OF ACTION-AND-REACTION SEQUENCES IN INFANTS Anne Schlottmann 1, Luca Surian 2 & Elizabeth Ray 1 June 16, 2003 1 Department of Psychology, University College London Gower Street, London,
More informationProf. Greg Francis 7/8/08
Attentional and motor development IIE 366: Developmental Psychology Chapter 5: Perceptual and Motor Development Module 5.2 Attentional Processes Module 5.3 Motor Development Greg Francis Lecture 13 Children
More informationAn Alternative Explanation for Premack & Premack
Dana Spiegel danas@mit.edu 3/9/98 9.85 An Alternative Explanation for Premack & Premack When interpreting the results of experiments that test the cognitive abilities of infants, we must be careful not
More informationViewpoint dependent recognition of familiar faces
Viewpoint dependent recognition of familiar faces N. F. Troje* and D. Kersten *Max-Planck Institut für biologische Kybernetik, Spemannstr. 38, 72076 Tübingen, Germany Department of Psychology, University
More informationTeleological reasoning in infancy: the naïve theory of rational action
Opinion TRENDS in Cognitive Sciences Vol.7 No.7 July 2003 287 Teleological reasoning in infancy: the naïve theory of rational action György Gergely 1 and Gergely Csibra 2 1 Institute for Psychological
More informationAutonomous Mobile Robotics
1 2 3 A reflex arc is a neural pathway that controls a reflex. In vertebrates, most sensory neurons do not pass directly into the brain, but synapse in the spinal cord. This allows for faster reflex actions
More informationBehaviorism: Laws of the Observable
Behaviorism: Laws of the Observable Figure out what behaviors they find rewarding, and then reward them with those behaviors Behaviorism versus Behavioral Research According to Wilfred Sellars: a person
More informationRepresentation 1. Discussion Question. Roskies: Downplaying the Similarities of Neuroimages to Photographs
Representation 1 Discussion Question In what way are photographs more reliable than paintings? A. They aren t B. The image in the photograph directly reflects what is before the lens C. The image in the
More informationAI and Philosophy. Gilbert Harman. Tuesday, December 4, Early Work in Computational Linguistics (including MT Lab at MIT)
AI and Philosophy Gilbert Harman Tuesday, December 4, 2007 My Background Web site http://www.princeton.edu/~harman Philosophy Early Work in Computational Linguistics (including MT Lab at MIT) Cognitive
More informationIMAGINETS. Toy/Software Analysis
IMAGINETS Toy/Software Analysis Janice Jackson CEPD6160 February 15, 2010 The early years of a child s life are very important for his or her health and development. Healthy development means that children
More informationFundamentals of Psychophysics
Fundamentals of Psychophysics John Greenwood Department of Experimental Psychology!! NEUR3045! Contact: john.greenwood@ucl.ac.uk 1 Visual neuroscience physiology stimulus How do we see the world? neuroimaging
More informationChapter 3. Perception and Memory. Factors That Affect Teacher s Guidance
Chapter 3 A Key to Guiding children Effectively All rights reserved. Part 1 Perception and Memory 3-2 Factors That Affect Teacher s Guidance Perception-process of organizing information obtained through
More informationTowards interactive robots in autism therapy
Towards interactive robots in autism therapy Background, motivation and challenges * Kerstin Dautenhahn and Iain Werry University of Hertfordshire This article discusses the potential of using interactive
More informationEmotions of Living Creatures
Robot Emotions Emotions of Living Creatures motivation system for complex organisms determine the behavioral reaction to environmental (often social) and internal events of major significance for the needs
More informationComplementarity and the Relation Between Psychological and Neurophysiological Phenomena
the Relation Between Psychological and Neurophysiological Phenomena Douglas M. Snyder Berkeley, California ABSTRACT In their recent article, Kirsch and Hyland questioned the relation between psychological
More informationSupplementary experiment: neutral faces. This supplementary experiment had originally served as a pilot test of whether participants
Supplementary experiment: neutral faces This supplementary experiment had originally served as a pilot test of whether participants would automatically shift their attention towards to objects the seen
More informationViewpoint-dependent recognition of familiar faces
Perception, 1999, volume 28, pages 483 ^ 487 DOI:10.1068/p2901 Viewpoint-dependent recognition of familiar faces Nikolaus F Trojeô Max-Planck Institut fïr biologische Kybernetik, Spemannstrasse 38, 72076
More informationIntroduction to Deep Reinforcement Learning and Control
Carnegie Mellon School of Computer Science Deep Reinforcement Learning and Control Introduction to Deep Reinforcement Learning and Control Lecture 1, CMU 10703 Katerina Fragkiadaki Logistics 3 assignments
More informationStimulus-Response Compatibilitiy Effects for Warning Signals and Steering Responses
University of Iowa Iowa Research Online Driving Assessment Conference 2003 Driving Assessment Conference Jul 24th, 12:00 AM Stimulus-Response Compatibilitiy Effects for Warning Signals and Steering Responses
More informationLearning Utility for Behavior Acquisition and Intention Inference of Other Agent
Learning Utility for Behavior Acquisition and Intention Inference of Other Agent Yasutake Takahashi, Teruyasu Kawamata, and Minoru Asada* Dept. of Adaptive Machine Systems, Graduate School of Engineering,
More informationA Multimodal Interface for Robot-Children Interaction in Autism Treatment
A Multimodal Interface for Robot-Children Interaction in Autism Treatment Giuseppe Palestra giuseppe.palestra@uniba.it Floriana Esposito floriana.esposito@uniba.it Berardina De Carolis berardina.decarolis.@uniba.it
More informationHRI: Cognitive Models and The Theory of Mind
N. Xirakia HRI: Cognitive Models & ToM 1 / 26 MIN-Fakultät Fachbereich Informatik HRI: Cognitive Models and The Theory of Mind Nikoletta Xirakia Universität Hamburg Fakultät für Mathematik, Informatik
More informationModule 1. Introduction. Version 1 CSE IIT, Kharagpur
Module 1 Introduction Lesson 2 Introduction to Agent 1.3.1 Introduction to Agents An agent acts in an environment. Percepts Agent Environment Actions An agent perceives its environment through sensors.
More informationRepresentational Content and Phenomenal Character
By David Hilbert, Unversity of Illinois at Chicago, Forthcoming in Sage Encyclopedia of Perception QUALIA Perception and thought are often, although not exclusively, concerned with information about the
More information5.8 Departure from cognitivism: dynamical systems
154 consciousness, on the other, was completely severed (Thompson, 2007a, p. 5). Consequently as Thompson claims cognitivism works with inadequate notion of cognition. This statement is at odds with practical
More informationFundamentals of Cognitive Psychology, 3e by Ronald T. Kellogg Chapter 2. Multiple Choice
Multiple Choice 1. Which structure is not part of the visual pathway in the brain? a. occipital lobe b. optic chiasm c. lateral geniculate nucleus *d. frontal lobe Answer location: Visual Pathways 2. Which
More informationA Brain Computer Interface System For Auto Piloting Wheelchair
A Brain Computer Interface System For Auto Piloting Wheelchair Reshmi G, N. Kumaravel & M. Sasikala Centre for Medical Electronics, Dept. of Electronics and Communication Engineering, College of Engineering,
More informationJournal of Experimental Child Psychology
Journal of Experimental Child Psychology 103 (2009) 87 107 Contents lists available at ScienceDirect Journal of Experimental Child Psychology journal homepage: www.elsevier.com/locate/jecp Causal perception
More informationMotivational Affordances: Fundamental Reasons for ICT Design and Use
ACM, forthcoming. This is the author s version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version will be published soon. Citation:
More informationPerceptual Studies. Perceptual Studies. Conclusions. Perceptual Studies. Strengths? Weakness? Follow-on Studies?
Perceptual Studies Jason Harrison, Ron Rensink, and Michiel van de Panne, Obscuring Length Changes During Animated Motion. ACM Transactions on Graphics, 23(3), Proceedings of SIGGRAPH 2004. Perceptual
More informationSupplementary Material for Malle, Knobe, and Nelson (2007). Actor-observer asymmetries in explanations of behavior: New answers to an old question.
Supplementary Material for Malle, Knobe, and Nelson (2007). Actor-observer asymmetries in explanations of behavior: New answers to an old question. Study A1 Bertram F. Malle and Sarah E. Nelson In this
More informationThe Relation Between Perception and Action: What Should Neuroscience Learn From Psychology?
ECOLOGICAL PSYCHOLOGY, 13(2), 117 122 Copyright 2001, Lawrence Erlbaum Associates, Inc. The Relation Between Perception and Action: What Should Neuroscience Learn From Psychology? Patrick R. Green Department
More informationDesign of experiments with children and a robotic companion. Engineering Awareness TM
Design of experiments with children and a robotic companion Introduction: Who we are Table of content The context: The Aliz-e project Children with Diabetes (Demonstration with Nao) Experiments Experimental
More informationPAPER Unwilling versus unable : capuchin monkeys (Cebus apella) understanding of human intentional action
Developmental Science (2009), pp 1 8 DOI: 10.1111/j.1467-7687.2009.00840.x PAPER Unwilling versus unable : capuchin monkeys (Cebus apella) understanding of human intentional action Webb Phillips, 1 Jennifer
More informationVision and Action. 10/3/12 Percep,on Ac,on 1
Vision and Action Our ability to move thru our environment is closely tied to visual perception. Simple examples include standing one one foot. It is easier to maintain balance with the eyes open than
More informationSocial Cognition and the Mirror Neuron System of the Brain
Motivating Questions Social Cognition and the Mirror Neuron System of the Brain Jaime A. Pineda, Ph.D. Cognitive Neuroscience Laboratory COGS1 class How do our brains perceive the mental states of others
More informationVisual & Auditory Skills Lab
Visual & Auditory Skills Lab Name: Score: Introduction This lab consists of a series of experiments that explore various perceptual, vision, and balance skills that help us understand how we perform motor
More informationAgency, Subjective Time, and Other Minds
Journal of Experimental Psychology: Human Perception and Performance 2007, Vol. 33, No. 6, 1261 1268 Copyright 2007 by the American Psychological Association 0096-1523/07/$12.00 DOI: 10.1037/0096-1523.33.6.1261
More informationRules of apparent motion: The shortest-path constraint: objects will take the shortest path between flashed positions.
Rules of apparent motion: The shortest-path constraint: objects will take the shortest path between flashed positions. The box interrupts the apparent motion. The box interrupts the apparent motion.
More informationSensation and Perception
Sensation and Perception 1 Chapters 4 of the required textbook Introduction to Psychology International Edition bv James Kalat (2010) 9 th Edition EXPECTED LEARNING OUTCOMES After studying this chapter,
More informationPerceptual interactions in a minimalist virtual environment
New Ideas in Psychology 27 (2009) 32e47 www.elsevier.com/locate/newideapsych Perceptual interactions in a minimalist virtual environment Malika Auvray*, Charles Lenay, John Stewart COSTECH., Université
More informationLecture 9: Lab in Human Cognition. Todd M. Gureckis Department of Psychology New York University
Lecture 9: Lab in Human Cognition Todd M. Gureckis Department of Psychology New York University 1 Agenda for Today Discuss writing for lab 2 Discuss lab 1 grades and feedback Background on lab 3 (rest
More informationTowards Computational Models of Intention Detection and Intention Prediction
Towards Computational Models of Intention Detection and Intention Prediction Elisheva Bonchek-Dokow a,, Gal A. Kaminka b,a a Brain Science Research Center Bar Ilan University, Israel b MAVERICK Group Computer
More informationChapter 7: Cognitive Aspects of Personality. Copyright Allyn & Bacon (2009)
Chapter 7: Cognitive Aspects of Personality Roots in Gestalt Psychology Human beings seek meaning in their environments We organize the sensations we receive into meaningful perceptions Complex stimuli
More informationDevelopmental Social Cognition Cognitive Development
Developmental Social Cognition Cognitive Development People Concepts Do we think about people in the same way that we think about inanimate objects? What if your brother was... a zombie? Walk slowly About
More informationExperimental Design I
Experimental Design I Topics What questions can we ask (intelligently) in fmri Basic assumptions in isolating cognitive processes and comparing conditions General design strategies A few really cool experiments
More informationThe natural philosophy of agency. Shaun Gallagher Philosophy and Cognitive Sciences University of Central Florida
Gallagher, S. (2007). The natural philosophy of agency. Philosophy Compass. 2 (2): 347 357 (http://www.blackwell-synergy.com/doi/full/10.1111/j.1747-9991.2007.00067.x) This is a pre-print. Click here to
More informationGrounded Cognition. Lawrence W. Barsalou
Grounded Cognition Lawrence W. Barsalou Department of Psychology Emory University July 2008 Grounded Cognition 1 Definition of grounded cognition the core representations in cognition are not: amodal symbols
More informationTheory of Mind for a Humanoid Robot
Autonomous Robots 12, 13 24, 2002 c 2002 Kluwer Academic Publishers. Manufactured in The Netherlands. Theory of Mind for a Humanoid Robot BRIAN SCASSELLATI Department of Computer Science, Yale University,
More informationThe Vine Assessment System by LifeCubby
The Vine Assessment System by LifeCubby A Fully Integrated Platform for Observation, Daily Reporting, Communications and Assessment For Early Childhood Professionals and the Families that they Serve Alignment
More informationMechanisms of Belief-Desire Reasoning Inhibition and Bias
PSYCHOLOGICAL SCIENCE Research Article Mechanisms of Belief-Desire Reasoning Inhibition and Bias Ori Friedman and Alan M. Leslie Department of Psychology and Center for Cognitive Science, Rutgers University
More informationBiologically-Inspired Human Motion Detection
Biologically-Inspired Human Motion Detection Vijay Laxmi, J. N. Carter and R. I. Damper Image, Speech and Intelligent Systems (ISIS) Research Group Department of Electronics and Computer Science University
More informationCarnegie Mellon University Annual Progress Report: 2011 Formula Grant
Carnegie Mellon University Annual Progress Report: 2011 Formula Grant Reporting Period January 1, 2012 June 30, 2012 Formula Grant Overview The Carnegie Mellon University received $943,032 in formula funds
More informationRe: ENSC 370 Project Gerbil Functional Specifications
Simon Fraser University Burnaby, BC V5A 1S6 trac-tech@sfu.ca February, 16, 1999 Dr. Andrew Rawicz School of Engineering Science Simon Fraser University Burnaby, BC V5A 1S6 Re: ENSC 370 Project Gerbil Functional
More informationCOMP329 Robotics and Autonomous Systems Lecture 15: Agents and Intentions. Dr Terry R. Payne Department of Computer Science
COMP329 Robotics and Autonomous Systems Lecture 15: Agents and Intentions Dr Terry R. Payne Department of Computer Science General control architecture Localisation Environment Model Local Map Position
More informationIntroduction to affect computing and its applications
Introduction to affect computing and its applications Overview What is emotion? What is affective computing + examples? Why is affective computing useful? How do we do affect computing? Some interesting
More information